FoonLudum Dare ExplorerUsers → Cardboard Box

Cardboard Box

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥LiNX Elektrikajam424.194.003.323.874.414.453.594.33
202558Collector👥Goblins n' Ghosts (MAKAIMORA)jam584.094.003.223.004.344.313.134.32
202557Depths👥Spider Cave Offensivejam904.064.123.804.074.304.023.423.90
202148Deeper and deeperMiner Vitalyajam3523.863.813.424.284.263.553.003.47
202046Keep it aliveJonny's Bizarre Adventure Part 7: Running *out* of Vietnamjam3.804.703.113.904.844.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Cardboard Box

LD48 — Deeper and deeper

DRIFTDOWN by NoahRo 2021-04-30T12:50:35Z

That music is BOP. Simplistic concept with just enough things to make a good experience. Love it!

Miner Vitalya by Cardboard Box 2021-05-03T07:13:14Z

As many people pointed out the flaws with control scheme, unfortunately, I cannot change it for fairness sake until the voting period is over. Luckily, if things go well on my side, I'm planning a **deluxe edition** with some stuff I hadn't been able to do within the 3 days of the jam - with a few extra areas, some powerups and _a revamp of the control scheme_

Miner Vitalya by Cardboard Box 2021-05-03T08:46:45Z

@willoxs same key for jumping and drilling doesn't really work: you'd have to release the jumping key to perform the drilling move, which would make it harder to use precisely at a specific altitude - and I did try this. The current button layout is the default PICO-8 one, which is what's also used in many emulators _and_ modern platforming games that don't use the mouse, as it approximates a NES gamepad, albeit with d-pad and buttons swapped to use the arrow keys as a d-pad surrogate. For a vast majority of platformer players, _this_ is the preferred layout in place of WASD+space

Dirt to Gold by TheFrostedAngel 2021-04-28T15:57:27Z

Can't access the game, put it on mediafire or something

You Better save the Internet! by tucan 2021-04-30T12:54:58Z

Frankly? Not a fan of the sluggish movement speed and mashing attack. But the music is a bop.

LD51 — Every 10 seconds

Sally's Scribbles by Enjl 2022-10-06T13:17:34Z

Top 100 material right here

LD57 — Depths

Goodzilla [Sega Master System] by Samuli 2025-04-10T11:10:14Z

Love the visuals and authentic SMS chiptune!

Spider Cave Offensive by Cardboard Box 2025-04-08T22:03:27Z

Bro tip: You actually can hold to move! It triggers after a short while, like when you're entering text. It's an internal feature of PICO-8

Also, wow spoilers 💀

Keep Hopping by Halogen 2025-04-10T14:19:49Z

Couldn't find a reason to press any button other than 7. Maybe put a collectible at the end of each platform?

A robot with funny physics goes down for a diamond by ToKto 2025-04-10T19:50:19Z

So, a reverse getting over it? I love it

LD58 — Collector

Goblins n' Ghosts (MAKAIMORA) by Cardboard Box 2025-10-09T11:28:35Z

> Any plans of expanding it further down the line?

Somewhat unlikely but definitely possible in the future. As a straight-to-Newgrounds title perhaps? I'm already working on following up [our previous](https://ldjam.com/events/ludum-dare/57/spider-cave-offensive) [two entries](https://ldjam.com/events/ludum-dare/48/miner-vitalya) as a [fantasy console sandbox game](https://cardboardbox.tech/stargazer/) so look forward to that first!

LD59 — Signal

MOTHER by Parxer 2026-04-25T10:29:00Z

Love the visual style! Took me a while to figure out what I'm doing, could use some more in-game directions for the gameplay, though. I'll definitely come back to this later.

Maybe a post-jam edition with more pointers?

Signal Overload by ursagames 2026-04-25T14:23:18Z

Simple but effective. Could do with some audio and VFX

Foto by MrTurtle 2026-04-25T11:07:17Z

This is absolutely MY kind of crunchy-smooth visuals! Good job! [photo.png](///raw/416/21/z/72ac1.png)

LiNX Elektrika by Cardboard Box 2026-04-21T17:22:42Z

@verttixpertti sorry you feel that way! We've made sure the enemies and objective work completely differently, but I guess you can't make a maze chase game and not have it be associated with Pacman. Just for reference, may I ask how far did you make it in the game?

LiNX Elektrika by Cardboard Box 2026-04-22T14:14:12Z

@tetracold I'm preparing a post-jam version with some tweaks for Newgrounds, including restricting some enemy spawns to post-loop only. (achievements and a leaderboard, too!)

For now, I have a few hints:

- Snake enemies dislike doing U-turns and are generally stuck to their moving direction. If they go right, you go left. They also never target you specifically, just a square somewhere near you, so they can even miss you point blank. - You can bait the spike enemies into attacking and missing you. - Level 3 features a lot of snake enemies. The left-right rule I mentined before works wonders here, simlply check where they are going and go the other way. - On level 4 you're going to encounter a pair of enemies that like to box you in. In general, you can visually split the level into 3 parts (left wing, center, right wing) and don't be in the part as they are.

LiNX Elektrika by Cardboard Box 2026-05-02T21:54:44Z

@tetracold you know what they say, rate 5!

LiNX Elektrika by Cardboard Box 2026-05-08T05:32:50Z

@drainkid it's an honor! Thank you!

Signal of the Dead by exofrenon 2026-04-25T13:28:46Z

It's a game alright

Holy Light by Tvorojok 2026-04-23T20:12:56Z

Daaaarn those visuals

Gas & Fly by Gurtek 2026-04-25T13:33:11Z

Bro tip:

If you want proper LDJam integration, you can hack a fullscreen button into the whatever HTML template your engine is generating. Here's a relevant gist: https://gist.github.com/ludo6577/53691fd3e71204f2ff36

Signal Spark by Tsaot 2026-04-25T10:29:32Z

Itch project gone!

Signal Spark by Tsaot 2026-04-25T10:33:51Z

Felt confusing at first, but there's definitely a game here.

Pro tip: try not to upload debug builds, all the debugging things consume performance too