Color Commander by kristof 2015-04-21T23:54:00
Fun game, I had a problem with the camera once I got to the top of the map however, a player-controllable camera would have been nice, besides that I enjoyed it!
Foon → Ludum Dare Explorer → Users → M9Josh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Eggs vs Knights | jam | 465 | 3.29 | 3.10 | 3.57 | 3.81 | 2.67 | 3.21 | 36 |
Fun game, I had a problem with the camera once I got to the top of the map however, a player-controllable camera would have been nice, besides that I enjoyed it!
Interesting non-game entry, great atmosphere and mood!
Really enjoyed it, the graphics we're amazing, especially the lighting, amazing job on that! The music was great too. I guess it could be a tad more difficult, but pretty damn good overall!
Pretty decent for 48 hours worth of C++ programming, as a C# user I already feel inferior... Plan on carrying on with it post-compo?
Fun little game! Scored 214, apparently I suck at typing!
Loved the graphics and the sound was spot on too! If I were transported back to the Victorian era I'd feel right at home after playing this.
Enjoyed it, changing the gun shot sound effect wouldn't hurt anybody though. The graphics were great and the programming was spot on, didn't run into any glitches or bugs.
Thanks for all the positives folks, I'll try my best to fix broken collisions tomorrow!
Innovative idea! I'd love to see a post-compo version that expands the game a bit more.
Confusing at first but eventually got the hang of it. Like the graphics and it's a pretty cool idea.
Got a score of 14251, fun random game! A cooldown on stuff to stop spamming would have been good.
Liked the music, as others have said the controls could feel a little snappier. The mechanics are pretty solid, overall I enjoyed it!
Really difficult but a really interesting game mechanic. Really enjoyed it!
Great graphics and audio! Unfortunately let down by the somewhat wonky controls - I think you can fix this as a post-compo release so I'd look into that.