xentiie 2020-04-21 12:20
This is for sure one of the coolest game I have seen in this jam. You really should rate other poeple games to get some visibility !!
Foon → Ludum Dare Explorer → LD46 → Keepalive.exe
By ptsnoop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 206 | 3.78 | 23 | |
| Fun | 393 | 3.45 | 23 | |
| Innovation | 161 | 3.81 | 23 | |
| Theme | 205 | 4.00 | 23 | |
| Graphics | 468 | 3.52 | 23 | |
| Audio | 188 | 3.61 | 23 | |
| Humor | 272 | 3.28 | 21 | |
| Mood | 244 | 3.57 | 22 |
This is for sure one of the coolest game I have seen in this jam. You really should rate other poeple games to get some visibility !!
I found it hard to beat ! The movement are not very intuitive for me. Overall it's fun, the graphics and sound design are neat. Well done !
Fantastic game. I found controlling a bit difficult but overall awesome game. Innovative and maybe most unique adaptation of the theme.
This is a really cool game! It feels really clean, and the idea is pretty creative. The controls sometimes felt a *little* bit wonky, but it was still pretty fun!
Solid concept and thinking outside the box with the theme. If the controls were easier to work with it'd be 5s all around.
Fun idea for the theme! It was a bit on the hard side for me. In part because there was no visual queue for when one could shoot the ping-pongs and the control scheme didn't really feel natural. Twin-stick controls would probably feel more normal. I would also have liked the computers to give me a little grace period or simply decay slower because it felt a bit unfair that I never got to shoot enough ping-pongs on level one before at least one was offline.
Cool game in general though!
Very exciting game. I like the minimalist graphics and computer humor. Good mix of different mechanics from the servers to the printers to the phones. All the mechanics and story/scenario kept in line with both the jam theme and the computer motif very well. One thing that was both good and bad was that the death countdown continued if any machines were disconnected - this made fixing one connection useless if another was also dead but it also made it more intense.
To improve I'd say the controls were a bit cumbersome. Maybe an option to back up or such would help, or maybe a putt button to shoot the ball less hard.
I replayed the game a good handful of times to make it through to the end screen - that last level is so intense.
I really liked the idea for this! The concept was fun, and the graphics and audio fit the idea really well. My only issue was that I couldn't find a way to close the game without using alt+f4 or task manager.
As many have said, the controls don't feel quite right. This is a nice game however! The text on the right was a nice touch and it's really fun that each level has a different mechanic.
I liked the choice of theme and the visual style! The game is a little difficult, but pretty cool! The music was also good! Good job!
I think it's a good idea. But it's really hard to aim and move
realy good, i like it: ) played love on my debian 10.
Stressful but super fun. The controls have a learning curve, but once you master them, they work really well. Adding a new gadget each round kept it fresh too.
Asteroid-style ship controls are so tricky (I have never been good at Asteroids), but this is great. Creative use of the theme. Also, I laughed about the printers not giving any warning that they're about to disconnect. Art mirroring real life in that case that one.
Enjoyed playing! I definitely took a while to get good at steering the ship (never totally got the hang of it), but overall everything adds up for a solid gameplay experience. The mechanics work well together and fit the theme nicely.
Also, music was great! I'm assuming since it's a compo game that you made the music. Definitely had a good combination of lighter tones and aspects that reminded me a lot of that one theme from The Matrix. :grinning:
It is a good challenge a little difficult at first but it becomes a challenge, good job! compus.jpg