Another Bloody Day by Flipsy 2020-04-25T09:28:25Z
Charming little story ! except for the existential crisis scene of course :smile: !
Foon → Ludum Dare Explorer → Users → Solweak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Not finished | unfinished | ||||||||||
| 2021 | 48 | Deeper and deeper | Darwings | compo | 21 | 4.22 | 3.91 | 4.50 | 4.20 | 4.40 | 4.09 | 3.73 | 4.41 | |
| 2020 | 46 | Keep it alive | Fencing Meka | compo | 105 | 3.93 | 3.63 | 2.85 | 2.95 | 4.52 | 4.01 | 3.29 | 4.16 |
Charming little story ! except for the existential crisis scene of course :smile: !
Very neat pixel art, it's cool to discover and playing. When i answered the door, no one was there. Is that because i was too slow ?
It's technical for me to have those six input in a rythm game but it's fun ! +1 for the different CPR tips on the score screen. Very well polished and neat pixel art/music.
I found it hard to beat ! The movement are not very intuitive for me. Overall it's fun, the graphics and sound design are neat. Well done !
"It's gym time !" *strongly throw every ball to the same kid* Haha had a good laugh playing your game, nice entrey overall, the hitbox of our character is quiet punishing though :smile:.
Solid entry, you have created a lot of levels and elements, the wheel with the mouse is a little bit op and make levels much easier but globally you've managed very well the level design and the difficulty progression. The music is very good and your frankenstein monster is neet. I died on the first level with electricity and i've been respawning in the next level, don't know if it's what you had planned ?
Waa, c'est très propre ! Je me suis retrouvé bloqué dans quelques situation soit parce qu'on ne peut pas récupérer l'eau des objets sans réservoir ou au niveau deux en grimpant pendant que l'objet tourneCapture.PNG Sinon gros gg, concevoir des puzzles c'est pas facile et le jeu est cool à parcourir, y'a un bon mood grâce entre autres à la DA. Chapeau pour les graphismes =).
Superbe expérience, très élégante et touchante, on se sent assez proches des deux personnages (peut-être parce qu'on connaît déjà une des deux voix :smile:) Mention +++ au sound design vraiment top, c'est ce qui a contribué le plus à mon immersion mais le reste est tout aussi qualitatif. Bref merci.
Waaaa i had a lot of fun playing your game, it's seems to have such a great qualtiy for a game made for a jam. Good job for all of you, the graphics are really good ! The details like the water reflection and everything contribute so much to immersion. The music creates the perfect atmosphere and all the sound design is stunning ! Specially the voice over ! Awesome ! (Poor Patty at the beginning though :smile:) The only thing i can point out is the difficulty, i finished it without real challeng but that's maybe i've taken the time to build at each round and destroy thme with the number of turrets i built, or the sniper riffle is op :smirk:. Anyway thanks for your entry and keep up creating games it's a pleasure to play them !
@langotriel I'll definitely be there for more content on this one !
Nice pixel art ! The sound design is also great, too bad there is no music during the game because the one for the title screen is really cool ! The theme really fits well and the game is enough challenging to keep an interest ! I would prefer to jump with the up arrow to have each hand dedicated to a set move.
The way to move is a little bit exhausting, i found myself spamming the arrow keys to move faster, i've protected my goose until a "someone" block the way to unlock the second gate at a decisive time x). Nice job on the pixel art, it's clear and well done !
C'est très joli, au début c'est un peu obscur niveau mécanisme, mais j'ai assez vite compris comment les outils fonctionnaient, après la première plante on se fait tellement aggro par tout le monde pour s'occuper de leurs plantes x).
Lmao i felt like hommel weighed a ton with this camera shacking :smile:. Everything is good and well polished, nothing to say. The sound design and graphics are great. The only thing i questionned is to get a timer when you are in the air instead of a flying consumption like bar. It can be enjoyable to planned recolting things while falling. Nice entry overall :v: !
Funny game, a feedback for the dash cooldown is a little bit missing though ! Nice job =)
The game worked perfectly. Love the concept, it's missing a destination or any sort of goal beside surviving, but i enjoyed squishing those shameful hunters :smirk:. Well done overall !
Cute Graphics, it gives the vibes of a child drawing world ! Neat sound design, overall it's fun but the lack of challenge makes it quickly a little bit boring.
Cute graphics, the enemies reminded me a bit of super meat boy character, i felt like defending my dog against them x). It's nice to play a beat them all game, that the first one i found on this jam and i like the genre. The score doesn't reset when i died, is this on purpose. Anyway nice entry !
Des bonnes vibes "hotline miami", les graphismes et le sound design sont super, niveau prise en main c'est un peu difficile, justement quand on s'attend à du "hotline miami" x), y'a quelques petits bug mais overall c'était fun :)
It's hard ! The time to react to a shot is really short, made me sweat :smile: !
Nice entry, it has a nice resting mood but need a little bit of focus to read and check the inconsistency in the suspects answers. That's a pleasant effort you made to created a little cutscene at the beginning and at the end. i had fun, and the music is really good :v:
@barrier yeah i did not get the time to properly look at the controls but i thought "E" for interact / sword attack was good as you can jump with left hand thumb, index on "E" and use the right hand to move. I should have build a little tool to let players configure their own but key. Thanks for your feedback all :) !
Thanks all for your feedback !
@hacktrout @kiguel182 @thewinrawr Thanks again, so yeah the elements that overlay and hide some platform was intended, this was an experiment for this kind of mechanics. With all your feedback, i can now see that's not really fun. :smile:
@codyhansen Yeah i slept 3 hours during the entire jam, i really wanted to challenge myself !
@ptsnoop haha thx, it's noted a lot of people encountered visual issues i'll definitely keep that in mind for my future games.
@aristo This is a 48h compo game, so i'm even more thrilled by your compliments, thanks a lot ! The collider are only on top of the roof, so yeah you can go through the wall, i also keep that in mind.
Thanks a lot for your constructive criticism.
"I fed a mushroom : GONE WRONG !"
Really nice atmosphere transition, the cutscene is neat :thumbsup: !
I played on firefox and it works great, nice job on the graphics and sound design even if i think the music is not original i think ? Had fun playing but damn this aristocrat must have really strong muscles to keep the sitting pose even without the chair x)Capture.PNG
The art is neat, it's engaging to unlock several abilities throughout exploration. Nice job !
The concept of keeping it alive and at the same time depend on him for energy is great ! The background is really trippy and nice, very arcade inspired audio, well done ! I had fun to play some times but at the end i felt the lack of a clear goal or a score to increase. But anyway nice job it's awesome !
L'idée marche super bien et est bien exécutée ! Les graphismes sont top, le fond donne un aspect broderie très sympa :). La courbe de difficulté est bien gérée c'était cool !
You built a nice starting point to create narrative / mood oriented game, as you first game jam, it's really good in this way. You have experienced the lack of time that we all have encountered at some point ^^. The atmosphere is slightly similar to the game i've created that's funny. Anyway, keep up creating and improving =).
The mood is really amusing, the sound design is neat and you've done a nice level design overall, i felt more the notion of sacrifice your friends to move forward than keep it alive but it was fun :smile:
It's a popular genre to show what programming to children, well done. The perspective may complicate understanding on this one, but overall it's nice !
J'ai bien ri, le nombre de tableaux, guitare etc qui tombe en arrière plan x). Master of focus. C'est marrant, le personnage principal est un oeuf comme beaucoup d'autres jeux de la jam.
Qui symbolise facilement la fragilité pour ce thème mais le contrepied de tourner autour d'entretenir la créativité c'est une super bonne idée, en plus vous avez dû sentir une mise en abîme pendant la jam à résister et rester concentré sur la création !
Le style de rendu est super et le jeu est bien fait, seul bémol c'est effectivement un highlight plus marqué des disrupters aurait p-e été mieux ?
The theme is exploited in a way that everyone could think of but the implentation give a very unique feels. It's certainly due to the great work of combining 2D and 3D. The air control is enjoyable and good job on the generations of the platform !
Is the music dynamic ? I love the way the guitar sounds.
It's obvious that the game is full of inside jokes, when i saw the ennemy with the sombrero throwing maracas i almost spit the water i was drinking. The most room for improvement must be the camera management. Congrats to the all team for your entry !
Ouah, j'imagine que ça fait de faire un badtrip :smiley: Le jeu est assez difficile, enfin on meurt assez souvent mais c'est pas trop punitif avec le spam F alors ça va.
Super visuel, c'est creepy et trippant à la fois, la musique est cool mais un peu courte ou s'est arrêté subitement au deuxième niveau ?
Bravo et merci pour votre taf !
What an amazing visual novel ! I've really appreciate the effort on the sound design and the art style, you largely deserve the five star on most of categories. Congrats !
I love isometric stuff ! The mechanics of rotating the world is interesting, it reminds me of FEZ. Like others mention it I almost died everytime because of falling. Of course you have room for improvement but it's a well complete compo, good work !
Congrats ! It's a very complete entry, the only weakness i can spot is the inconstant level design due to random generations.
However all the mechanics match perfectly together and are well exploited. The graphics and sound design are simple but well done and they are coherent !
I would certainly play an extended and polished version of this game !
Hey c'était très cool ! Les lumières sont un peu fortes mais visuellement c'est solide ! On a une petite différence de direction artistique entre les personnages et le reste des assets aussi. J'ai bien aimé la balistique sur les flèches qui force à anticiper les mouvements (ou exploser les ennemis au début de chaque room) et le ragdoll après un fight au cac. J'ai pas compris comment ouvrir les coffres :smile: .
J'ai été bloqué à ma 2ème run, à moins que j'ai loupé un truc ?
(Trop bien la petite danse en easter egg :sunglasses: )
Capture.PNG
Woah j'ai vraiment beaucoup aimé, c'est sans doute le jeu avec le plus de flow que j'ai pu tester en jam depuis bien longtemps ! J'ai fait une bonne dizaine de run jusqu'à la G VI, c'était vraiment cool ! (au début je spammais le click comme un abruti jusqu'à ce que je comprenne que je pouvais juste rester appuyé sur la barre espace :smile: ) GG, tout le contenu est d'un très haut niveau !
It needs a little bit of polish on the collision management as others mention it, but overall it's a short fun game. The musics and graphics are good and the liberty to create our own path by building blocks is cool. I would love to play some more challenging levels ! Good job !
It sure doesn't count as a game, but whatever, the music is really good and we can see that you had fun experimenting with visual tools in unity :smile: . I can see how "Gris" inspired you and i liked that you make me remember this game, thanks for you non-game entry :stuck_out_tongue:
@sharkmax218 Hi, i keeped the instruments for drawing very minimalistic but i can't add other instruments or improve them now, as it's a compo game which only allow me to dev the game during 48h.
@the1 Glad you liked it ! What about posting your drawings to contribute for science ! :smile:
@solah thank her for me, those data will be precious.
@ruthiepee Thanks a lot for your kind comment, there is nothing when you've reached the bottom, didn't manage my time to get a proper clear ending ahah. Your drawings are superb, i especially love the big mouth and the stuffy 3rd monster. I'm honored to have such sientific illustrators working with me.
@crocodiletuesday That's a cool interpretation you got there, thank you !
@kinart Thanks! If i had more time i would had tools to create perfect circles, squares and a ctrl+Z but i wanted to keep a minimum options to not induce players to make illustrations with hours of works x). You managed to did really even from the first one without focusing on the description gg !
@mrpouletbzh Yeah it's so fun to see all the drawings, i know that the lack of ctrl+z is frustrating it reminds me how i feel drawing traditionaly after drawing most exclusively digitally ^^. Thanks for your participation as well. Everyone's commitment motivates to participate myself, i will probably post my drawings once i've reached 20 ratings.
It's hard to explore, good job on the 3d assets, they give a strange uncanny feels, what'up with the infinitething space ship :smile: . Keep up your effort !
Like someone mentionned I tried around ten times too and keep stucking myself in walls. If you used procedural generations maybe you could just limit the spawn of the weels in a way that the player can always go between one and the walls, and by adding some weels randomly with their center on the wall the player will not get stuck falling indefinitely.
Mention me if you update your game. Good luck !
Good job on the design of the environements and ennemies, i definitely feeled like i'm in a body surroundings by germs. Are the projectile supposed to be this slow ? We can even run past them x). The platform parts are challenging but you give us a good amount of lifepoints to try and nice checkpoints, good compo entry !
Good work on the atmosphere of your game, it's a little bit painful to read all the text with red color and this fonts, it's a pity because the writing is interesting.
The gameplay is well designed to create a tense atmosphere with the graphics and music. It's very coherent and makes it a solid entry.
It's a fun short conceptual experience ! love the rolling animation to make our entrance :smile:
Nice job on your sound effects and narration on the main screen, it's not easy ! The mechanic is original but sometimes the monsters can one shot you with multiple -20 appeared at the same time. I still have fun though, good job !
Superb entry, it's really complete with a lot of levels, even the progressive difficulty is well designed. I feel like playing a super meat boy fan game and i loved it. The visuals and sounds are so appropriate and well done. Love those kind of platformer when skill is mixed with quick timed reflexion. Thanks for your game !
Interesting mechanic, i would love to play a longer version of it. It's very well polished and cute. It's a solid entry, good job guys !
Cool graphics for the water, the mechanic of moving is interesting but shooting gives more control for moving somehow. Sound design is good and seems accurate, it's a nice foundation. Good job !
C'est agréable de trouver des jeux originaux comme le tien, y'a une super ambiance apaisante et hypnotique. On a aussi l'impression d'avoir le contrôle grâce aux effets sonores mais en même temps on est complètement perdu, j'ai erré pas mal de temps avant de valider une étoile. C'était super, bravo !
As everyone mentionned it, your graphics are amazing, it really gives a comics vibe ! It will be a pleasure tu see what you can do in my game which is a drawing game ^^. I've exploited a little bug and win easily :p (you can hold the vomit button and keep walking vomiting everywere). Anyway it's a great first game !
It's really pleasant visually, the music works like a charm. The game is a little bit easy but considering you were planning to make this a rythm game i understand. Good job !
Simple but a good entry for a first game jam, gg ! There is enough different elements to keep this interesting, but i found it very difficult to go out of the water once you get the golden sausage. Keep up the good works !
Great game, it gives a die and retry feels that you can lessen by shootings paint everywhere, the only weakness is maybe that you have to move quiet slow and be cautious, maybe too much. But that's just my opinion, anyway a super overall entry. Great job !
The content of the game is impressive and it keeps the flow going during the entire session. In return, I assume, you did not have the time to make the most polished game but i didn't feel the lack of it because the core of the sound and graphic parts is still strong. Congratulations, it stands out from the crowd thanks to its flow for a 48h solo game made !