FoonLudum Dare ExplorerUsers → ZeppelinCaptain

ZeppelinCaptain

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsTwist And Weavecompo1613.663.603.953.563.242.762.003.00100
201429Beneath the SurfaceHer Touchcompo4123.322.943.572.583.043.312.353.67100
20132710 SecondsHalf the Timecompo7002.932.663.173.021.981.371.973.21100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ZeppelinCaptain

LD27 — 10 Seconds

The Day Magic Died by Endurion 2013-09-01T16:39:00

Extremely impressive amount of acceptably polished content. Very cool level design, and nice difficulty curve all the way through. I also liked the retro graphics and audio a lot (although the dying sound was a bit too obnoxious)

10 Seconds to Self Destruct by gritfish 2013-09-01T13:47:00

The mechanics, and especially the running (which felt pretty great actually) could have worked if you had designed the levels differently, I think. Less maze-design, more distance and dodging perhaps. And since the wall-jump doesn't work very well, you should have maybe scrapped it completely - in favor of a double-juimp perhaps?

Nice sprite and game over animations!

10 Seconds to Self Destruct by gritfish 2013-09-01T13:49:00

The mechanics, and especially the running (which felt pretty great actually) could have worked if you had designed the levels differently, I think. Less maze-design, more distance and dodging perhaps. And since the wall-jump doesn't work very well, you should have maybe scrapped it completely - in favor of a double-juimp perhaps?

Nice sprite and game over animations! And you did get the quick restart right!

SILX by alvivar 2013-09-02T18:55:00

This was freaking AWESOME. Very very smooth and nice movement, and good overall flow of the game (except for the lack of checkpoints, which made it too hard to complete for me).
It felt so good to fly around those "planets" and just bombard them. The graphics had a very clean and polished look to them, and I loved the way the planets turned to color when defeated.
In my book, not following the theme at all subtracts at least one star from every category though (giving you a 4 star rating in some of them ;). But you definitely have some design skill, I'll look forward to maybe seeing your next LD-game, hopefully WITH the theme this time :)

SILX by alvivar 2013-09-02T19:08:00

Okay, nevermind, I went back and completed it 8D

Few extra comments: as someone else noted, it very much centers around circling the "planet", but I'm sure you could have figured something else out with a little more experimenting.
Also, I think if you spent just a little more time polishing this, it could become something very special, even by non-LD-standards. It just *feels* so good.

1.863 million miles by netmute 2013-08-28T07:14:00

Had a good laugh when he said "the DEVELOPER". I can see the potential in this, if you
reduce the fluff talk, and
make the text advance by pressing space, instead of waiting,
and actually give that poor mechanic something to do.
Your art is very nice.

Castle Clocksworth by My Sweet Whomp 2013-08-28T14:53:00

First jam game I've played, so not really sure how to rate it. Just basically gave it a star less than I would have a compo game in all categories, meaning that I gave you a couple of 4-stars ;)
Amazing art and audio, and some very nice puzzles in there as well.

10 seconds of Hell by Spotline 2013-08-28T13:29:00

I love the responsive audio and the way it plays together with the graphics and game.

Not a big fan of the claustrophobic, confusing feel though.

Lights by dkilford 2013-09-01T16:59:00

Falling makes me happy!

Very nice concept and levels and audio. I would have liked the life lessons to play a bigger role in the levels, not just as the theme.

DEZ by azurenimbus 2013-08-27T18:24:00

Fantastic, definitely one of the best games of this jam.

Sooo nice with a break from "something new happens every 10 sec" or timer-based games (which I am sadly a victim of as well, albeit with a unique twist).

And on top of that, some eminently crafted levels. Last two especially were frustratingly great.

This is also the first game that has made me check out more of the creator's games (and follow him/her on twitter!). I like Linescape a lot :D

And all of that in TWENTYFOUR HOURS? Insane.

Amulet in Ten by mtrc 2013-08-26T19:57:00

Very nice game, with impressive detail! Got badly stuck on one level though... My brain malfunctioned...

Hurry Up Fool by jijaweb 2013-08-27T18:44:00

Nice game concept, and actually executed very neatly. I would have liked more levels like the last one where it was important to avoid the black clocks, since that level was awesome.

Gas and Air! by tripleVisionGames 2013-08-28T14:15:00

Such a happy, great-looking game :D

The difficulty curve was, well, more like a difficulty very-high-step-and-then-just-flat-ground since after I managed to grab the first oil drum I could pretty much keep going as far as I wanted.

DecBin by DanteZack93 2013-09-01T13:11:00

Challenging, but not very varied levels. Smooth controls though, and some nice, fast-paced gameplay!

Orbital Brothers by ezolotko 2013-08-27T14:49:00

Cool stuff, quite well balanced as well I think. I quite liked the scroll effect, gave a unique feel to it.

The randomness of when the species appeared was a turn-off though, since it made it more luck based.

Forest Edge by lordjosephdeburg 2013-08-27T14:59:00

I JUST WANT TO GET OUT OF THIS FOREST. STOP KILLING ME!
Great fun, and awesome graphics & sound :D
I loved the walking animation ;)

I hate this forest.

Robby by Morusque 2013-08-31T15:23:00

Funniest game I've played so far :D Had a good laugh at the stubbornness of the policeman.

The Call by Yakka 2013-09-01T19:14:00

<3
What an awesome dialogue system. This could be expanded upon, used in other games, and so much more. Extremely impressive idea and work!

MEGA FRIENDSHIP BATTLE ELEVATOR by Thomas Ingham 2013-08-27T15:29:00

MEGA BATTLE CONFUSION ELEVATOR!

AMAZING DRAMATIC CUTSCENES

BRILLIANTLY ANIMATED GNOMES

EXTREMELY IMPRESSIVE FOR SUCH A SHORT TIME

Actually really great job. Balanced, fun gameplay, admirable graphics, hilarious. Thanks for the laugh.

Rush by JPatrick 2013-08-28T11:45:00

Whacky jump mechanic, but it actually seemed to fit. I think something interesting could be made by experimenting more with such fast jump times, instead of the super precise normal jumping systems.

Clocked In by rylgh 2013-08-31T12:57:00

Very very cool game, it felt extremely polished. Nicely balanced as well, I liked how it got harder around 12 and then gave you a breather before crushing you.
The music fit the feel of the game well, and the audio and graphic feedback was very clear.
Although it is another timer-based game, it felt very different, since the timer became part of the game. A refreshingly original take on the theme.

Hunted by Loyalty 2013-08-31T15:39:00

Liking the ambience, but the game is quite boring as there is no there challenge than to walk around.

DungeonRaider by Dioiminik 2013-08-28T13:38:00

It was fun to run around, but the map was way too huge, and there was no real reason to kill the eyes. Seems like you hit some time problems ;)

Battle Balls by randomelginguy 2013-08-26T14:40:00

Cool idea, especially the ammunition system, but the game tends to get very stuck (for me at least). I think increasing the power of shots would make it more fun.

Time Bomb by rephus 2013-08-28T13:53:00

Neat little game. Gets a bit boring after a while though.

Avoiding10Sec by ArthurMaker 2013-08-26T15:30:00

Good job making a game without libraries, there's not really any point to it in a weekend like this (other than to challenge yourself of course, which I fully respect!).

Continuing running by Badrpas 2013-08-28T10:26:00

A maze-based platformer? Not really the most original idea, but actually kind of fun anyway. I got badly stuck at one point and could not figure out what to do at all...

10 seconds to Dehydration by Dissing 2013-08-28T08:39:00

Actually a pretty cool mechanic, and some challenging, varied stretches in there. I played with a touchpad, which I think made it a bit too hard and I got stuck, but it was fun anyway :D

Anhedonia in Memoriam by agumaster 2013-08-27T15:55:00

Very nice combination of art, gameplay and sound. Creates a nice, sad mood.
Also, impressively balanced level. Challenging, but in that way that made me play it again and again because I knew I could do it.

Main critique is that he didn't reach the moon at The End.
Also, when travelling between screens, the game forgot that I was holding down a key, which is really annoying.
In GM, a way to fix it is to make a persistent object, and give it some boolean variables remembering whether it was pressed in the last room. (I remember having this problem in an earlier game ;)

Tsuri by jcvsmc 2013-08-27T16:05:00

Very cool tree growing mechanic :D I was childishly amazed by it every single time.

Shoot10 by vani77a 2013-08-26T16:13:00

It doesn't launch for me. When I launch it, it says that MSVCR71.dll could not be found.

In The Ocean Blue by Tyu 2013-08-28T11:58:00

Was very confused... But nice art!

Dust in the Candy Megaverse by Xgor 2013-08-28T14:40:00

I like the idea, but it got very frustrating because of the high speed and the way it swung from side to side, making you miss stuff at random.

The countdown was awesome though.

Shuutshimi by awppy 2013-09-01T19:03:00

Feels very polished, and it has a perfect fast-paced rythm, just making you want to play again and again (and this time I won't get that stupid control scheme).

Z Loop Ribbon by NuSan 2013-08-26T16:17:00

I think I reached the bottom! Yay?
Neato animations. Shame with no end-goal, I think this could have been fun.

10 seconds to live by lightsoda 2013-09-01T19:37:00

Dooleus seems to have said everything that I would want to say, except that I got 4 or 5 out of 6 endings I think.

Red Or Blue ? by leo_gri 2013-08-26T13:57:00

Confusing download page -.-
But awesome game! Some very cool, and neatly balanced problems (except for the powder one, that one seemed way too hard). Especially liked the Legion one.
Now I'm going to hide in a corner and cry over the fact that I let 300 people die...

Pathfinders Delight by Exergy 2013-09-01T12:14:00

I got frustrated very quickly because of the seemingly random speeds of the character. Other than that though, it was a fun little game with some pretty cool levels actually!

The Weapon Changer by shatley123 2013-09-01T11:57:00

This was actually more fun than I expected. I think making some of the weapons a bit more powerful, and showing the next weapon would improve the game!

High-five for first Ludum Dare!

CatWalk: Final battle by Pixelfan Games 2013-09-01T16:26:00

A shame that it's not finished. I didn't really understand the story, and especially not why you had to shoot that guy at the end.

Many More of Them Live Next Door by monosaccharide 2013-08-26T14:29:00

Cool notebook graphics, and some neat descriptions.
The submarine moves way too slow though, and there is no real challenge...

Mission: Save Gliese by thetheodor98 2013-09-01T12:09:00

This was fun actually! A bit too easy, but enjoyable none the less. Impressive amount of levels!

Fly: Generations by Conry 2013-09-01T12:21:00

Very cool game! I missed the part of the instructions where it said press Q, so I was very confused for a while, but after realizing what I had to do, it was actually fun. Nice take on the them, and sublime sound effects ;)

Frantic by Joritan Cety 2013-08-26T12:57:00

Liked the sound effects a lot! The sword swing was good, but as Kevlanche said, the hitbox felt off.
I think you did a good job on the characters as well. They're pretty cute.
And yeah, very nice difficulty actually!

Spark by fullmontis 2013-08-31T15:28:00

I liked the heartbeat sound, but the rest of the game was kind of lacking in entertaining challenge.

Time and Shapes by Woftles 2013-09-01T13:42:00

Score: 729, 144 seconds and yes I feel proud! Watch out for this magical polygon!

I like how you have to be strategic in which enemy you're moving towards/aiming at. Very smooth controls, and clean audio/visual design.

Bring The Things by Lizzip 2013-09-02T19:55:00

Yay! I completed! Will they finally accept me at Mensa now?

Very simple gameplay, dangerously close to the uninteresting, but some humorous level design saved it :)

Ten Thousand Milliseconds to Live! by ThirteenWB 2013-08-26T14:56:00

I liked the graphical design of the levels, and I am also impressed by the number of levels. (is it actually allowed to upload more levels after the compo ends though?).
I am a bit tired of platformers though, but oh well, that's just me.

Story O' Dare by Static 64 2013-08-27T19:08:00

Very identifiable theme ;)

Kind of sad that it didn't accept my toilet photo...

10 secoonds to boom by Adroitboss 2013-09-01T13:54:00

Good job on finishing a game, and it actually had a nice idea behind it. However, the collisions were buggy, which is something that really annoys the player. I know from personal experience that collisions are hard, but getting them right is crucial.
Furthermore, the questions would have to vary, and/or be harder if you want the entertainment to last. And you should randomize whether it's the monster on the left or right that has the answer.

Forever Alone by ShellfishGames 2013-08-28T13:20:00

Okay, this is definitely the best game I have played in this Ludum Dare. How the heck you managed to make all that in such a short time is beyond my comprehension.

Seriously, it was funny, it was innovative, it fit the theme in a very original way, the graphics were nice and clear, the music fit everything perfectly, and the gameplay was original and entertaining.

You are very good at this. Thanks for this experience.

BIRTH by grayhaze 2013-08-26T19:48:00

Nice base mechanic, but the game was a bit too easy I think.
It took a long time before it started being challenging.

Nice fluid controls though, and I enjoyed soaring through the sky and bombing red "mothers" :D

fastDefense by little-automaton 2013-09-01T19:27:00

Seems like a neat concept, but it definitely needs some polish. An obvious part of that would be to speed up the enemies a lot, since the game is mind-numbingly slow right now.
But some cool bomb ideas and nice throwing mechanic.

FOOD! by Pabakal 2013-09-01T19:19:00

High-five for first Ludum Dare! Me too!
That said, this mostly seems like practice coding? Keep making these small things and you will gradually get better!
I'm digging the music!

exposure by zillix 2013-08-29T19:56:00

Best thing about this was easily the way the perspective worked. The gameplay was too much work, and too little fun, at least after the first round.
Unlocked 2/3 endings, and was pretty disappointed with the second one I unlocked.
Also, the theme was not very present.
I did like the exploration part and the graphics a lot though!

Owned in 10 Seconds by wtfrara 2013-08-26T14:32:00

I don't understand how to play this game...

MUD by @TeddyNashor 2013-08-28T14:02:00

Quite fun, I liked the connection between the different parts of the game, it fit well. I made it to level 61 (that's what the game said at least. Might have been level 6 :D)

Survival Madness by wupto 2013-08-26T15:12:00

The retro graphics are very nice and personal in a way.
The game is also quite challenging (only ever made it to weapon no. 2...) and in a good way.
Look at all these guys celebrating christmas with me after I ran out of ammo: http://imgur.com/lxdx5bG !

You have 10 seconds by DY 2013-08-28T13:47:00

Great job for your first real project! Everything worked and it was actually kind of fun.

High-five for doing your first LD! Me too!

10 Seconds Before the World Ends by Lustdante 2013-09-01T20:13:00

Yay, I got all three endings! Superb game, you deserve all the praise, especially since it's such a joy to read through all your responses. Although your game (deservingly) has gotten a lot more praise than mine, I share that extremely positive feeling after this Ludum Dare. That tiny shot of adrenaline every time I notice a new comment :D

Let's just all agree that this community is awesome :D

Ten second(s) hand-swords by Gaspard_ 2013-09-02T19:31:00

Kind of hard to figure out what's happening, since there is no scrolling background to move in relation to. So it gets confusing, but there is an impressive amount of content.

10 53K0ND5 by Riley Hume 2013-08-26T13:49:00

Quite nice for a first-time game. Neat with the 3D perspective on a 2D game.
It seems unfair that you don't have any idea as to where the exit is though.

Angry Guards by Diptoman 2013-08-29T19:37:00

Quite fun game, and very original way of taking the theme. Also sweet pixel art and decent music.

Burger Odyssey by Blupsy 2013-08-26T20:09:00

Needs seasoning.

10 Seconds is a Game Changer! by JellyMan64 2013-08-27T14:34:00

I like the idea of the game changing every seconds, but I never really noticed anything changing other than my ammo...
But good job anyways.

Crazy Genetist by ratalaika 2013-09-01T12:51:00

Here we have someone who fits the title "L".

Blobb has enough time by bitowl 2013-09-01T13:35:00

I think this game would have been a lot more fun without the barrels, since they are pretty tedious to move around. Some of your level design was pretty original, don't be too hard on yourself. I would have liked to see the shots-->lever mechanic explored more, instead of the barrels.

Big Sad by Daniel Debert 2013-08-27T19:16:00

Nice pixel art, cool idea with the second ending.
Great game for an Indian pacifist.

10 seconds to run by Geekstory19 2013-08-31T14:32:00

Good job finishing your first game. It worked fine for me, and the path finding was a cool idea!
It was pretty buggy though, which was a shame. Also, I think it would have worked better if the controls worked by holding down a button, and not pressing it again and again.

The Barrier by xrm0 2013-08-26T13:06:00

ARGH. So hard. After many tries, my best is 9.8 seconds. I really want to see that little alien succeed in his weird objective.
Nice original twist on an otherwise old mechanic!

One Way by flavio 2013-08-28T15:03:00

Very very nice atmosphere, the colors played together nicely, and the gameplay helped illuminate the nice artwork.

Deka Sektor by Nega Drive 2013-08-29T19:22:00

Wow, I am in love with those graphics! What a very nice clean design!

And the game is fun as well. The time cubes are a nice touch.

Omnom10 by klambrike 2013-08-27T15:05:00

Nice graphics and lighting :D

Really really annoying sound though. Ahhhhh.

Quizz Ball by KamikaziUk 2013-08-26T13:41:00

Although it does say 1-4 players, it is not really playable when you're only one, so I didn't rate. Since I don't have any friends :'(
Game seems fun though!

Duking Germs by proc 2013-09-01T13:23:00

Such a cute little game :D it made me happy.
Although it took a long time for the last two germs to become friends, I made it all the way! Superb relaxing soundtrack, and it was entertaining to look at the confused germs. Good job!

Legend of DerpElf : Quest for the Banana of Time by kattehus 2013-08-31T12:28:00

It was really hard to move, I had to start over a few times to move the character and then I got caught. Love the title though!

Divide and bounce by simple 2013-08-31T12:43:00

Great game. It was so much fun when they divided the first time. Tried to get as many as possible but never got above 10-12. Played all the levels. Liked the boing sound and the eyes!

Juu Byo by Zelun 2013-08-28T13:42:00

Is it even possible to advance? It seemed way too hard for me, although I did get to 0.something at one point.

I like the whackiness though :D

10 Second Runny Guy by tarsir 2013-08-26T15:35:00

To matthias_zarzecki (who seems to be everywhere!): it works fine on windows! You just have to unzip twice!

It's not a very original concept. Of course matching your skills is very understandable, but just make sure to challenge yourself a little more next time, and scrap the first few ideas that come to mind.

High-five for first LD entry though, me too!

Half the Time by ZeppelinCaptain 2013-08-29T20:04:00

Thank you so much for the nice comments everyone, if any of you see this. It makes me all fuzzy inside every single time I get a new positive comment.

But please don't hold back on the constructive criticism either! You guys have highlighted some great points that I might follow up on.

@netmute you have to collect a night stash (that dark blue square with a moon on it) which is randomly located in any of the four corners of the game area. Then you have to return to Her in order to advance to the next level.

Half the Time by ZeppelinCaptain 2013-08-30T07:03:00

@kirbytails7 you can attack people always, also when being hit! The enemies just have more health for each level that you beat. This could have been clearer, but it seems that people have mostly realized that the game works that way.

Labyten by rejome 2013-08-31T14:43:00

Was having a bit fun, but it got way too easy. I think hand-crafted levels would have benefited this game.

Distraction by andwhatnot 2013-08-28T14:27:00

I love games that go the surreal way and breaks the rules that they set up themselves (this kind of felt like a micro version of Frog Fractions) and this was really great.

Surprisingly, the moving blocks mechanic was very cool, that seemed like it could be expanded and explored a lot!

I actually really want to make games like this, but I never dare pour more than an hour into it, because people just think it is super weird. Maybe one day I'll make something like this for a full weekend :)

Thank you for this great experience :D

Distraction by andwhatnot 2013-08-28T14:28:00

Oh and btw, I had never heard of In Time before you mentioned it in a comment on my game :D I think it would fit a game story better than a movie.

The Clock's Curse by M.O.U 2013-08-29T20:14:00

The art was stunning, and definitely the strongest part of this game.
A good gameplay idea on paper, but then in reality it's either very easy or very trial-and-error.

Sleepnaut by Cotton 2013-08-29T19:15:00

Neat little game :D Keep experimenting with non-objective games!

10" to rise by canvapps 2013-08-29T21:03:00

It's a cool, original idea, not really my cup of tea though, but evidently crafted with care, and seems to have quite a bit of depth.

The instructions seems to be a little bugged, they sometimes don't update (especially after building my first dock).

10" to rise by canvapps 2013-08-29T21:04:00

It's a cool, original idea, not really my cup of tea though, but evidently crafted with care, and seems to have quite a bit of depth.

The instructions seems to be a little bugged, they sometimes don't update (especially after building my first dock).

The Square by eeezal 2013-09-01T12:32:00

Surreal. I tried for quite a while to win, or make any progress at all, but it was very hard, and I kept dying. If you have to go somewhere specific, then maybe give the player a hint, so that it feels like you're doing progress.
Also, I'm not sure, but I think arrow keys would have suited the game better.
Very nice mood.

S0LB0T by XaiZil 2013-09-01T18:39:00

I was very confused as to what the goal was, and I kept dying very quickly, since I couldn't seem to get any new time.

ChronoCards by alfie275 2013-08-26T13:31:00

This is the first virtual card game that I have actually enjoyed. Very nice take on the theme as well.
Never got to see the cat in the screen shot though...
So yeah, it was great fun, but relied a bit too much on luck. I didn't really notice that when I was winning though, because then it was of course because of my awesome strategic skillz ;D

ILLUSIOUS by Cell 2013-08-26T15:27:00

I UNLOCKED ALL ALTERNATIVE ENDINGS, COME AT ME N00BS

10 Second Tactics by Schwiggy 2013-08-26T16:04:00

A good idea very well executed, the levels were nice, the AI impressingly clever and varied weapons and enemies.

However, the timer (and game with it) kept freezing every time the enemy timer hit 8 or 9, so they only got very(!) short turns making it a very easy game.

Can't wait to play the last level with a friend ;D

10.00s...10.00s...10.00s... by kirbytails7 2013-08-29T08:50:00

Really. Another timer-based platformer. Please try to make something more original next time.
I'm sorry for being so blunt, but I am getting pretty tired of these.

10.00s...10.00s...10.00s... by kirbytails7 2013-09-01T16:48:00

Okay, updating this. Last time, I was tired and playing on a bad computer, I'm very sorry for reviewing the game under those conditions.
I've replayed it, and I see now that it has a slight twist on the timer mechanic. I still stand by my original point though ;)
Most of the levels are quite entertaining and feels polished, but the one where it says "trust yourself" is just way too pixel-perfect jumping based. Your key levels are definitely the best.
Some neat audio as well!

Dance Dance Revolution: Atart 2600 edition by JoeCool17 2013-09-02T19:35:00

Highest: 13
Lowest: -127

Great soundtrack, and that's the most important part of DDR, right?

Ghost Robot Time by wally2069 2013-08-28T14:34:00

This is a quirky little entry

Off and On by gbear605 2013-09-02T20:07:00

It was interesting to see how bad my brain was at connecting the screen output to pressing the right buttons.
Although extremely simple, it's a bit entertaining.

Time Wizard by zzForrest 2013-09-01T13:05:00

Finished with 14400 points, and only 12 warps :D

It was fun, and had some good level design, teaching you the workings of the time staff.

Furnitorture by Steven Colling 2013-09-02T20:03:00

Strangely addictive, and I'm not sure if that is a good thing...

Bmin by Blanky 2013-09-01T13:28:00

Sounds like a neat idea, shame you didn't finish.

On another note, I think that quick world changing which is in the game could be used for a very cool game mechanic.

10 Seconds Minigames by FrozenCow 2013-08-29T13:40:00

This is the most fun I've had with any of the games in this Ludum Dare. I was laughing so hard at it.

Played as "Hannibal" with FrozenCow and some others, and it was actually fun with anything from 5 players to 10. Even beat FrozenCow in that race when we reset scores! :D

LD29 — Beneath the Surface

Generic Adventure Game by Jezzamon 2014-04-28T02:44:00

Haha, that was fun, especially the final part :D

I never figured out how to beat the final stage though, and I feel kind of dumb because of it.

The messages from the boss had a lot of style to them, I was sad when they stopped coming. I was also sad that there was no dream world for the final part, I liked how they worked together.

I'm not too crazy about platformers though...

I Contemplated the Sun of Limbo by Evilion 2014-04-28T17:51:00

So beautiful. Got the biggest shock I've had since I played Amnesia: The Dark Descent.
I would have liked it even more, if I it felt like there was a point to it somehow, other than just looking at cool effects and listening to awesome/trippy ambiance.

The world beneath by Spotline 2014-04-30T19:25:00

Fantastic, mystierious environment, that fits extremely well with the soundscape. Controls were too slippery (I'm not rating no cheating post-compo version, nono) and I ran into dead ends way too much. All my games ended with me falling down a hole with dead ends in all directions, which sucked.

But, yeah, so beautifuuuuuul.

Lounge Lord by pereubu 2014-04-28T17:26:00

Haha, that was fun. If you are ever going to return to this, I think some crowd noises would be nice.

I like how there's one guy who is always frowning, but still jumps to the music like he's being forced to do it. Jump OR ELSE

Symptomatic by Andy Gainey 2014-05-08T18:41:00

Wow, this such an ambitious game for a LD-game, I love it!

Once I understood what was going on (your original tutorial, and like 20 seconds about the symptoms in the video was enough! The video is waaaay too long... Maybe you could make a shorter one that just goes quickly through the basics?)

The jump from normal to hard is maybe a bit rough? I was guessing every normal in the first turn, but hard just seems so intimidating at first glance (the difference in pathogen speed and symptom radius is 2, and both of them are increased! O: ). But I guess that's partly what the "custom game" is for.

I want to make it clear that I'm absolutely crazy about this game. It's rare to see a puzzle game of such caliber in a LD, I'm bookmarking it and coming back to it after I am done rating 100 games. The way that you mix guessing (for lack of a better word, since it's not random guessing) and planning ahead is great.

It's true that it doesn't have the Minesweeper solution of the player losing a lot, but that doesn't bother me. It makes it feel more like a pen and paper puzzle game, like Sudoku or Kakuro.

Anyway, nice job, thanks for the game (and for the great feedback on my game, I appreciate it a lot!)

Deeper by Sergraz 2014-04-28T18:05:00

I was super confused at first, before reading here. I thought I was supposed to collect all the hats :D

Very cool, effective backgrounds. And pressing both arrow keys is actually a very nice control scheme for something like this, instead of using the spacebar or the likes.

Audio was nice, and suited the game well!

Not your Average Mining Emulator by Ace 2014-05-15T19:04:00

Probably a better idea to package your game as a .zip instead of a .7z since not everyone has 7zip.

I couldn't seem to craft anything else than saplings or ladders, which made approaching the stone layer very daunting. Planted a nice forest though :D

SWAN QWOP by AtkinsSJ 2014-04-30T19:33:00

AHHH GODDAMMIT YOU STUPID DUCK, STOP LAUGHING AT ME, I WAS DOING sooooooooooo GOOD.

Great game, very much in the spirit of Qwop, and even more in the spirit of Clop. Also: great interpretation of theme!

Electric Sieve by ohsqueezy 2014-05-08T11:17:00

I guess I won 83 yen? I like the static effect a lot! And I also like the idea behind the "matching" mechanic, but the way it worked wasn't optimal, since it would give very similar patterns.

Theme?

Pearl Diver by samooJAM 2014-04-28T03:00:00

Very nice aesthetics, and nice ambience, but the gameplay is not interesting, since there is no challenge, but a challenge of patience.

With a bit more excitement, it could be a joy to swim around in though!

Dwarven Kingdoms by kristof 2014-05-08T11:45:00

Super great concept! All the mechanics work wonderfully, and for me the interface was very clear and intuitive (the camera movements helped a lot, very nice!). The only thing wrong is that the AI is a little bit too stupid (to be expected from a LD game though). It would be awesome as a mulitplayer game though. I especially liked how the king worked; that he had some purpose other than just being something to protect.

Theme is... Well...

Water SkiFree by OddballDave 2014-05-01T18:18:00

Looks nice, but having the obstacles effectively in the background makes it too hard to keep track of things.

The Deep by someone 2014-05-01T19:22:00

Controls felt very fluid and natural. I loved the risk-reward feeling of going deeper to get valuable treasures, but risking the encounter of more enemies.

Audio was very nice as well, but graphics could use some work though.

Cull Shot by halogenica 2014-05-01T09:38:00

Took me a while to figure out how to use the arrows inside the circle, but once I did, it was a nicely balanced game.

Snake Driller by Florent 2014-05-09T11:48:00

The game has potential, but the controls (the squares) were too confusing.

Once I figured out that you had to press ESC to access the store, the store was actually a nice mechanic.

Sir Face goes Beneath by wolfgang 2014-05-09T12:00:00

Neat little puzzle game. Got positively stuck on "Roll End Credits", but managed to figure it out after doing the same thing over and over again, and then finally trying something else...

Sinking Feeling by Gwinnell 2014-04-28T19:37:00

Hm. It says that MSVCR120.dll is missing when I try to launch on Windows.

Dig Down by CogComp 2014-05-01T19:02:00

It wasn't very clear to me, that you had to match tiles for them to take effect. Also, tile-revealing seemed a bit buggy.

Quite a nice idea though, and some wicked retro graphics :D

Sound effects were sadly more annoying than helpful. I guess I just tire of bfxr effects quickly.

The Deepest Darkest Trench by trueyomic 2014-05-08T19:46:00

Yay, I like my little new peaceful trench.

It was quite a frustrating journey, as many have pointed out, because of the collisions. Also, the gameplay mechanics have been done over and over (except for the boss battle!)

Some comments about the level design:
-Designing levels with keys generally feels like lazy design, since it basically just makes you go through the same thing twice. Which brings me to the next point:
-Some places had the same challenges a couple of times in a row, (like several urchins in the same amount of space) which is also not very good level design. More variation, thank you!
-More kinds of enemies = more variation! I know it might be challenging to program more enemies, but it does a lot for making the game feel more alive.

But with that said, let me just say one more thing: BOSS BATTLE! That was awesome! I was so surprised at seeing that.

Under The Sea by SonicRaptor 2014-04-28T19:50:00

Congrats on your first Ludum Dare! Nice job finishing!

The game has a nice resource system, but it ends up being pretty much about walking back and forth until you die. Would be fun if something else happened as well!

Lucy by Crusable 2014-05-09T13:03:00

Not enough variety to justify such a long timer. It ended up being a waiting game, since there was no incentive to go anywhere, so I just stood still and shot, until the boss (who had way too much health) showed up.

The movement felt pretty good though. For this kind of game, making shooting happen when you hold down the mouse button, instead of every time you click, is way better.

Castle Engineer by KayZ 2014-04-29T15:27:00

Brillant sound effects ;)

Controls were a bit too "slippery" (increase the drag!), and the game was too easy at first.

Very cool idea however, fun interpretation of the theme.

The Pond by SunShiranui 2014-04-30T11:19:00

Great for relaxation. Nice and small, maybe a bit too small for my taste. More details in the system would have been nice.

Kalahari Babysitter by TijmenTio 2014-05-19T11:45:00

Didn't really understand why I lost, since one time I had two sisters left, and another time I only had one sister left.

It's certainly quite polished for a jam game, but it quickly got repetitive. First time playing it was fun, second time less so. Great job nonetheless.

Beyond our World by Neonlare 2014-05-01T18:43:00

Trippy and beautiful, but it was hard to tell why I was losing health at times, and what was prey and what wasn't, which made it frustrating, ruining the otherwise idyllic mood of it all.

Beneath the Covers by Ismei 2014-05-09T12:23:00

If it was a child who made this, then great job! Keep making games, those were some cute animals.

Otherwise... Well. Try harder next time!

Rude Bear Revengeance by Alex Rose 2014-05-09T14:16:00

I feel like this would have benefitted from being simpler. Like, remove the grappling or the divekick or infinite jumps, and just keep two or one of them. I liked the quick pace of the game, which was kind of ruined because of the many small enemies crammed into small spots that you had to grind through.

Very nice graphics, and the audio part of things was not too shabby either. Best part was definitely the elevator ride.

Mr Snails Fun Day Out by SenorDiablo 2014-04-28T20:15:00

hands down best game of the compo. Can this please be obligatory for all kids in school? Such education.

Youdunnit by NightShadow0 2014-05-15T17:06:00

This was a great riddle game, I enjoyed figuring out what I was. Figuring out what had killed the victim was quite hard though, but that didn't necessarily hurt the game.

Greed for Gems by mortus 2014-04-29T15:12:00

Excellent graphics and nice lighting system. Could have done with some music.

The gameplay was completely ruined by the fact that you had to press a button to collect the gems. I was not able to pick up the megagems when I got to them, no matter how much I tried, and it left me frustrated (maybe that would even classify as a win condition bug?). Such a shame, since the rest of the game was shaping up to be a lot of fun! Good job all in all.

Abyss - Beneath The Surface by Khaldrin 2014-05-15T17:57:00

I feel like this was too short and too easy. It suddenly ended with a "success" screen, which confused me, since nothing special had happened. But nice music, and neat lighting effects on all sprites, made it feel like it was really underwater.

High Hopes by DesignerNap 2014-05-15T17:15:00

A bit hard to figure out what I had to do. I don't think the red bar was actually necessary, it just added stress and forced the player to restart a lot if using too much time. Good amount of content though, and it had a nice mood to it actually.

City Beneath the Surface by SmilingCat 2014-05-01T17:00:00

Okay, I see you asking about what is specifically wrong with the controls. What's wrong is that there are too many input ways that the player needs to keep track of. A better way of handling the controls would be: mouse for ALL looking around, WASD for moving around, spacebar and Z for upwards and downwards movement (that last part worked okay). That means that the camera looks towards the mouse, and A & D strafes, W & S moves back and forth, spacebar and Z moves up and down. This is how the majority of first-person games do controls.

The camera should move quickly with the mouse, not slowly like it does in the current version. And inverted mouse will not work at all when the camera moves with the mouse, AFAIK.

An alternative to this would be to discard Z and spacebar altogether, and to have the character just move in the direction of the camera with W, instead of moving along an axis. This is a nice way of doing it, because it's simpler and requires less buttons. However, it also takes some of the freedom away. For example, you can't look down and go upwards at the same time, you need to be looking in the direction you want to go.

But yeah, choose one of these two control schemes, and it should improve the experience a lot.

I liked the different personalities of the color guys a lot! Great way to create some variety.

Underground Passage fight by Phyyl 2014-05-01T17:14:00

After the first level, the gameplay got quite repetitive. I could beat the rest of the levels easily by circling around all the enemies and just shooting them a little while going around.

Nice sprites however, nice with some variety in the looks of enemies. Would have been nice if the enemies also acted differently.

A Happy Place by Woftles 2014-04-28T03:10:00

This was a wonderful experience :D Very disappointed that Cry In The Corner didn't make you more thirsty though.

Wireside by Solifuge 2014-05-08T19:21:00

Didn't quite grasp everything about the story, especially the ending. They found a lot of bodies, and, uhmm, she started crying?

I can feel the ambitions seeping out of it, which I love, although I get the feeling that you did not have Enough Time. The levels felt a bit empty, and you didn't see the npcs that you talked to, which was confusing.

Very nice base game though. The wireside/meatside stuff could be explored far more, I feel.

Karate Alien Cave Dash by papazoot 2014-04-28T19:33:00

I've never been a big fan of sokoban games, but I appreciate the puzzly nature of them. This doesn't really improve on that aspect, since the odd camera angle, and weird controls makes it hard to focus on the puzzles, and instead draws attention to things that shouldn't be important. Also, where is the theme?

The music is neat though, and I like the indication of speed being the light on top of you.

Extinction by loxo 2014-05-17T19:55:00

Gameplay definitely has potential that leaves me feeling sad that it wasn't developed further. Good luck with keeping your ambitions in control next time (but not too much, that will just get boring ;) )

Maze Sweeper by Turkey 2014-05-17T20:04:00

Website link just links to a web host.

Great concept that could be a lot of fun with some more polish. An awesome use of the theme!

Also: Congratulations, not Congragulations ;)

Totems by Brian Stegmann 2014-05-17T19:52:00

Too tone deaf to play this game, I can't even hear when the sequences start and end, and I can't for the life of me match the sounds that the player produces with the totem's.

A little too simple for my taste, I think more could be done with a little sound guy like that :)

Glassie by rincewind_cz 2014-05-08T17:50:00

Very nice aesthetics and sounds and concept. The way the levels were designed with sudden traps that you would hit without even having a chance of seeing them made the game not only hard, but frustrating as well. A shame, since the game seems surprisingly full of content.

A day in the life of Jeremy by lucidlarva 2014-04-29T15:20:00

Deep truths about humanity are revealed in this game.

The Missing Potato by DragonMaster21 2014-05-17T21:16:00

"YAY BEST FRIENDS FOREVER" *Instantly kills me*

He's really bad at being friends. This was a nice and wacky game, and I can feel that you poured a lot of work into it. I'm kind of tired of platformers, but it was a cool experience anyway, although a bit buggy.

Her Touch by ZeppelinCaptain 2014-04-28T09:59:00

Thanks for the comments! Difficulty is supposed to be a bit high, but it's definitely beatable. I updated the game to fix the crash after the red one, thanks for the bug report!

Nuclear Waste Zone by granut100 2014-05-15T17:19:00

I kind of liked the slow-paced combat, it was cool that he threw such short distances. Collision boxes seemed way too small though.
Getting stuck in walls sucks. I know it can be hard to fix, but do try next time!

Mine flood by Seme 2014-05-17T21:39:00

Congratulations on making your first game!

The Enemy Within by paps 2014-05-08T18:06:00

Music got quite annoying, because it was so repetitive. Would be nice with some variation there.

Please lock the cursor to the game screen. I kept clicking outside of the screen.

It took a long time to locate aliens. Some indicator of the direction of one of them would be nice.

I got stuck going up stairs, I needed a "running start", which doesn't feel good.

Controls were okay though, and the sensory power is a nice idea for the theme!

Underground Siege by sfdnetwork 2014-05-15T17:22:00

Unable to launch, even with Java 8.

Mayoran by zorfmorf 2014-05-15T17:52:00

Very very nice game! I liked the mining and managing aspect of it, and the cutscene in the end was excellent! I mined every single ore and upgraded every single hut in order to please my wonderful mayor.
The digging sound was annoying though, especially when lots of workers were mining.

Blockham's Sandpit by Eskoala 2014-05-15T17:28:00

You're not allowed to use Freesound effects for the compo, only self-produced sounds made during the jam. No one really cares, but just a heads up for next time

Nice idea, it just needed some fun challenge. I think it took too long for the beep to appear.

Anterraria by Sim00n 2014-05-15T17:36:00

Quite buggy controls, but a nice idea. It seems like the game suffered from being too big in scope. I'll second much of the good feedback that you've already gotten.

In the Mines by torey0 2014-05-15T18:07:00

The mining mechanic could become an interesting one, if the game was tweaked a lot. The enemies definitely need to be more dangerous, and the pace has to be increased. Got to level 10, with 6985 points, 2 platinum found.

A Miner's Life by Gap 2014-05-01T18:09:00

The soundtrack just kept me going, it's so awesome.

Rest of the game is really good as well, a lot of fun. I encountered a bug where it would say I was dead, and not let me restart. It happened when I pressed Enter too quickly after dying.

Deep Down Beneath Us by Woo Sang Hwang 2014-05-15T18:33:00

FYI: Freesound effects are not allowed in the compo, everything must be self-produced. No one seem to care though, but heads up anyways.

The fact that you run out of jump power doesn't seem like a very good idea, since it gives a lot less freedom, and feels frustrating. It seems you suffered from Not Enough Time, better luck next time!

Beneath The Surface by NoTrueSpaceman 2014-05-15T18:36:00

Wasn't able to reach the web version (Chrome), and the windows version won't launch (Vista).

Mining Tycoon by haltoncz 2014-05-09T12:17:00

Very cool idea actually, after I understood it. It's seems like it's mostly hard to understand because of language difficulties. You could maybe ask someone who is better at written English to proof-read it next time? I only say it, because I think it's a shame that an interesting mechanic like this gets overlooked because it's hard to understand.

I really liked the evacuation mechanic, and the gambling feel to it all! Getting rewarded for quitting at the right time is a pretty cool idea in this kind of game. Kind of a Blackjack-feel. Managed to get 20834 with it!

The Alert button was weird though. Why not display the score at all times?

Under The Pavements , The Hell (UPTH) by Tixis123 2014-05-15T18:41:00

I have no idea why I got a Game Over screen. Cool ambiance though, and I was legitimately scared when the clownzombie came out of nowhere. Quite hard to make out the shape of the wall because of the textures and a lack of shadows.

Super Miner 2000 by ezombort 2014-05-15T18:48:00

Kept falling through the platforms, which made it insanely frustrating. I like how the level was split in two in order to see the last part from the beginning. It could have used more types of enemies.

Fort Kraken by OmegaVesko 2014-05-15T18:52:00

Frustrating controls, and not very interesting gameplay. Cool opening sequence though.

Also: please think about whether sfxr sounds will fit your game, and how you can make them sound less annoying.

Neath: Surf Ace by ViKing Games 2014-05-15T19:15:00

I was confused by the "Day One" and "Day two" names, at first I thought that day 2 was maybe a post-compo version, but I guess they're from Saturday and Sunday of the jam?

Very nice graphics, and an awesome interpretation of the theme. The game itself was uninteresting though, and the music seemed a bit messy? Having music at all is a nice feat in LD however.

NOT THE ELEPHANT by snapman_GT 2014-05-09T12:52:00

Got here from your post-mortem, I loved how quickly you got this brilliant idea :D Best use of the theme I've seen in this jam.

Also, a fantastic ending.

The menu music was awesome!

Rolly-Polly-29 by benmcnelly 2014-04-30T17:01:00

I hope you survived the tornado! :O

As others have said, strangely beautiful. Amazing what camera effects can do to change everything.

Beneath the Surface by Snoother 2014-04-30T19:45:00

Ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww D:

One of the best Twines I've played.

Going Down by ThisIsDave 2014-05-12T11:15:00

Congrats with your first LD! I'll repeat the wish for some challenge, to enforce the story in some way.

Hammerhead Sharks Against Humanity by davidcollado 2014-05-15T18:25:00

Yay! The hammerheads are free!

I liked the idea of controlling a huge group at once, but more could have been done with it.

Some way of increasing time temporarily would be nice.

Atomicle - LostAutumn.net by AutumnGuy 2014-05-09T13:29:00

Was lagging a lot on my computer every time I collected a square, so much as to render it practically unplayable. Seemed fun though.

Dig Back Home by Chaoclypse 2014-05-09T13:49:00

Addictive, but not in a fun way, more in a grindy way. Base system works very well though.

Train Wreck by shesaidgraves 2014-05-17T19:35:00

Very cool controls that could have been explored at lot more. Shame there wasn't more to it.

MORTON by wademcgillis 2014-05-17T20:20:00

WON'T YOU TIPTOE THROUGH THE TULIPS WITH ME

I enjoyed this immensely. It had a kind of The Real Texas feel to it, both with the graphics, the mood and the occult happenings. Very surprising considering the thumbnail picture.

And it's definitely a frog through and through, even the sound is the sound of frog fro(g)licking through the woods.

I don't fully see the theme, THANKS OBAMA.

cell.erity by Maxom 2014-04-28T17:35:00

Very nice aesthetics, especially the score screen just looked so crisp. Game is fun for a while, but could do with some variation. The shoot-behind you mechanic works nicely once you figure out how to aim properly. And lastly, one word: AUDIO! This game already has so much charm from the graphics, but with audio it could have been really enjoyable.

Diamond quest by PnDAA 2014-04-30T16:40:00

Haha, that was great, loved the little cut-scene at the beginning. The mechanics themselves were actually also surprisinlgy good. I really liked the risk-taking part of it when going downwards in order to get more diamonds.

Moral of the story: weed solves everything?

Here's Dirt in Your Eye by BeeintheCarGames 2014-04-30T16:31:00

It would be nice if you could put the source files in a seperate link, under "Source", so that people don't have to download the whole project just to play the game!

And also, like the others, the zip file isn't working for me.

Lazor Fish by REDACTED 2014-05-09T12:28:00

I liked that the franticness of it encouraged shooting all the time, but that it was discouraged because you would damage the walls. However, the fish spawning right next to the player made the game unplayable.

Flipper by zed0 2014-04-30T16:52:00

Got 19050 points!

Not an original concept, and could use more possibilities than flips, but wow, it's beautiful! First time I shot out of the water, I audibly gasped. I did not expect that sunset :D

Underground by abcd3901 2014-04-30T19:36:00

Yeah, as Linkigi said, the Windows & Source are mixed up!

But a great idea, although it took me quite some time to figure out that you had to click on the little guy in order to do stuff. Also: it's quite frustrating that the last guy left can just die randomly.

Ocean Explorer by MintArcade 2014-05-01T19:12:00

Nice exploration aspect, but controls were a little awkward at times (especially when switching between surfaced and submerged). Very nice environment, great job with the fish.

Kill or Kill by GreatBigJerk 2014-05-15T18:21:00

Funny, but ultimately sacrificed a bit too much of playability to the huge graphics, which made it feel clunky.

I did learn a valuable lesson though: policemen who only look in two directions are bad policemen.

Nano-Hero by CommanderJ 2014-05-17T19:32:00

Bug: Score doesn't reset at death.

Good job finishing, but not a very original concept. Great sound effects thouggh ;)

Squabbles by Wrim 2014-04-26T22:05:00

This is cute :D
They made a pretty circle: http://imgur.com/X2gwrTj !

The mouse lock is a bit aggresive, maybe you can let the player unfocus with Escape?

far side by krosenmann 2014-05-17T21:49:00

Congratulations on your first game, but do note that you must create all assets yourself in the compo. That means no sounds from Freesound or similar, and no art from google images or similar.

PERCEPTION by LevieDAudio 2014-04-28T18:14:00

Providing a zip file is not "Web".

Soo... Beneath the surface, everyone is dead? I'm not sure that I'm getting it...

The audio was great though, very strange and effective! And the graphics suited the general mood and oddness quite well.

Deepsea Frenzy by kong-chuen 2014-05-01T18:54:00

I liked how there was just a massive amount of fish coming in. Seemed overwhelming, but was actually managable. Maybe too managable though, once I figured out a good strategy (holding shoot, going up and down in a small area), I managed to farm my way to 10890, and I could probably get even further if I had more patience.

Hurt my feelings. by Airwaffle 2014-05-17T19:28:00

Better luck next time!

FoxyTank by matthias_zarzecki 2014-05-15T18:13:00

Lack of enemies and ability to go up hills (super important feature!) made it a bit boring. Also, I randomly died when I got hit by a single shot. And "collecting parts" is not a very exciting objective.

The Mad Engineer by Garrett Hoofman 2014-05-17T20:35:00

Yup, same dll issue.

The Light, It Burns! by Zyrconium 2014-05-17T20:26:00

Regarding advice, DON'T take something old and make it your own, it will make you a copycat, strip you of originality and make for a boring experience for anyone you might show it to. Instead, be fascinated by every stepping stone on your way to programming mastery.

Not sure what kind of criticism you're looking for if you don't want comments on the length, since it is pretty much impossible to give feedback to something this short. Arrows felt nice, I guess, and it was cool that it changed color in the sunlight.

SPACESHIP WIZARD by biscuitdough 2014-05-17T20:47:00

Actually a lot of fun! Air controls felt nice, kind of like Luftrausers, but the underwater controls were not as good. Too slippery. I dig the artstyle! I also really like the fact that health, ammo and oxygen all share the same resource, it makes for some nice simplicity in design.

(sub)surface by Andromatta 2014-05-17T20:38:00

Very buggy, but nice style and had a nice feel to it when it was working. Cool idea with the surface switching.

Beer 3000 by neosam 2014-05-17T21:46:00

The download is extremely slow on my end, so I didn't play.

The Transgression by increpare 2014-05-17T20:50:00

Fun little experiment. I disagreed with some of the descriptions (especially "Don't worry about it"), which is always fun to experiment.

Tunnel Defense by steve 2014-05-17T21:35:00

Super super nice wonderful, just needs some balancing (I've only played the compo version, not the post). But a lot of fun, and a good idea.

What Lies Beneath The Surface by Jacic 2014-05-17T19:44:00

Wall of text at instructions is very intimidating for someone who just started the game. Try to make them (a lot) shorter next time, and put the story in the game itself. It was cool that you had a story though!

Some camera movement relative to the player would have been nice to indicate that you were going faster or slower, or right or left.

Game seemed okay, but the difficulty increased at a too slow pace for this kind of game. And I don't think that having such a wide level is wise, since it just felt unfair when the air bubbles appeared far away from you. Maybe an indication of where there was air bubbles would help?

Warpigs by sorceress 2014-05-15T16:49:00

Very ambitious goal, and a nice job at achieving that. Definitely needed some kind of communication of what you were supposed to do at first. It also seemed way too hard to me, but I think that mostly came down to me not really understanding how the pigs worked.

UHP Undeground Facility by 2A1S 2014-05-17T21:04:00

Has some balancing issues (rate of fire for enemies is WAY too high, and it definitely needs some checkpoints), but otherwise feels like a very complete game. Thanks for taking the time to make this worth the while, this stands out from the crowd in terms of polish (not innovation though).

Favorite part was that you met a guy with a weapon before you even had a weapon, that was great.

Ridiculous Glitchez by Steven Colling 2014-05-09T14:06:00

Didn't Vlambeer tell you not to do clones? Go say sorry right now!

Just kidding, this was pretty great. I'm digging the graphics, and I actually also like the mechanics concept, although I'm not sure the upgrade system suits the game type. And the upgrade interface could definitely be quicker to use.

Candyland by yokcos700 2014-04-30T16:26:00

Don't understand why you would discourage people from looking a secret ending for hours. I would be ecstatic if people did that in one of my games! :D

Lots of neat details in this game, like the fun conversations, the red eyes behind the doors, and the cheery soundtrack. Game iself is super easy, if there is in fact no secret ending. I tried my best at finding it, but only succeeded at getting stuck in a little corner all the way to the right...

Cellular (v2) by atombrot 2014-05-01T19:34:00

Great stuff, awesome graphics. Very nice tutorial/build-up. Fighting system was a bit too opaque though, and a restart button was missing?

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-09-13T21:49:00

I answered your plea, and uncovered some of Madagascar for you :) It's great that you're doing some good pro-comment work on this site!

Onanigan by alvivar 2014-08-27T06:44:00

Great game! I love a game with some real challenge, and I can tell that an effort was made to make a good difficulty curve. But I've noticed some rules of thumb for designing levels in hard games:

-Make sure to "teach" (make an obstacle that needs it) the player a maneuver before requiring it in conjunction with other hard maneuvers. When I say "in conjunction", I mean within the same checkpoint.

-Put the hardest part of the area between two checkpoints in the beginning of the area. This seems counter-intuitive, but it actually makes the hard part feel a bit easier, because the player can learn how to beat it, without having to go through the easier stuff every single time.

Those two things could have made the game quite a bit less frustrating, especially the second one (argh, that blue spike area.).

Great game though, I like the atmosphere a lot.

Planetary Replan by handCraftedRadio 2014-09-08T19:21:00

Great game, played it with a friend.
It has some weird quirks, like at one point a building just closed in on itself. It also seemed to rely a bit much on who got the most military power - maybe more cards at a time would help?

But all in all, we had a lot of fun playing the game, it really felt like a tense battle :D

Planetary Replan by handCraftedRadio 2014-09-14T01:35:00

Hi there, I put this game on my recommendation list for this LD: http://www.ludumdare.com/compo/2014/09/13/5-1-games-of-greatness/

Sideline by Vandash 2014-09-13T22:25:00

Took me a while to figure out how things worked, but once I realized what was going on, I exclaimed to myself: "Oh, that's genius!". Really liked the concept, although I was a bit disheartened after seeing your personal best...

Whiteout by primaerfunktion 2014-09-13T22:59:00

Powerful experience, if a little monotonous - but that might be the point? I walked for a long time in several directions, but never managed to find anything but killer whales and ice walls. But it was awesome nonetheless, at least in the beginning.
Don't see the theme very much though..

Chalinkamachoo by commanderstitch 2014-09-08T12:38:00

Great sound and the graphics were fun as well, especially the boss animations.

Onomo by plash 2014-08-29T20:24:00

Nice audioscape, and some moody graphics, but ultimately not very interesting.

WORLD WARPER by CogComp 2014-09-07T17:17:00

Graphics were kinda cool, but they made obstructed the gameplay by being unclear, which is a huge no-no in my book.
Good fun for a little while though :)

disconnected_worlds by cardboard 2014-09-13T20:21:00

Liked the graphics style a lot, great job capturing something so joyful. The music did wonders as well :D

Prismatic Worlds by LandoSystems 2014-08-31T20:10:00

Looked cool, but I got frustrated by how zoomed-in the game was, I would have preferred a better overview.

Literally Connected Worlds by geometrix 2014-09-13T20:39:00

I feel like an artist playing this game :D

Dream World by Levi D. Smith 2014-09-13T20:33:00

Trippy, awesome graphics and soundscape :D

13 minutes of light by Jod 2014-08-29T21:58:00

Wow, this was beautiful. I got really involved in the story, and as soon as war broke out, I was vehement about getting her home, [spoiler] and I was extraordinary relieved when she delivered the letter. [/spoiler]

Extremely impressive peace of work and writing, considering the time. My first 5/5 overall for this LD. I will probably return to it and try it again later.

13 minutes of light by Jod 2014-09-14T01:36:00

Hi there, I put this game on my recommendation list for this LD: http://www.ludumdare.com/compo/2014/09/13/5-1-games-of-greatness/
Best of luck in the ratings :)

Steel Saviour by Aifryz 2014-08-29T20:18:00

Great idea with the real photos, I'll definitely steal that for a later project :) Gameplay was a bit repetitive though, and the levels were not interesting.

Road Rage by ChuiGum 2014-08-27T06:04:00

Nicely entertaining. High score: 261. With a little tweaking her and there (enemy bullets another color than your own, more balanced cars instead of just random ones, maybe the ability to also drive forward a bit, etc), and some added variation, this could be a pretty nice game.

Battle Of Solis by Super Hamster 2014-08-31T19:22:00

This was really fun! I think it would be a great multiplayer game, but it was a lot of fun to play it alone as well. Great job.

The Bacon Uprising by Tigro 2014-09-13T22:01:00

I liked that in spite of how chaotic it was, it still felt like it was beatable :)

Bump Da World by belva1234 2014-09-08T10:40:00

This was oddly satisfying, I liked the effects when you matched the planets. Agree that it would fit mobile quite well.
It was a bit too easy in the beginning, but then it hit a good balance after a while, I think.

Flicker by PapaCheech 2014-09-13T23:36:00

This is as perfect as a LD game can get. Damn. I'm impressed.
Great ambiance, great looks (the background and lighting effects go extremely well together), interesting but manageable gameplay. The types of enemies were great - the red one really mixed up the style of play, which was great.

I'm also a little impressed at my own 28-streak: http://i.imgur.com/fGTSbXk.png :D

Flicker by PapaCheech 2014-09-14T01:39:00

Hi there, I put this game on my recommendation list as my favorite game out of 100 games this LD: http://www.ludumdare.com/compo/2014/09/13/5-1-games-of-greatness/
May the stars of ratings rain upon you! :D

Accelerated-Life by Makio64 2014-09-13T22:33:00

Some ambiance or other music would have made this complete. Atm it feels a bit lacking.

The MillionWood by frogcheese 2014-08-29T21:21:00

Great game, very enjoyable. I'm not a big fan of the controls, but they worked. Liked the trippy graphics :)

RGB Worlds by x1212 2014-08-27T10:11:00

Haha, I thought there was no win screen, but then I started mashing buttons, and a nice little secret message appeared :D

Quite a clever game. Controls need a bit of tweaking, portals should be bigger, and so on, but overall a pleasurable and braintwisting experience :)

Inversion by EncryptedCow 2014-08-31T20:05:00

Reminds me of the Shift series. Neat little entry. Would have like to see the switching a bit more explored, than just used for collecting one thing in one world, and then switching to the other.

Through by Recon 2014-08-31T19:40:00

Not a terribly original concept, and quite frustrating when you hit the walls, especially when you get stuck. But strangely enjoyable from time to time anyway.

Frontier by crezefire 2014-08-27T11:07:00

Could not run the .exe file.

TRAVEL by chadiik 2014-08-29T20:40:00

Very nice audiowise.

Gameplay had potential, but it was way too easy to avoid the red ones by just flying in one direction, I never died without doing it on purpose.

Twist And Weave by ZeppelinCaptain 2014-08-28T15:16:00

Thanks for all the nice comments guys, if anyone sees this. Comments (=reactions) are the best thing about making games, especially if they contain valuable feedback, so keep them coming!

@Knowledge: Hm, that's weird, I haven't seen that on any machines before. Did you try to just start the game again? Your progress should have been saved.

Twist And Weave by ZeppelinCaptain 2014-08-29T22:00:00

@jomomomo No chance for a web version, sorry. I'm still working on a mac version, but I'm having a LOT of troubles with GameMaker and exporting to mac, even though I've done it before w/o problems.

Twist And Weave by ZeppelinCaptain 2014-09-07T20:28:00

@OFF: I would have liked to experiment with different amounts of friction more, but I made the levels too rigid for that. However, I did play around with it in the beginning of development, and I actually think I found a good feel. It doesn't give you perfect control as one might be used to from games, but I think I like the chaotic element.

Twist And Weave by ZeppelinCaptain 2014-09-07T20:29:00

Hey guys! Once again, thanks for being so nice.

Please don't be scared away by Knowledge's bug. I haven't seen it anywhere else, so it might be a rare, system specific thing.

And please do leave comments. Reactions is the reason I make games.

Peregrinatio by Zerkruemler 2014-08-29T20:11:00

Even with the updated version, I'm really confused as to what I'm supposed to be doing.

Fusion by TGL 2014-08-27T11:21:00

Cool idea, I had sort of the same idea when brainstorming. The character suddenly disappeared in one of the later levels, so I couldn't go on.
Both games could use some tweaking of controls and generally tweaking a lot of other things.

I.A.N by GoudaGames 2014-08-31T19:50:00

It's too hard to click the nodes, and it's counter-intuitive that W makes the tether shorter, and S makes it longer, it ought to be the reverse.

And I see some people complaining about instrucions. I've found that the cause of that is usually not actually the instructions, but unclear visual communicaion from the game. Suggestions that could improve that: feedback when you press something, a highlighting of new things to catch, more zoomed out camera (gives a better overview), making the matching packages and nodes the same color. And also an easier beginning, since if people think the beginning is too hard, they'll often complain about the instructions. Just some suggestions that I've found often works. It's awesome that you try to make an original gameplay idea, it's much better than a lot of the uninspired games around.

Orbital by louis.denizet 2014-08-27T09:22:00

Good work. Some decent levels. The gameplay has potential, but some small things felt off, like the fact that you moved really fast towards planets that were close to you. Although it's more realistic this way, it was just very surprising, and often led to frustrating deaths.

Also, the "You died" was there for far too long. I like hard games, but I need quick restarts in order to enjoy them.

The stop function could have been on the spacebar or right click instead of having to click the planet you were going towards, since the mouse would often be hovering above some other planet.

But pretty nice atmosphere, cool basic idea, really neat interface design.

Four Worlds by MrJavaFrank 2014-09-07T17:12:00

Good fun, I liked this. I know it's extremely hard to think of original gameplay mechanics, but I would have loved to see this kind of 4-split world w. something else than a platformer.

Parallel Island by alastairbreeze 2014-08-31T20:28:00

Very cool idea with the switcher, but you move way too slowly to be able to do anything. Nice graphics and music though :)

An indicator of how close you have to be to people in order to "switch" them would be a big help.

Ian Sync by kidando 2014-08-29T21:01:00

Oh my god, what a relief to play something that actually feels polished :D

Awesome music, fitting graphics and interesting gameplay (especially the last level). And you even threw in a third man there in the middle of the game. Great job, thanks for this :)

Connessi by Cash 2014-08-29T20:49:00

Cool idea, but the game was way too slow. I think two worlds would have been enough, since you were doing the same thing in many of the worlds.

ERB by Romko Pidstryhach 2014-08-27T09:42:00

This feels super nice, I can tell that you used a lot of time tweaking it to feel juicy. Smooth controls, and supercool effects. Not a fail at all.

BeatGarden by Pfeyffer 2014-08-29T21:24:00

Mucis would do a lot of good for this one for sure.

Seems like it could be a nice meditative game with a bit of work. Good job :)

I like how you took "Connected Worlds" and just made it "Connected sunflowers" :D

Connected worlds by Knowledge 2014-08-27T11:11:00

Got the error as well. Seemed to have some nice humor though :) "Is your name Gandalf?"

Connected worlds by Knowledge 2014-08-28T15:16:00

@Knowledge Your error on my game is weird, I haven't seen that on any machines before. Did you try to just start the game again? Your progress should have been saved.

Connected worlds by Knowledge 2014-08-31T19:09:00

@Knowledge what. I meant that you wrote a comment on MY game, Twist and Weave, where you said that you got a Windows Error while playing. That's what I adressed here.

Vibrastones by 5T4MP5 2014-08-27T22:00:00

Awkward controls, and for a game about audio, the audio wasn't really that nice. Seemed like an interesting idea though

Conflicting Dimensions by Balint197 2014-08-26T16:19:00

Cool game, I played it alone, but rated it a bit higher than I would have otherwise, because I think it's awesome that you made a co-op game. Too few people do that :)

Got stuck on the ceiling at one point ):

HopSlide by managore 2014-09-14T00:32:00

This wins the innovation prize from me 100%. When i realized what I had to do in the red room, I sat wide-eyed with wonder, really hoping that my solution would be right, and then; bliss :D Thanks for this very unique experience.
I completed it, but used hints on yellow and red (only the first one though).

HopSlide by managore 2014-09-14T01:37:00

Hi there, I put this game on my recommendation list for this LD: http://www.ludumdare.com/compo/2014/09/13/5-1-games-of-greatness/
I hope you do well in the ratings!

Spectral Sniper by Acuity 2014-09-08T11:14:00

Your original idea sounds kinda cool - make sure to emphasize the difference between worlds in the gameplay :)

The Triplets by chowee 2014-09-07T16:46:00

Fine short game. Good luck with making some more polished stuff :)

Interstice by LukeZaz 2014-09-13T20:25:00

Controls were wonky, sound was really annoying, objective was unclear, concept was unoriginal. Better luck next time.

Interstice by LukeZaz 2014-09-13T20:32:00

Okay, sorry, I'm pretty tired, here's the same criticism in a more constructive version: Try to work more on making the controls *feel* good. Make sure that they don't do anything that the player wouldn't expect, like getting stuck.

I appreciate the fact that you worked on putting sound in your game, but I'm very tired of listening to bfxr-like sounds, because they're often jarring. If you use that kind of sound, do it sparingly.

Try to make the objective more clear in some way (arrows? text? Guides? Just do something), I was pretty confused as to what I had to do.

And then, my last complaint; I'm tired of platformers. Please try something new next time ;)

Polypus by Code White 2014-09-07T17:43:00

I want to echo the complaints that many of the other commenters have, but also the congratulations! I think it's great that you're already participating in Ludum Dare, keep at it :)

UnThread by tigerclaw 2014-08-31T19:06:00

Told me that love.dll was missing.

This Little Piggy... by InfectionTeam 2014-09-13T23:23:00

Hahaha, this is amazing. I got to 9/22 enemies killed, but then there were no more enemies... Maybe I destroyed the idols too quickly?

Tower Twitch by metalchouchen 2014-08-27T21:42:00

Haha, a twitch game for Ludum Dare, that's a great idea :) And it fits the theme PERFECTLY. A+

zombies you Going down by joylessSnake 2014-08-29T20:07:00

W00t, high five for Game Maker :D It's totally underrated as a jam tool, it's so quick.

Please export to .exe and then compress it to a .zip. Having to install the game is a hassle.

Pipelines by xRubbermaid 2014-08-27T09:38:00

Crashed when I pressed r. Managed to beat a single level, but I'm not sure I understood how I did it. Seems like a cool, but a little obtuse idea, that could use just a bit more explanation.

Serenity & Passion by Jvdo 2014-09-07T17:36:00

Neat idea, but I felt like the gameplay relied too much on walking back and forth. And I didn't really understand the naming of the characters, it felt like they were trying to push meaning into where there was none. Maybe some music would have saved it.

Connection of the worlds by CyberNinja 2014-09-07T17:28:00

Game was quite frustrating, because you couldn't see very far ahead. The control were pretty nice though.

The Grand Quest for The Potato Salad by Suvidriel 2014-08-29T21:12:00

Such a huge area, pretty intimidating for Ludum Dare players...


You should tell the player that you can turn with Q and E, that was hard to figure out.

Ambassadors Of Ruin by LostTrainDude 2014-08-27T09:56:00

Proimising foundation, but it feels like it needs something to raise the pace. Maybe changing it so that the years increment automatically instead of manually.

I quite enjoyed the trading process though, but it was very easy, since you had all the time that you wanted.

VENN by OFF 2014-08-28T15:58:00

Quite nice. Like awesomeusername, I was confused by the fact that black circles seemed to kill my circles. If they don't count anymore, they should disappear.

Original puzzler, and some nice calm music, that's great for a Ludum Dare! :D

Corrected Words by swistakm 2014-08-31T20:21:00

The text scrolls by way too fast, it's near impossible to read and correct anything. Good idea though, even if Mario is a prick. Awesome interpretation of the theme :D

Holiday Nightmare by KingBolonzo 2014-08-29T20:02:00

Haha, this is great. I love the art style ;D

I liked your interpretation of the theme. Despite the simple concept, I felt a clear difference between the worlds that you went to.

Press space to start by thecolorhacker 2014-08-27T06:16:00

Made it quite far, I think, but the unforgiving nature of it deterred me. Fun idea, but I don't think the controls fit the game very well. Story seemed cool, but didn't get to finish it.

Parazzle by adoldev 2014-08-27T21:19:00

A good mind-bender. There's a bit much to learn in the beginning, the game might benefit from having a bit simpler first level?

The Mean Astronaut by MCPGNZ 2014-08-27T21:24:00

Cool game, from the instructions I thought it would be very similar to mine :)

ParaPlats (Demo) by HayManMarc 2014-08-31T19:58:00

Great concept, it's definitely a lot of fun to play around with.

Having to start the level all over when you fail is a bit harsh though, and quite discouraging.

HEAL by Stepwise 2014-08-27T21:30:00

Neat little game. A shame you didn't have time to add more levels, it seems like it could be cool :)

Skewer World by tatmos 2014-08-27T21:46:00

What a quirky game :) A positive experience, if short-lived and a bit shallow, haha.

The Long way around by Nanocentury 2014-08-27T21:34:00

Cool enough idea, but not that good of an execution. Learning how it worked was quite unclear.

Connected Worlds: Filllight by FurtherForm 2014-08-26T16:12:00

As the others, I liked the atmosphere, but for it to be an interesting game, it probably needs some more interesting puzzle than just lighting all the lightposts, or at least some interesting twists to the concept (something that uses the "connected worlds" part more, perhaps?). The two worlds were different, but still similar in tone, which was super cool.

Alice by synchingfeeling 2014-08-27T21:53:00

That was quite the clever little idea. Would be a good way to really study a book closely :)

I do not like the sounds, they are way too jarring.

OfficeMaze by Berail 2014-08-27T21:39:00

I also ended up outside. :) Good luck polishing it up. First priority should be new controls.

OfficeMaze by Berail 2014-08-27T21:40:00

I also ended up outside. :) Good luck polishing it up. First priority should be new controls.

Shared Destiny by Pesty 2014-08-29T20:35:00

The fact that you restart the level when you touch something is very annoying in a puzzle game.

I love it when someone tries to tell a story with a game though, keep it up :)

I made it to "Don't get distracted" before getting frustrated.

Space Kittens Will Not Save The World by Praron 2014-09-07T16:55:00

Pretty great :D I like that you made it challenging. I made something a bit similar once, check out number 29 on this list: http://zeppelincaptain.wordpress.com/2013/11/06/31-games-in-31-days/
My Ludum Dare entry is actually also a little bit similar (not much, but the similarity is there!).

No Metro by Indiestry 2014-09-07T17:02:00

I like experimental games normally, but not when they feel like they are just trying to be clever for clever's sake. I hope this is practice for when you do something that has more to say. If you make that one day, I look forward to seeing that.

Clashing Galaxies by lkr 2014-08-26T21:26:00

The galaxy is ravaged and utterly destroyed. Entire planets have been wiped out, rebuilt, wiped out, and rerebuilt countless times. Endless fleets senselessly massacre the same dead planets over and over again. Life has ended, and only Robotics remain. An eternal stalemate has been reached:
http://imgur.com/ZdaU8Mn

This is fantastic. Probably my favorite Ludum Dare game ever. Christ, it's just so much fun.

Would love for the ships to be a bit more intelligent though, like not targeting a planet with 0% health. And also some more information about what destroying a planet actually does?

So good though. Do something with this. I'll buy it.

Clashing Galaxies by lkr 2014-09-14T01:37:00

Hi there, I put this game on my recommendation list for this LD: http://www.ludumdare.com/compo/2014/09/13/5-1-games-of-greatness/
Good luck with the placement :)

Super Mailer by moi93101 2014-08-31T20:16:00

Super nice graphics and music, but gameplay was completely uninteresting. Also, the lack of restart button is unforgivable >:(

Would have loved to play around more in those graphics, if the gameplay had been somewhat original. Also, where is the theme?

Annex Kharon by headchant 2014-08-28T15:50:00

Very solid game. Only critique would be that the same tech upgrades might appear too often.

Benn's Adventure by sorceress 2014-08-31T19:05:00

Yay, I made all the people disappear. My favorite part is that in the screenshot, you've lost a heart. HOW?

Glass Heart Empire by Steven Colling 2014-09-07T16:43:00

This is impressingly well polished. Except for the fact that it took a long time in the beginning before I could get anywhere, the skill system felt really nice, and the movement system also felt well thought out. Great job!
Could use some music though ;) check out abundant-music.com, it could have made some fitting music, and it takes maximum an hour (much less, if you know how to use it well) to generate something useful.

A World Apart by pighead10 2014-08-26T16:34:00

Cool little mechanic, and nicely juiced-up game :) I liked the soundtrack as well. Will try it again, once I have a real mouse, and not a touchpad.