wet-band-aid 2020-04-21 03:19
Very interesting concept. It kinda felt like there was only one solution but I'm sure with more mechanics and levels the solutions could be more creative. Overall I really like this idea.
Foon → Ludum Dare Explorer → LD46 → Inverted Dungeon Crawler
By poeticmonkey and DauntlessStudio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2517 | 2.41 | 33 | |
| Fun | 2532 | 1.91 | 33 | |
| Innovation | 1861 | 2.95 | 33 | |
| Theme | 2544 | 1.67 | 31 | |
| Graphics | 2162 | 2.66 | 33 | |
| Audio | 1476 | 2.60 | 32 | |
| Humor | 2015 | 1.62 | 26 | |
| Mood | 2329 | 2.32 | 28 |
Very interesting concept. It kinda felt like there was only one solution but I'm sure with more mechanics and levels the solutions could be more creative. Overall I really like this idea.
@wet-band-aid Thank you, very much for your feedback.
Interesting concept, but the game itself was a bit lacking. The strange perspective definitely made it difficult to figure out what was going on, and though it looked like you had more things planned (Resource Points, Tower _01_) there wasn't much to it. With some more effort this could be good, though.
Neat idea, but very very basic. Would be interested to see if this idea can be morphed into a full-scale game.
I like the concept! I think you can expand on this game idea
Looks cool, but I couldn't seem to survive the first round.
The dungeon and the lighting looked beautiful! This game looks like it would be a lot of fun with time to incorporate more levels and traps
I like the idea here, but I couldn't get past the first wave. And it would benefit a lot from some UI and camera movement. Hope you expand on this one!
Looks good, and interesting concept. I couldn't figure out how to stop the hero though.
It would be nice if there were more indication of things like the "hero's" health. I'm sure this could be a fun game with a bit more polish and features.
The idea was cool, but like others mentioned, I couldn't get past the first round. It seems like the best option for the turret was in the center of the map but even that wasn't enough to stop him. Would be interested in seeing where you take this idea though, good luck!
Perspective made the game difficult to see. A moveable camera or a simpler top-down approach would greatly enhance the feel.
its a cool concept. the mood in the environment feels nice. It happened a couple of times where the player would get stuck on the door but with a bit of polish, the game will play great
Good choice of materials and light conditions. A better angle of camera would have improved the overall experience. Here you get my vote :)
Definitely a solid concept entry, can be pretty good if it's expanded. Though I basically ended up going through all the possible tower position combinations to find the winning one. Feels like a tower range indicator and/or a remaining hero hp indicator would help a lot.
Good idea, there's probably a lot that can be done if you continue working on it.
Currently it's very simple since there's only one tower and a few positions allowed.
I do not mean to sound unoriginal but I agree with all the above comments: solid concept, difficult first level, very strong foundation for something greater.
I'd really like to see this game becoming a full fleshed out game. Some suggestions : - A life bar for the hero - A clear way of seeing what the hero objective is - A way to switch between camera view - Different hero types / behaviours
Really interesting concept and take on the theme, as you must keep the dungeon alive. Good job !
Love the idea of an inverted dungeon crawler! The dungeon graphics were impressive and I really liked the music, too. The biggest new feature I wanted was a way to move things after I'd placed them, and I agree with what others have said about how fleshing out the UI would help show how the hero was doing against the dungeon. I hope you keep working on it!
Interesting gameplay. I don't know where it could fit with the theme, but why not :) I noticed some illogical features like fire through walls and other colliders. I would like to see the villain hero doing something, but he walks stupidly in rooms. However for a game which has been created in less than 3 days, it is good enought. You have to work on it so as to do something relevant. Thank you for your feedback ++