10 sec. Fast Beef by Alexander Ponomariov 2013-08-29T19:59:00
So... violent.
And nice graphics!
Foon → Ludum Dare Explorer → Users → autlos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Time Syndrome | compo | 548 | 3.06 | 3.11 | 3.20 | 3.17 | 2.50 | 3.00 | 2.37 | 2.67 | 65 |
autlos leaves an average of 19.5 feedback comments each event.
So... violent.
And nice graphics!
Good game. Everithing is simple but fits together, the rain, the background color, the lights, the background music...
I liked your idea.
Some exercises are difficult (for example jog). If only the first time you select an activity it had a tutorial or demonstration...
The graphics and sfx are simple but combine really well, nice ;).
I liked the idea. Perhaps more elements would make it even better.
The artwork reminds me of Patapon (and it's lovely).
The gameplay is good, and the durability is great for a jam game.
Good job!
I like the art and the style. Maybe it's not the first 10-seconds implementation I've seen, but it's fun. There are a lot of moves (unfortunately the animations are the same for all of them).
Reminds me of Fallout 3 when you stop the game to chose where to shoot :P
Hey another libGDXer here! Nice idea. Simple graphics but they do the job. I'm stuck in lvl 5.
I'm curious, how did you create the windows .exe? :O I would thank you so much if you tell me how to, because some people is having trouble to run my jar :(
5/5 in every category. This is the best game I've played so far.
The graphics are awesome. That "paper style". I've completed about 6 levels, the difficulty increase in every level is fine. I will keep the game in favourites ;)
Hi, I loved your game in almost every aspect.
The music, the art, the style... everything is so awesome and cute.
I want to give you useful feedback so I will suggest you a few tips:
Make the tutorial ingame, it's better to read all that text while you play than having 3 paragraphs below the game screen.
After some time playing, they never stop in front of a car.
I love the music, and the art is right.
BUT, I miss a nice quest log or something. And I don't see nothing related to the theme "10 seconds".
Btw good game, cheers!
Good idea ^^. It's pretty original overall.
Really loved the idea. This is the best game I've played so far.
It has a good plot, cute graphics and it's so **** fun.
Good game. But the laser is so dark I can't distinct it from the background.
That colors hurt my eyes. Interesting idea, I laughed ^^.
Hey, another libGDXer here!
I like your game, that screen-switch each 10 seconds is a great idea for this theme. Funny graphics, good tutorial and decent sounds.
There is only one thing: I think I have to wait 5 rounds before I can purchase a sword. You could give something like "apprentice club" at the start, you know.
I will study your code and learn a lot, I'm sure ;).
Love the art style. Also, good idea and music (some sfx would be a nice add for a future version).
I disagree. Read the rules:
"Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them."
So this is a compo entry ^^.
I didn't understand the game at all. Maybe you should have worked on a better tutorial.
So frenetic and difficult. Good game!
I don't like that shadows at the begining.
Oh god, so good.
One of the most fun games I've played. I like your 10 seconds time implementation. The only bad thing is at first it's a bit boring and slow (but gets much better later!).
It's fun and I like the idea. But I felt the controls a little weird.
Nice graphics/music ^^
Good & fun game, I like how you implemented the time restrictions.
BUT, I miss some sound effects and music, you should have work a bit more on the camera (it's a bit uncomfortable)
Good game, but the music is a bit annoying and the game doesn't fit the theme at all.
Cheers ^^
I love your textures and the game in general. If I were you, I would show the available commands all the time, so the player can't think in the command at the same time as he reads the room description and avoid typing "help".
Cheers :)
As you said, you need to get better at making graphics. But they are fun btw!
I liked the game, but you should try to increase it's performance.
Hey, nice game. I like the way it changes from one mini-game to another and the idea in general.
Two things I would improve/fix:
1º It's a bit easy. More difficult = more fun.
2º By intuition, I used W and S to move up and down, and it worked. Next minigame, I wanted to use D and A to move right and left, but oh! It didn't. And then I moved my hands to the arrow keys.
Cheers.
Oh, another libGDXer here!
I like the game and it's great it has 20 levels (I completed 8 or 9).
I will have a look to your source code. That a-star implementation seems interesting :P
0.028 seconds. Nice game.
I don't like that you have to constantly press the keys to move, would be much better a smoth movement ;)
Hi, I loved your game. Completed about 10 levels and I can say it has a great level design. The difficulty grows slowly.
It's the only game I've rated with 5 stars in most categories.
What I don't like? Well, I don't really see the 10 seconds theme in this game.
I had fun with this. Really original implementation of the 10 seconds.
I would like it to have a better tutorial and... faster dialogs ;)
Hard and addictive. The graphics are great.
Would love to see a longer version on android :P
Nice entry. I love your pixel art.
Oh, I think I've found a bug: when you restart the level, the "invisibility-bar" doesn't refill.
Like Zekyon, I'm stuck in level 2.
Good:
I like the graphics and how you implemented the 10-s restriction.
It's level based, so you could work on more in a post-ludum version.
Bad:
So hard.
You have to lose once to know what you need to find in that level.
When you fail, you start from level 1 again.
Cheers ;)
LD36 — Ancient Technology (1)
Crash Landing by authorblues 2016-08-29T12:54:00
Good level design and great potential for something a bit longer and entertaining.
So sad you didn't have time for more for this compo, because I miss more 1 or 2 more rooms for objects and one for a final boss or something, oh and sfx.