FoonLudum Dare ExplorerLD59 → Crawler Of Doom

Crawler Of Doom

By nightchild

View on ldjam.com

CategoryRankScoreCount
Overall2.5014
Fun2.2014
Innovation2.3015
Theme8381.8317
Humor1.9514
Mood1.9514

Comments

geraldfingburke 2026-04-21 16:40

This was an interesting take on the genre. I had a hard time with some of the controls. Didn't seem to be able to turn most of the time. Doing a multiplayer game like this for a three day jam is still very impressive.

rushb 2026-04-21 16:43

maybe add bots?)

gkthegkpchannel 2026-04-21 16:51

i fought this guy named simon, he beat my ass (i think)

justinmullin 2026-04-21 16:56

Well, not every day you see a multiplayer submission for Ludum Dare! I'm impressed you managed to pull this together. The game itself is a bit wonky, movement animations are a little stuttery and the weapons seem wildly imbalanced (takes about 30 seconds of unloading to kill someone with the pistol or machine gun, but the shotgun one shots), but everything _worked_ and I didn't find any bugs while I was testing it out. Very cool at least as a tech demo!

juanrod707 2026-04-21 16:57

Interesting idea, unfortunately it was impossible for me to play properly as I was experiencing 300ms lag :(

half-animal-half-beast 2026-04-21 16:58

i waited a few minutes for the game to start, but nothing seemed to happen. i also tried pressing r, but didn’t get any response (no sound or visual).

unfortunately, i wasn’t able to actually play the game. from the screenshots it looks interesting though, so it’s a bit of a shame i couldn’t experience it

nightchild 2026-04-21 17:03

thank you all for testing the game, I try to be always there and join the rounds (I actually enjoy the snappy panic movement :) ). I agree, bots would have been nice, but I barely got it done in-time. And yes, balance and the net code is not 100% there (probably just 10% there), but it was quite hard to test it alone. ``` Here is the balance table: {.m_Damage=100,.m_DamageDecayByDistance=100,.m_TicksTillFire=0, .m_TicksCoolDown=5}, //knife {.m_Damage=15, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=5}, //pistol {.m_Damage=10, .m_DamageDecayByDistance=1, .m_TicksTillFire=4, .m_TicksCoolDown=1}, //uzi {.m_Damage=20, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=2}, //mg {.m_Damage=100,.m_DamageDecayByDistance=20, .m_TicksTillFire=10, .m_TicksCoolDown=10}, //shotgun {.m_Damage=100,.m_DamageDecayByDistance=5, .m_TicksTillFire=20, .m_TicksCoolDown=20}, //laser ``` I feel like there might be a bug with the distance decay.

olegator0270 2026-04-21 18:24

Cool graphics

blues 2026-04-23 19:10

not sure the controls were working properly, it was stuttering a lot and not sure i was able to turn. but impressed you managed to make a multiplayer game for the jam!

attentionadmin 2026-05-01 10:23

It's too bad there's no webgl build