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10 Parsecs
10 Parsecs
By xgeovanni
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 57 | | |
| Audio | 923 | 1.50 | | |
| Humor | 932 | 1.50 | | |
| Innovation | 1030 | 2.22 | | |
| Mood | 1047 | 1.82 | | |
| Graphics | 1051 | 2.00 | | |
| Fun | 1051 | 2.20 | | |
| Overall | 1157 | 2.11 | | |
| Theme | 1168 | 1.82 | | |
Comments
avh4
2013-08-26 07:48
I didn't realize at first how to control movement, but it was just because there weren't any planets on the screen so I couldn't tell that I was moving. After that, I did beat the first level. Not bad! It'd be nice to maybe have some stars in the background so I can tell how fast I'm moving easier. And I felt like I didn't have much control over whether or not the pirates would find me. But if was fun to play.
dekart
2013-08-26 13:04
Not sure how it matches the 10 seconds theme, but anyway I liked it
Nice concept, but very rough. I would love to see a polished version!
zephyr89
2013-08-27 07:48
Same here a more polished post-compo version would be nice. Maybe some sound? Also 5 stars for "MacGuffin orb".
autlos
2013-08-27 13:38
Good game. But the laser is so dark I can't distinct it from the background.
I made you fanart.
http://oi43.tinypic.com/2ugf95l.jpg
All in all, good game. I couldn't finish it. After a few levels, the controls went haywire and I could hardly steer the ship.
But honestly? It was great. Good job!
(Nice use of "second")
hbocao
2013-08-29 02:30
You got a good idea, but I don't think the execution paid off. Maybe spending more time and releasing a post-compo version?
Quite a cool and innovative game! Needs more polishing though.
I had a lot of trouble to find out what the orbs are that I need to pick up :)
Pretty cool graphics though I dont think I fully understood how to play, I featured it in my Ludum Dare 27 compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=UVlJsYHr1MU
Pretty good. It would've been nice if all rotation was based on the direction you were facing.