Princess Ribbon by Goutye 2020-04-20T13:12:35Z
This would be an amazing mobile game, I would play it
Foon → Ludum Dare Explorer → Users → Meemog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Resonance: Pulse of the Deep | jam | 429 | 3.56 | 3.45 | 2.98 | 3.54 | 3.75 | 3.83 | 4.01 | |
| 2020 | 47 | Stuck in a loop | 👥 | Break The Loop | jam | 1206 | 3.21 | 3.07 | 2.34 | 2.78 | 3.00 | 2.15 | 2.61 | |
| 2020 | 46 | Keep it alive | 👥 | Save the Spacemen | jam | 1802 | 3.24 | 3.32 | 2.84 | 3.55 | 3.16 | 3.07 | 2.93 | 3.02 |
This would be an amazing mobile game, I would play it
amazing interpretation of the theme. I found the levels fun, yet challenging. Overall, just a really good, well polished game
Really good. I love the puzzles, they are just the right amount of challanging
This is actually pretty fun. With some music, and bug fixes this would be amazing
Really interesting take on the theme, I really enjoyed it. The controls felt a bit weird at the start, but I got used to them
Amazing game. Love the tenseness behind it
Its fun, but it's a little hard to control, but amazing game none the less
I was unable to play it, as it froze at the start
Quite fun. I enjoy the fact that each fruit has something different that it can do
Love the idea, and the graphics are cute.
That's a really cool interpretation of the theme, I like it.
I was a bit confused at the start on how to play, but once I got the hang of it, it was quite fun
@wet-band-aid Yeah, we thought those were fun, so we left them in
@savvu, @nac-mac-feegle designed the harder levels, I had trouble with them myself. Thanks for the feedback
Once I got the hang of it, it was really fun
There is no itch.io page for me
Cool concept, with a bit of polish, you could get a really nice effect. Try messing around with some post processing effects
Amazing. I would play this more, if you made updates I played for ages
I had my doubts at the start, but it turned out that it was really good. Well done,
Some audio bugs, and scaling issues, but other than that, really inovative
Really fun game. I especially enjoyed the cut scene at the start
A really fun and simple interpretation of the theme
This game is great, and it's a shame that there is a bug that makes it hard to run. Please fix this so more people can play
@vivien-fargette Yeah, the data folder thing
No
Nice game. I enjoyed the art style, and the music fit the mood of the game perfectly. Personally I felt the game was a bit easy, but for a jam game you all did really well :)
Very cutesy game, I loved the feel of it, and if you were to continue development on this then I feel like it could turn out very good.
This seems good, but I'm not really sure how to play. I can only seem to kill one enemy
This game is really fun, I really like the music and graphics. If I were to add something, I would give the shooting more impactful.
I love the idea behind this game, and it fits the theme perfectly. It's very innovative but I wouldn't want to play it for very long.
This style of game could make some interesting puzzles but unfortunately I got stuck on the second level so I'm not sure how well you did this :(
Pretty cool game! I loved trying to figure out what cannon I should use, and it had just the right amount of intensity. There were a few frustrating times when one of the asteroids was just below the cannon and I couldn't hit it, but I should probably have been focusing on other asteroids anyway. The mushroom was really satisfying to use, and I would have loved to see more power-ups, but for the time constraints, you did a really good job!
This is the best I could do:
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The simplicity made me sceptical, but after trying, it was really fun to tinker and mess around with different. I'm actually interested to know how you tied the playback speed to the velocity of the ball, because I'm sure that if I tried that it would sound bad lol. Anyway, great game.
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The description on itch is honestly a mood. I am surprised you managed to complete this in 72 hours, the game feels really polished and the flight controls feel good. I especially like the visual effects. The dialogue was funny, and I honestly just had fun flying around. I did notice that some islands didn't have collision, and if I pressed escape, there seemed to be some dev options left in, but overall, an amazing game, and you should be proud of yourselves
Such a cute game!! I love the sprites and spent a good couple minutes trying to beat the game. Just played through it again while writing this and omg you save the scores?? That's such a cool feature. Makes me wanna keep playing to try and get the best score. Another thing that I noticed that I loved was the face the main fire guy makes when they're being rained on. Overall a lovely little platformer. ^^
Strangely addictive. Played it myself a bit after watching Woofles play it and enjoyed it about as much as he did. Well done
Pretty tight platformer controls, which I'm always a fan of and the levels are of a good difficulty. I think the gimmick could work better with some more dynamic levels, such as moving platforms or some enemies that you have to plan for.
It is criminal how no one has played this yet as it is a really well-thought-out puzzle game. It was a really cool idea for you to be a cleaning robot too, as that added another layer to the puzzles. I was particularly proud of myself for solving this level:
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Would love for this game to have some music, sound effects, and other game juice, but I understand that time is limited, especially for a solo developer such as yourself. Overall really enjoyed this, and I hope other people find it and enjoy it too
Hey, so. wtf. This is such a good game with amazing atmosphere. How you made this in 72 hours I will never know. I am not ashamed to admit that I jumped when Mangoes ran at me. Please rate some other peoples games so that your game gets pushed more. It needs some eyes on it so you can get the votes you deserve
Very cool concept. I loved having to visualise the rhythm and trying to build that in the constraints. I'd love to play more levels, and I can imagine this game having more mechanics to make more interesting puzzles. ^^
Interesting take on the theme. It was pretty fun to get to high speeds and watch the camera try to keep up. This game would be really cool with a synthy soundtrack imo, and some sfx would have gone a long way, but overall, great job!