1.863 million miles by netmute 2013-09-05T20:24:00
That was hilariously unexpected after the first job. Awesome.
Foon → Ludum Dare Explorer → Users → lucidlarva
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Cat loves lazers | compo | 1012 | 2.58 | 2.58 | 2.82 | 3.41 | 2.40 | 2.52 | 3.45 | 2.59 | 42 | |
| 2014 | 29 | Beneath the Surface | A day in the life of Jeremy | compo | 928 | 2.79 | 2.76 | 2.43 | 2.95 | 3.82 | 1.67 | 3.07 | 2.89 | 100 | |
| 2013 | 27 | 10 Seconds | Lil' Kingdom Strives To Survive | compo | 610 | 3.00 | 2.56 | 2.99 | 3.38 | 3.55 | 2.57 | 2.23 | 2.55 | 100 |
That was hilariously unexpected after the first job. Awesome.
Pretty good. It would've been nice if all rotation was based on the direction you were facing.
Great idea. Loved the style and the music. The gameplay was very original.
Nice use of the theme. 10 second limit, but not in an immediate way.
I actually liked this quite a bit. Pretty funny. Different than the other counting games I've seen so far. I kept trying to see how many different scenarios there were.
Questionable banners indeed.
I loved this.
I like how the bombs blew up 5 seconds after placing them so it didn't feel boring between placements. The z sorting seemed to mess up quite a bit sometimes.
Pretty good. I like the atmosphere. It can be pretty hard to make ten seconds improve game play. At one part it took me a bit to figure out where to channel but other than that I was able to notice the slight hints as to where to go.
Very fun. I love seeing strategy games with this theme.
Went in expecting little ten second slides. WAY better than expected. Nice job.
Nice. Had a sort of rayman feel to it.
That was awesome. The falling segment was pretty confusing. After a bit I got through it but I don't know how it happened d:
Very nice, I agree with OldPeculier though, its hard to tell where you're supposed to be to hit people.
@MegaMasterX Yeah, the aesthetics is what I wasted most of my time on d:
@berkano Thanks, just got done playing your game, a little complex but cool.
Thanks to everyone for the nice comments and criticisms so far. I definitely am working on a post ludum dare version for this game.
Nice interpretation of the theme.
Very nice. I couldn't stop until I beat it.
Being able to die from touching the missiles after they hit made it hard to be cheap and strafe to dodge, good choice.
I like how you sort of have to think recursively to beat the levels.
The weapon switching makes me switch up my play style pretty nicely. Especially when going from single to all way or the other way around. Go from blasting everything to dodging carefully and vice versa.
That was more fun than I expected.
Really loved this, really dang fun.
Pretty fun, almost broke my up arrow key with that jumping.
The level seemed pretty well designed and since there was a double jump leaps of faith weren't too bad. I like the art style.
Very nice, the sounds that played when the things spawned were oddly satisfying.
I got the unity loading error but then refreshed and it worked. Nice graphics, pretty fun.
After I figured out I gotta be fast enough to get big before the next round everything snowballed and I became ginormous.
I loved this a ton. Really nice gameplay and art and sound and design.
Yeah i was only able to test the windows and linux builds. You win when the alien is buried. But nothing happens.
i didn't lock the mouse because you don't click at all in the game
Slingshot wolves around poop, into MORE poop.