FoonLudum Dare ExplorerUsers → nightchild

nightchild

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202659SignalCrawler Of Doomjam2.502.202.301.831.951.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by nightchild

LD59 — Signal

Crawler Of Doom by nightchild 2026-04-21T17:03:25Z

thank you all for testing the game, I try to be always there and join the rounds (I actually enjoy the snappy panic movement :) ). I agree, bots would have been nice, but I barely got it done in-time. And yes, balance and the net code is not 100% there (probably just 10% there), but it was quite hard to test it alone. ``` Here is the balance table: {.m_Damage=100,.m_DamageDecayByDistance=100,.m_TicksTillFire=0, .m_TicksCoolDown=5}, //knife {.m_Damage=15, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=5}, //pistol {.m_Damage=10, .m_DamageDecayByDistance=1, .m_TicksTillFire=4, .m_TicksCoolDown=1}, //uzi {.m_Damage=20, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=2}, //mg {.m_Damage=100,.m_DamageDecayByDistance=20, .m_TicksTillFire=10, .m_TicksCoolDown=10}, //shotgun {.m_Damage=100,.m_DamageDecayByDistance=5, .m_TicksTillFire=20, .m_TicksCoolDown=20}, //laser ``` I feel like there might be a bug with the distance decay.