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Parallel Island
Parallel Island
By alastairbreeze
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 78 | | |
| Graphics | 119 | 3.95 | | |
| Theme | 151 | 3.80 | | |
| Mood | 249 | 3.37 | | |
| Audio | 314 | 3.13 | | |
| Humor | 476 | 2.45 | | |
| Overall | 504 | 3.26 | | |
| Innovation | 588 | 3.12 | | |
| Fun | 682 | 2.90 | | |
Comments
Really awesome! I love the concept, it's a pretty cool take on the theme. The music is quite nice too. Good job! My only suggestion would be for a bit of direction. I wasn't exactly sure what to do and almost died before I realized I was the one teleporting people between worlds!
theziggy
2014-08-25 02:49
The web version doesn't run, it said error :/ It looked cool though.
gillenew
2014-08-25 02:56
looks pretty cool, but I couldn't test cause the link doesn't work
Thanks sharpcoder :) glad you liked it. I have added extra clarity in the description which will hopefully help.
And really sorry to hear it doesn't work on web for you :( I'd recommend trying the jar if you can? Also which is the broken link? Thanks :)
Good but expected take on the theme. Voxels are nice, everything runs smooth. Enemies take too long to be killed though.
I agree with sharpcoder, I was really confused playing the game at first. I'm still not quite sure how to teleport characters between worlds? Do I need to walk up to them or does it work if I just look at them?
Hi Kyle, you have to be close to them to teleport with them :)
endesga
2014-08-25 04:53
Oo wow, it's like minecraft and cubeworld put together! :D
drhahn
2014-08-25 07:44
It's really cute. I had a bit of trouble with the controls, it mores more sense to use Q and E since the moving the mouse doesn't move the camera.
Loved the concept and the implementation. You did an amazing job for 48 hours!
Very solid game for 48 hours! Great job!
cstudios
2014-08-27 22:06
Wonderful graphics and artstyle. Excellent sound and music. Its unbelievable that this game was made for compo!
But it takes to long to figuring it out. Nice job!
Thanks for the nice comments, hopefully can learn from some of the feedback for future :)
bluesky
2014-08-31 20:23
Nice entry, well done.
Nice style, chill music... controls were a little confusing, but great work for a compo entry! Well done!
Very cool idea with the switcher, but you move way too slowly to be able to do anything. Nice graphics and music though :)
An indicator of how close you have to be to people in order to "switch" them would be a big help.
A bit odd at first, but I got used to it. Neat job!
radmars
2014-09-01 18:41
Cool concept. I wish the creatures had a little more visual indication of whether they were evil or not, I had to rely on the minimap a lot (which kept on going behind the scenery) which was tough. Also it would be good if there was some sort of visual indication of when you could switch, that felt a bit weird. Otherwise, nice work!
Nice aesthetic. Do be sure to render your UI above everything else. Also, having the camera mapped to arrows proved cumbersome.
It is quite hard to teleport everything without dying, and the trees often get in the way of the camera (even when rotating the camera around), but otherwise good!