Crawler Of Doom by nightchild 2026-04-21T17:03:25Z
thank you all for testing the game, I try to be always there and join the rounds (I actually enjoy the snappy panic movement :) ). I agree, bots would have been nice, but I barely got it done in-time. And yes, balance and the net code is not 100% there (probably just 10% there), but it was quite hard to test it alone. ``` Here is the balance table: {.m_Damage=100,.m_DamageDecayByDistance=100,.m_TicksTillFire=0, .m_TicksCoolDown=5}, //knife {.m_Damage=15, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=5}, //pistol {.m_Damage=10, .m_DamageDecayByDistance=1, .m_TicksTillFire=4, .m_TicksCoolDown=1}, //uzi {.m_Damage=20, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=2}, //mg {.m_Damage=100,.m_DamageDecayByDistance=20, .m_TicksTillFire=10, .m_TicksCoolDown=10}, //shotgun {.m_Damage=100,.m_DamageDecayByDistance=5, .m_TicksTillFire=20, .m_TicksCoolDown=20}, //laser ``` I feel like there might be a bug with the distance decay.