Feed The Pillar by SaxOps1 2020-04-21T04:02:57Z
Seems difficult at first but once you figure it out you can survive indefinitely. Very interesting concept.
Foon → Ludum Dare Explorer → Users → Wet_Band-Aid
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Mothership | jam | 873 | 3.63 | 3.41 | 3.43 | 3.59 | 3.57 | 2.97 | 3.32 | 3.50 |
Seems difficult at first but once you figure it out you can survive indefinitely. Very interesting concept.
Thoroughly enjoyed it. Gets very intense the further you get into it.
Cool concept. Took a minute to understand though
Very fun and tactical. I love the how the player is encourage to be aggressive in order to heal.
It's ok. Takes a minute or two to understand what to do. And the default resolution is very difficult to see and it takes a while to figure out how to change it.
Wow. This little concept is amazing. I really hope this gets made into a full game. I want to see all the different mechanics blend together in large puzzles.
HIGHLY entertaining and humorous. I couldn't find any real problems.
Fantastic! I'm gonna be playing this game for a while. Very strategic and loads of fun!
Very slippery controls. Good experience overall.
Absolutely amazing. Feels very speedrun-able with the precise controls. I will be playing it again!
Simple and fun. The animations were cute and funny
Very atmospheric. Good work on the lighting. It was just dark enough
Very fun! A bit easy but enjoyed it anyway.
Liked it overall but the tank controls were something I din't like. Especially since you couldn't move the camera.
@kromeboy makes sense. Was enjoyable other than that
Very cute
VERY nice puzzle game. The last level of the second build had me stumped for a good 10 minutes. Hope to see more!
Loved it! I might end up playing again to see if there are any secrets. Honestly my favorite game of what I've played for LD46 so far!
@lamasaurus Very much so!
Simple and very enjoyable. The intro made me care about the objective
I have only good things to say. Chaincards is extremely fun. I just played the game for 2 hours non-stop. The artwork, slow animation, and creepy music set up an amazing atmosphere. The card system gets really interesting once the player has more cards and kept me entertained. The only negative I have is I wish there was more of this game. I hope this gets more added later on!
Very nice art and sound. The ship was a little hard to control but not too difficult to get used to. The difficulty curve is pretty crazy but that's fine.
Simple fun. Took a second to figure out what I had to eat though.
It's ok. It doesn't feel like the player's attacks hit very well.
Very well done. This game can be very strategic if played right. The music though is annoying and enemies often spawn inside the player but for the most part this was a perfect experience.
Fun. Keeps the player moving.
Very nice atmosphere
Enjoyed it. Easy to pick up and play.
Enjoyed it a lot. Not sure if you care or not but the physics are super easy to exploit so the first and third levels I was able to beat in under 6 seconds each once I new the level.
Very atmospheric. Loved it.
Not bad. Was enjoyable for a bit but can get boring after a while.
Enjoyed it overall. Loved the freaky enemy design
Very dark and sets a calm atmosphere. I really enjoy exploring it.
Very interesting concept. It kinda felt like there was only one solution but I'm sure with more mechanics and levels the solutions could be more creative. Overall I really like this idea.
Fun game. It never forces the player to move up or down to avoid obstacles though which would add a bit of extra depth. Enjoyed it a lot.
Very well done. Loved the way the trees were drawn.
@meemog Thank you! I spent a lot of time on the opening so I'm glad it got appreciated!
@thearchitect I actually realized that loophole while making it but I felt like it was a strategy that players could use if they so choose. Plus if the player gets to super high difficulty areas without beating the game or dying then it would no longer be a good idea since you'd need all the health you can get. If I work on the game again before the time is up I might add some sort of penalty for getting hit multiple times in a row or getting hit while the shield is down.
@thx4nothing Thanks for the feedback! Glad you enjoyed it!
@fudgemcgroobs I’m so glad you enjoyed it! The green bar was just to heal one health so if you had full health you couldn’t buy it.
@oscartaylor So glad you enjoyed it that much! I was really hoping people would play long enough to feel the sense of growth in their skill at the game. I was thinking about showing the end goal somehow in-game but by the time I wanted to I was basically done so I left it as more of a surprise.
@lintfordpickle Thanks so much! It makes me happy that people can easily improve at the game and enjoy it!
@goblinkingmatt Thank you! I spent a lot of time on the art and cutscene so I’m glad it’s appreciated.
@joemid @konrad Thanks to both of you for the feedback!
@lamasaurus Thanks for the kind words!
I like it but sometimes it feels like jumps should go further than they normally do.
Overall enjoyed it. Although the audio only played in one ear and I could not get it to play in both. Once I understood what I had to do it was an enjoyable challenge.