FoonLudum Dare ExplorerLD30 → Interstice

Interstice

By lukezaz

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CategoryRankScoreCount
Coolness353
Audio7042.42
Humor9101.68
Fun9942.50
Graphics10592.23
Mood11031.86
Theme11072.17
Overall11232.47
Innovation11591.97

Comments

transmit 2014-08-26 10:59

I don't know if I'm just terrible, but I went off on the path to the left, and couldn't seem to get back the way after destroying the crystal! Other wise it was pretty fun, would get smashed by squares again.

iamspencer 2014-08-27 06:25

pretty fun game, would be nice if you could click and hold to shoot rapidly, but otherwise nice job! :)

glstephen 2014-08-28 01:21

Pretty fun in a basic game sort of way, the jumping part is fun, but I have no idea of the controls.

concalf 2014-08-28 11:35

i could not rate your game because i could not control the character after pressing the mouse button (maybe a unity player bug? windows, chrome) :(

ajopart 2014-08-28 11:37

Simple and effective concept, but hard to see where I shoot.
I had sometimes problems to move right or left. Had to jump to solve it.

towelking 2014-08-29 02:23

a bit hard to get oriented at first, but overall pretty fun.

tkia_ 2014-08-31 05:50

Fun little shooter, but moving was really, really wonky. Kind of detracted from the experience, but it was still a solid game.

skiddings 2014-08-31 16:31

Some knock back on the enemies would have been useful

vividhelix 2014-08-31 19:42

I loved how the head moved to track your mouse and rotated all the way around :)

tkia_ 2014-09-01 03:59

Also, according to this http://williame.github.io/Ludum_Dare_30_Connected_Worlds/ , we live really, really nearby :P

dvanderaart 2014-09-02 18:21

Bullets could have been a bit bigger or have a trail so it is more obvious where you are shooting. I like the music and solid concept of course.

jprogman 2014-09-10 03:54

I found a strategy for winning the game: get crystal at lower left, then right, then upper right. Yay, win. :)

Great work with the enemy AI. The controls really needs fixing though. I feel like I'm on a sticky floor, and the jumping is a bit delayed.

zeppelincaptain 2014-09-13 20:25

Controls were wonky, sound was really annoying, objective was unclear, concept was unoriginal. Better luck next time.

zeppelincaptain 2014-09-13 20:32

Okay, sorry, I'm pretty tired, here's the same criticism in a more constructive version: Try to work more on making the controls *feel* good. Make sure that they don't do anything that the player wouldn't expect, like getting stuck.

I appreciate the fact that you worked on putting sound in your game, but I'm very tired of listening to bfxr-like sounds, because they're often jarring. If you use that kind of sound, do it sparingly.

Try to make the objective more clear in some way (arrows? text? Guides? Just do something), I was pretty confused as to what I had to do.

And then, my last complaint; I'm tired of platformers. Please try something new next time ;)

incd021 2014-09-14 19:54

Liked it :) "You Win!" was a bit anticlimactic, but for 48 hours it was great :) Didn't meet any enemies at the top left crystal, guess the enemies couldn't get up there..
Here, have some stars :)