Hall of Flame by ModestArcade 2013-08-26T00:49:00
I really like the art, but I wish there was more puzzles though :)
Foon → Ludum Dare Explorer → Users → DrHahn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Victorian Era Linguistics Training Manual | jam | |||||||||||
| 2014 | 31 | Entire Game on One Screen | #CorporateCrimewave | compo | 47 | 3.91 | 3.91 | 3.68 | 2.85 | 3.21 | 4.12 | 2.05 | 3.31 | 56 | |
| 2014 | 30 | Connected Worlds | Who We Can't See | compo | 379 | 3.38 | 3.56 | 2.96 | 3.44 | 3.04 | 3.12 | 2.56 | 3.00 | 49 | |
| 2013 | 27 | 10 Seconds | 10 Second Escapes | compo | 30 | 3.96 | 3.87 | 3.30 | 3.91 | 2.78 | 2.62 | 1.93 | 36 |
I really like the art, but I wish there was more puzzles though :)
@Endurion I'm not sure why it would want that, all the settings should have allowed you to. If you PM me you e-mail, I can send a copy directly.
It's a bit slow, with the goal of the game not being too obvious. I didn't know what my actions were achieving was my main issue.
I want this on my mobile. The controls need a slightly better tutorial, but otherwise I really liked it.
Fixed it, just download the Windows version the web one is broken.
I continually trapped myself. A lot. I had no idea what I was doing wrong. But the concept itself seems interesting and solid, just need a way to untrap myself.
This is a really cool idea, managing bacteria across worlds. Took a bit of getting used to, but once I did, I had some fun with it.
A bit awkward with a mouse, but I really like the idea of combining Ikaruga with Super Hexagon. Cool concept :)
It's really cute. I had a bit of trouble with the controls, it mores more sense to use Q and E since the moving the mouse doesn't move the camera.
I wish I was doing this when I was 9. Keep it up!
It's cute, a few of the levels are a bit slow to get through, but otherwise this would have fitted perfectly into gbjam about a week ago.
Clever idea, maybe enough of a gradient in difficulty, but good nonetheless.
Love the idea, the art is cute, you guys did good.
I actually REALLY love the art on this. Like you really pushed it, and it looks amazing. The controls are way too glide-y for me though.
This is pretty cool, I love the colours and the flashy. I can't really tell if the blue things are bad when they hit me, but still, cool.
Nice.
#giggle
Cool idea, but a bit too slow and enemies stopped coming after score 208.
It's almost a rage game, but not quite. I have not much else to say, it being quite trial and error-y.
Dude, I really love the art, and I love dice games, and I loved this ones approach. I don't know why you stopped voting on all the other categories, but those are the ones I would have scored this highest. If you want sound for it, let me know post voting, this is actually really cool.
I have never experienced fear such as I have with this game. I'm not sure if it was lagging when the audio starts going crazy, but it's pretty cool. Bonus points for being hardcore and doing it on gameboy.
I'm not good or big on RTS, but this is actually super cute (I still suck). Love the sketched looking art and the bouncyness.
@Alexandre Not a bug, but depending on how early a build you got, the collision with the sights was slightly broken, which is fixed in the latest (Not sure when you downloaded)
Nice art, I won't vote yet 'cause I think I broke it (got stuck between Indistation and the left wall.
That whole hundred window thing, that was cool.
A bit of allright, a bit easy when you kite around in circles.
I like the use of theme, cool little metroidvania :D
Never played the iOS game, was a little bit confused. Once I got it the game was allright.
This is a pretty cool idea for larger twitch streamers, and the music genuinely lifted the mood of the game.
The art is nice, no connection to theme and the music is, not really doing it for me :\
I like the respawn process, and the game itself is good. It could use a bit more idea development but it's defs a good start point. Nice job.
Very realistic.
Nice pics, the music really fits the mood, (feels so sad D:) but it's a cool twist on the normal infinite runners.
Art is really nice :D Enemies are a bit confusing, but generally it was fun.
I have to be honest I was super confused at first. The enemies were hard to dodge unless I was far away, and the key hitbox turned full solid after I collected. Otherwise some cool ideas in there.
Ahhhhhh, got the battery, and clicked the button. Nothing else :( The model is actually quite nice and it's animation too.
Art was cool. A bit derp, but it a really neat idea.
I'm going to be totally honest, I hadn't realized I had one and was playing for quite a while after. I wasn't bored, just lost any indication. Add that and this could be a really cool mobile game. Nice work.
Ok, so I like the rotating mechanic, and I think it's clever, though the window may be a bit big for the number of blocks to keep track of, and the music (in my mind) doesn't fit with the level of concentration required. Otherwise, definitely something I haven't played before.
I like the searching aspect, and the continual randomness. I wish motion wasn't maintained between doors, but otherwise pretty cool.
I'm going to agree that sometimes I pressed up and got no response. And while I like this procedurally generated Pac-Man, I got a few dead ends (which is really bad for a Pac-Man-like). Nice work though.
@diiq - Mac & Linux builds now live! Just couldn't deal with them due to work.