FoonLudum Dare ExplorerUsers → Daniel Cox

Daniel Cox

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202046Keep it alive👥Hammer of Lightjam23642.822.753.142.582.782.72

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by Daniel Cox

LD46 — Keep it alive

Gumball by eva 2020-04-25T23:05:57Z

Beautiful low-poly assets and the sounds match the mood incredibly. For the future, I might add a time slider (maybe even letting you pause for a couple seconds) and a bit more reliable control of the land. Very impressive for what is essentially a compo game.

Keepalive.exe by PTSnoop 2020-04-25T07:33:19Z

Solid concept and thinking outside the box with the theme. If the controls were easier to work with it'd be 5s all around.

Bun-o-gotchi by m110 2020-04-25T07:55:15Z

Tamagotchi was a no-brainer for this kind of theme. Excellent implementation.

Feed Him by nanocube75 2020-04-25T07:36:33Z

You knew exactly what you wanted to make and executed it. Very good scope for the circumstances of the jam and nothing was lacking.

Save the Spacemen by Meemog 2020-04-21T02:47:37Z

This is the first game I rated here that had a pause menu and I appreciated it. Even mine doesn't have one. Also, I love games that let you go fast so even as simple as this is it can get fun quick.

Hammer of Light by Daniel Cox 2020-04-25T21:47:43Z

Thanks to everyone for playing! @maxter10001 @systematic Oh yeah, we definitely need a particle or screen effect to play on hit. Maybe have the sound effect override whatever's already playing.

@riccastudio @beelzeboss Not having tutorials was one of my main regrets in rushing the game out.

@god-colo With the music in your own game I can definitely be proud of that compliment! Thanks!

Infini-Train by haruzusi 2020-04-21T19:31:50Z

Sometimes I felt like I was skipping the puzzle during certain cars, but overall the cars were very well designed. My only nitpick is that the moving platforms like to misbehave in terms of throwing you off of them if you move a bit on the landing.

Orbshot by Michael Horst 2020-04-25T22:19:39Z

I managed to fall through the first recharge area on the third level. I mention this first because aside from that physics glitch and some graphical polish and extra levels, your game seems like it'd be ready to ship as is. Marble games are hard to come by and even with a different control scheme than most you have something people would like. Really nice.

Kakyuumari / カキュウマリ by studioNOKOI 2020-04-25T21:57:53Z

Very nice all around. All I can think of as criticism are nitpicks you're almost definitely aware of like the final menu not using the nice buttons like the start menu. Maybe just make the player faster the bigger they are and make a few more levels/songs and you have a full game on your hands! I hope for the best in your future.

Airplane Mode by caps_unlocked 2020-04-25T08:03:30Z

I like the concept behind this one because I had a college project with the same premise a few years back. You've done it much better than I did though!

RatJar by PolyOrbit Studio 2020-04-21T03:03:42Z

You guys really thought of everything here, I love it

Genki by GOD COLO 2020-04-25T07:47:26Z

At around 150 I realized I could go offscreen and stay untouched indefinitely but at 190 the amount of enemies were beginning to slow down the game so I just called it. Brilliant music as well.