sentendo 2015-04-21 08:01
awesome!!
Foon → Ludum Dare Explorer → LD32 → Tower Of The Screaming Bullets
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Overall | 121 | 3.78 | ||
| Fun | 155 | 3.62 | ||
| Innovation | 164 | 3.67 | ||
| Audio | 196 | 3.47 | ||
| Theme | 239 | 3.75 | ||
| Graphics | 295 | 3.73 | ||
| Humor | 311 | 3.28 | ||
| Mood | 375 | 3.27 |
awesome!!
I killed myself many times xD
Very fun and original
Nice particles
Great work!! The level design looks really cool, I loved the levels to be destructible. The bullet recovery system is a good idea, here is a suggestion to improve the controls, set fixed the recovery as soon as the bullet hit a target and becomes an "evil" bullet then speed up the bullet, when user press "c"(shoot/recover) the recovery area disappears for 2 seconds and reappears, that way you keep the challenge of pressing the right moment to recover it. By this way you can forget about pressing space, you reduce the controls to "x" + "c" making it way more controllable.
I really like the idea of bullet health recovering, though, sometimes it's too hard to catch the bullet.
It's fun if you get the hang of it! :)
This was awesome, pretty hard but awesome!
My first thought was "aw, those bullets are adorable" which turned into "oh no, why are they chasing me!". Really clever idea and the bullet return mechanic was tricky but satisfying when I pulled it off. Great job!
Amazing game with a solid, original core mechanic. Pretty nearly perfect. Not much else to say. The art and music were killer. Kinda wish there was something to say "the end" though. At first I thought I had to take to book back down the tower.
I liked the concept but it startsout with way to hard of a learning curve. lol That or I just need to get better a video games. Love the little animation details, like the smoke when she lands. -WK
Awesome concept. Took me a minute or two to figure out how to "catch" the bullet. Have to press spacebar, and *then* press c while the bullet is inside the blue circle. The platforming was also a little difficult to get the hang of. But once I figured out the controls, the game became a lot of fun.
The destructible terrain also added an interesting element. The whole level being one tower with no checkpoints made it really hard, though. Also, I kept running out of bullets. I made it to the green bat guys, but I ran out of bullets while trying to kill them.
Overall a great idea, and pretty polished too. One of my favorites in this ludum dare.
The link is dead :/
Link was down due to a problem with our hosting provider. It's back again!
Thanks for the feedback everyone!
Great game! Really liked the concept. Graphics are cool too and it's quite hard. Well done!
This took a while to get the hang of, even when I did, I found recovering bullets hard to do... but I spent a while playing, so you got me hooked. Nice game
enjoyed your game !
Nice graphics, great mechanics, quite difficult to play. Good job!
Great concept and game! It was a little awkward having to hit space then c to catch the bullet, I feel like if you tweaked that somehow (maybe using s & d for jump & shoot, so people can sit on the home-keys like they're used to...or having the "catch aura" always be up like was suggested above) it would still be challenging, but a little less awkward.
Nice animation!
I really like the destructible terrain mechanic and I think that it should be more explored! Lot's of stuff can be done with it, overcoming obstacles, lead the bullet to create several enemies in a row and etc.
Challenging, but fun game with good graphics. Great job!
Nice entry. I found it really hard though, the double jump didn't work all the time. Running on OSX.
Great game! Loved the visuals.
Really difficult but a really interesting game mechanic. Really enjoyed it!
I love it! Space is bad choice I think. Better will be z, for example.