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By summerfield
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 145 | 3.97 | 21 | |
| Fun | 200 | 3.72 | 20 | |
| Innovation | 264 | 3.63 | 20 | |
| Theme | 177 | 4.13 | 20 | |
| Graphics | 244 | 4.08 | 20 | |
| Mood | 86 | 4.23 | 21 | |
Comments
Cool idea! I actually had a similar one at first, but with different entities and objects on different frequencies. It's scary to play, especially when you scan and realize a monster was right in front of you the whole time.
meemog
2026-04-21 16:18
Hey, so. wtf. This is such a good game with amazing atmosphere. How you made this in 72 hours I will never know. I am not ashamed to admit that I jumped when Mangoes ran at me. Please rate some other peoples games so that your game gets pushed more. It needs some eyes on it so you can get the votes you deserve
kandvise
2026-04-21 16:23
An amazing horror! It's so scary it gives you goosebumps. The stunning art style, graphics, and sounds completely immerse you in the game's atmosphere. I really loved it! :heart:
2026-04-21 16:31
Good audio :heart:
Cool lidar system
mrf1rst
2026-04-21 21:58
Cool game with a really intresting idea! I love atmosphere in this game, idk how you do that in 72 hours
UI looks really good. Kinda didnt understand how the monster works, i just repeatedly scanned right in front of it, it approached point blank and did nothing. And later when i got a big distance between us it somehow killed me so idk
Awesome submission. Love seeing so many horror games this game jam, but honestly this one is the scariest and most "complete" one so far. You really nailed the atmosphere and everything. Great work.
2026-04-25 08:50
When I first entered, I thought it was a shooting game page. Hahaha, the tension was so high and it really made me feel like I was in the game. Besides, the sound of the monsters' footsteps always made me feel very nervous. And when I pressed the right mouse button, I was quite surprised and felt that it was very well thought out!
conduit
2026-04-26 05:09
Sound design and mechanic was really nail biting! The spacial audio with the monster and the obnoxiously loud relay boxes had me NERVOUS XD overall great entry and adherence to the theme!
hexyvexy
2026-04-26 09:35
Exceptional work, you've very effectively evoked claustrophobia and tension, and the dot-scatter ping method is super smart.
ao-85
2026-04-28 03:55
Cool concept. If you come up with a good story and levels, you could definitely launch it on Steam. I like the idea with waves and dots it looks pretty neat!
disvent
2026-04-29 21:55
Amazing game! Reminded me of those games with the SCP.
It was a little difficult to understand the monster's behavior pattern at first—that it reacted to running and scanning. It would have been clearer if it only reacted to scanning or if you were standing too close to it.
I really liked the sounds and the mechanics themselves. It was cool to see the full game with this version of Lidar. We need different enemies and more detailed environments.
It's too bad there's no webgl build
fupi
2026-05-02 01:07
Fricking amazing game!!! Actually pretty unnerving, but also not too difficult. The "monster" is actually super chill, you can walk past it, go right up to it in the dark, and it won't do anything to you, as far as I understood, the only thing it doesn't like is when you blast your sound in its face, and honestly I'd be pretty pissed too if I was in its place. Graphics and sound design are both top notch in this one.
marks
2026-05-02 11:42
Super cool entry! Really liked the sounds and the effects, for some reason really loved the deus-ex-like bounding box ui for the interactables.
Found myself trying to scan with left click way too many times.
I feel like the monster intro could be stronger fear-wise by not introducing him until you collect your first objective, let the player's dread build up a bit! Right now, when you start, you already hear his footsteps.
Nice work!