Ancient Shooter by attentionadmin 2022-04-05T00:58:54Z
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Foon → Ludum Dare Explorer → Users → attentionadmin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | RADIO CORE Last Signal | jam | 768 | 2.93 | 3.04 | 3.06 | 3.20 | 2.95 | 3.07 | 2.65 | 2.97 | |
| 2022 | 50 | Delay the inevitable | Ancient Shooter | extra |
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It's too bad there's no WebGL build.
I loved the graphics
Excellent work – very well done! I loved the graphics!
It's too bad there's no webgl build
It's too bad there's no webgl build
its just a prototype, now i'm working hard on unity version! [Untitled.png](///raw/7b6/34/z/70c65.png)
Untitled.png
@zamizmi Thanks for the detailed feedback! Upgrades are on [U] key, but they're a bit buggy right now. Haven't had time to update the game yet - planning to dig into it on Monday and fix the bugs. Really appreciate you playing! I refactored the code and broke the upgrades. Forgot to patch them up!
@zamizmi Deal! I'll write.
@zamizmi Big update pushed!
- **Upgrades** - fixed and working (press U). Balance still needs tweaking, but technically everything works - **Time control** - use 1-4 keys for speed (x1/x2/x4/x8), 0 for slow motion - **Debug panel** - press T (if you want to test things) - **Signal radius** - now expands properly with upgrades - **Build perimeter** - you can now expand your building area - **End game stats** - now shows waves completed, enemies killed, and survival time on game over screen
Thanks for the motivation - couldn't wait until Monday! Ended up coding through the whole night - couldn't stop once I started.
Let me know how it plays now :video_game:
@garyglhf спасибо бро) я очень переживал что нет туториала, если людям зайдёт такой концепт - я сделаю))
@majomirez Yeah, the itch.io version is a cleaned-up post-jam build.
I removed systems like Factory, Robots, Amplification, and some RTS mechanics (they were in from day one) because they were too buggy.
I didn’t want people to play a broken version, so I kept only the core mechanics and made it more stable.
@venomousmouse Thanks for the detailed feedback, really appreciate it - glad you liked the idea!
I’ve heard about The King is Watching, but haven’t played it yet - I’ll definitely check it out, I think there’s a lot I could learn from it.
I feel like the core gameplay has potential. If there was a proper save system and things like signal amplifiers that automatically activate nearby buildings, that would be a real game changer.
I also think the wave system needs more work - adding bosses, tanks, drones, etc. could make it more interesting.
For now I’m just waiting for the rating period to end and collecting ideas. I actually like the project myself, so I might keep developing it for a while - maybe even turn it into a proper game someday 🙂
@lllarso Thanks for the feedback!
The idea of playing with just the mouse (and having a button for the upgrade menu) is already on my to-do list :)
> yeah, adding full mouse-only control will also let you eat pizza or chips with your left hand while building your base with the right 😄
About wave 6 — maybe you ran out of energy? I’ll need to check that, could be a bug.
I’m planning to rework the wave system and enemy progression in the future.
Also, the music is original - made by my friend ;D
@zamizmi, Hi! I was actually waiting for your feedback - really glad you came back and played again!
> but still didnt manage to find a way use robots.
Yeah, I disabled robots before the end of the jam because they were too buggy. I’m currently working on a big update (planning for June) where they’ll be reworked.
> killed enemies can drop resources
That’s a really interesting idea - I was thinking about something like short-lived drops or even a “magnet” mechanic to pull resources to the base.
This is my first time seriously balancing a game, and yeah… it’s way harder than I expected 😅 Adding new enemies and structures means a lot of balancing work.
Right now I’m working on a scenario system (configs for waves/difficulty, shareable via JSON) + save system. I’ve already moved the wave manager into it.
I also added a simple tutorial scenario - I noticed some players don’t fully get the mechanics at first.
I feel like with proper balancing and scenarios, this could grow from a short 10–20 min experience into something much bigger.
The next version might be PC-only due to browser limitations - this one will stay as a demo.
Thanks again for the detailed feedback and motivation — really appreciate it! If this ever makes it to Steam, I’ll send you a key 😉
@woona @hagamosvideojuegos Thank you very much! I’ll do my best to make it something more than just a game. Feedback like this really motivates me to keep making games!
Coldline Omsk - I really like the OST and the controls feel good. Unfortunately, there’s no restart button after death and no fullscreen mode. Also, I think the blood should be on a different sorting layer :D
I loved the graphics
Reminds me of my game :)
когда всплывают диалоги лучше сделай так чтобы игрок подтверждал что он прочитал, потому что я не успеваю... чисто с точки зрения геймдизайна, не все так быстро читают)))
It's too bad there's no webgl build
It's too bad there's no webgl build
It's too bad there's no webgl build
It's too bad there's no WebGL build.
I loved the graphics
It's too bad there's no WebGL build.
I loved the graphics