SwapArcade by [-BipolarDesign+] 2013-08-26T23:06:00
It's really original !!
Nice work.
Foon → Ludum Dare Explorer → Users → xotraz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Metric Relay | compo | 78 | 3.73 | 3.40 | 3.86 | 4.17 | 3.96 | 3.63 | ||||
| 2021 | 48 | Deeper and deeper | Abyss | jam | 2.35 | 1.80 | 2.80 | 2.65 | |||||||
| 2017 | 39 | Running out of Power | The Aztec Ancient Language | jam | 3.00 | 3.00 | 3.00 | 2.00 | 1.00 | 2.00 | |||||
| 2016 | 36 | Ancient Technology | The Aztec Ancient Calculator | jam | |||||||||||
| 2013 | 27 | 10 Seconds | Ten Seconds Of The Life Of One God | jam | 610 | 1.88 | 1.53 | 1.76 | 1.94 | 1.41 | 1.71 | 1.56 | 1.60 | 39 |
It's really original !!
Nice work.
Good idea but not really fun.
I cheat (click right to paused game and click). :p
Really hard at the end.
It's a good idea but really easy.
I stopped at one million.
It's a little but fun game.
Ok, sorry for this.
Now i am in jam mode.
I am sorry for the link it was a problem with hostinger :x.
It's a good game, but i didnt enjoy playing.
That's why i rated 2 in fun.
The song is also really boring.
A really good game.
The first comment is a error.
I'm speak about the wrong game
Really good game !!
It's a good game, but i didnt enjoy playing.
That's why i rated 2 in fun.
The song is also really boring.
A cool game ^^.
It's the better game i have seen this day.
Fun, original and beauty.
All is good.
Good game !!
very good :D
Pretty nice game.
I enjoyed it. I had a bug on first try, the key disapeared when I tried to unlock the door without opening it. Great concept to have the level moving around you.
It looks like Celeste and was pretty fun. I did not find solution fur level 6 but completed the rest.
Great work, but there is a lot to memorize.
Capture d'écran 2026-04-20 195738.png Nice idea, but the link breaks too fast, before I can find a relay.
A reset would be nice, and the dog being blocked at edges was not very immersive, but the game is interesting and well done.
That was lovely, simple enough for a point and click and athmospheric, good job!
Victory I am not sure what the card game rules are, but I did! I wish you the best for your house!
Well done! It took me some time to figure height was important. To fix the issue on google drive: just go to file/download on the top left bar. The archive is not really empty.
Really good looking! I jus ended up moving the balls using the crow which was very fun.
Screenshot of the game It is fun to one shot opponents with 6.
Very good, I am proud to have made it to the end, despite struggling on the second level!
Capture d'écran 2026-04-23 014639.png
A solid take on a classic game, I would just have preferred more link with the theme.
Thank you all for the kind feedback, it is appreciated!
@barnabewild, @metalgear, @last-angle : I wish I had done a proper tutorial to explain the concept better, I probably could have managed it, but I got surprised by a few bugs.
@fassenberg, @last-angle : All 120 levels were generated by a few algorithmns, which is why there are so many. I 'just' had to tweak algorithmns, order levels (with another algorithmn), improve the rendering, and playtest a bit.
@juanrod707 Thank you for your feedback, I improved the game description to try to make the objective clearer.
Thank you so much for your support. This is my first Ludum Dare with so much feedback.
The problem is hard to describe while keeping the atmosphere, I am happy you all managed to have fun still.
I discovered yesterday that one of the colors for an ambiguous group is very close to another, and now it is the only thing I see when I play. :grimacing:
The colors looked different on my palette, but it was mostly because one is slightly lighter, and when they glow, they are super hard to differentiate. So when you see one fewer different glowing color than the ambiguous group announced by the text, the orange group is made of two different groups actually and this is why.
@jacky-san I used AI as a starting point for all my code; a lot of it generates graphics and UI (like the button class). That said, I had to fix most hitboxes, enhance the layout, and adjust hazardous vectorial strokes.
There are only a handful of simple textures, created dynamically at the start. That gives the game a strong identity and, most importantly, was manageable without real graphics :grin:.
I was so happy with how it turned out that I also did the logo with objects. It is a glowing graph on top of moving arcs and lights, but it works.
@caeonosphere
I did not come up with the problem; it is a very old known NP-complete problem which is relatively understudied.
But I did a research internship about solving this problem on a special class of graphs with *treewidth 2*. All the graphs shown there have treewidth 2. I knew they would be nice to play with and relatively easy to draw!
I did not find a polynonial time solution during the internship, but a colleague of mine did years after my attempt. This solution is very hard, I would never have found it, it and has never been implemented. So I resorted to a kind of brute force for the jam.
@caeonosphere @mahalis
About the start of the progression, thank you for the feedback.
This is more my fault than the generator. I implemented a special 'pedagogical' progression for the start of the game, which is strict. Each type of 'very easy' problem is shown twice, first with a few nodes and then with more.
I thought it was a good idea to show them twice, and people would be satisfied to do them in one second.
After this pedagogical section, there are two unintentional repeats that I should have definitely removed, though. The first is probably the one you experienced; it was supposed to be a tree, but it ended up being just one path.
I believe it starts to get real after level 20, and the more you advance, the more you get difficult classes of graph and difficult instances of them. But I admit it is not as linear as it should be, and I can understand it sounds like a 500-episode anime that gets 'real good at the second arc, I promise' :grin:!
I will probably rework this for a final version and try to improve the UI.
Incredible experience.
Very well done! I did not notice I could lock the board, before I finished your nine levels.
I felt like being 14 again, which is not great I think, psychological horror? :grin:
This remind me of Hex (also called Nash) and Havannah.
Oops.png I got crushed. :sob:
Lovely game, I managed to finish it without a restart, even after failing jumps I had left just enough platforms. But savepoints would be a nice addition. Capture d'écran 2026-05-08 171558.png
The art and sound design is amazing, but I cannot play it with my keyboard. :sob:
@caeonosphere Thank you, I could play!
But it crashed on game over, so maybe the original version was more stable.
Crash.png
Nice visual novel, according to my scores I am not made for HR though.
A well executed and well thought-out iteration of the radar, good job!
I would love to see a solution in a post-mortem, I did not manage to decode more than 2 words. >_<
@kristinamay Thank you for the post mortem, I will be sure to check it out, and maybe retry the game with it!
I really like how innovative it is, and the nice music and graphics. But it is lacking challenge contrary to a deminer.
This was one idea I had, glad to see it come to live!
Well done! Could easily be expanded to a complete game.
I though I was getting kidnapped by the ghost but it was my key being locked. :smirk:
Contrary to others, I got stucked by ennemies a lot, I kept running fast into corners or getting two ennemies to follow me. But I always appreciate a randomly generated maze and the sound design was good!
Good job! I just wished I was able to shoot these submarines down :angry:. Also, the top part of the hud was not on the tv screen on my 16:10 resolution.
I did not understand what the red cross was, and how to do this move, but nonetheless it was a nice take on platformers.
Nice start, with more towers to jump through and more lasers it could have beem really run, there is a concept there!
Car worms are like 'Thankfully I don't know how to read'. Walker worms are like 'Let's cross the road there, I will bodyblock the one personn trying to save me for minimal safety'. Send comment.
Incredible graphics, but it is not easy chasing stars.
Screenshot.png I kept being hunt by aliens, the maze had areas looiking like I could enter and I got blocked, praying for my last life. So, it was ok, I guess. :grin:
Sadly, the mouse sensitivy is way too high and I did not really knew what to do, but I managed to do a tour!
It is good looking, and there is potential. Screen
Well done, this checker feels like some RTS now!
Very good puzzles, secret shards are well hidden and the progression is neat.
I just wish for more levels so that I would get to carry a box from one area to another!
There is a bug :wink:, I had no fuel but had no issue and could complete the mission.
Sadly, the upload for the embedding is not complete.
It gets absurd when you remove everything. :smiling_imp: Screen
I could not make it again the crow, but it was fun, I just wished I got that romance unlocked. :love_letter:
Interesting combat mechanic that I was not able to optimize. :innocent:
I had a bug, the full screen was larger than my screen, and I could not see all from the menu on the right. My planet got destroyed, but it was fun.
My screen resolution is very weird it is 1680x1050, it is a very old screen. :grin:
The tutorial is not working and I did not manage to play the game, but there is a lot of works it seems.
There is a good start for a puzzle platformer, I think the jump could be improved, right now it is rigid.
It is not easy to get the right frequence and I was too stressed against the two phantoms to make it. :grimacing:
Very funny game! I did not manage to pass the second stage interview since I do not know Go, Rust or C#. :hole:
It is not easy to understand what you should do before running out of ressources, I also got a crash sadly. But the space mining concept is good.
I would have liked to know which keys do what.
Amazing! Like some I would prefer acorns to persist but they popped randomly so it's not too bad.
Nice concept and graphics, I got 89!
I could not really get what I was supposed to do, I did not know how lighthouse works :interrobang: , but I can see the amount of work.
@mezaka Thqnk you, I managed to crash a ship!
Congratulation on your first jam!