Foon → Ludum Dare Explorer → Users → Lesslwo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Dozy Dungeon | jam | 1531 | 3.36 | 3.04 | 3.17 | 3.35 | 3.74 | 3.16 | 3.65 |
Very solid, chill game you have here. The presentation was good enough that I didn't really need to read the instructions, and it was fun to experiment with what all the things do. Overall, I enjoyed playing it :slight_smile:
Definitely a cool take on the theme. Good job
Very cool concept, definitely would play more of this, with harder puzzles and more mechanics (moving grey/yellow spaces?). The way you just kinda get stuck jittering in place when your crosshair touches anything yellow also didn't feel great, maybe allow it to slide around? Those are just ideas for improvement, though, with time constraints in mind this is great.
Cool stuff. Some visuals for the fire would be nice :slight_smile:
Nice game. Bonus points for rocking your own engine
A lot of work went into this and it shows, good job! I do confess to using a couple of hints, though..
This game makes me question my plans to adopt a dinosaur.
Maybe the meaning of black and yellow bars can be explained more. Also I have a feeling that food becomes questionable sooner then expected, but maybe it's just me. Otherwise - nice game!
Always up for some space whales! Controls were a bit finicky, especially picking up stuff, but shooting was good, and I'll take that as a priority. Overall very solid game :slight_smile:
Very nice entry, good job. Voice acting was not the strongest in places, but everything else is solid and played nicely. Can be an interesting game if expanded.
Solid game, replayed id a bunch, good job!
Solid game with cute art style. Nice enemy variety, but maybe a little pew-pew variety to accompany it would be even better. But oh well, time constraints, yadda-yadda. Good job!
Very interesting concept, though maybe controls and/or difficulty curve can be streamlined a bit. Still, very nice entry, had fun dying :smile:
Really solid entry, aside from minor things, like getting stuck in the doorways a lot, I enjoyed playing it. Having a random dungeon to explore, but also needing to defend some things in it can be an interesting genre mix for a more fleshed out game...
Getting the fire across a big gap was a bit tedious, but very satisfying.
Interesting take on the genre, and executed quite well. Good job!
5/5 will save the humanity with tactical nuclear arms again :smile: Yeah, I get that thats probably not the mood you intended for the game to have, but still, nice job.
I really enjoyed the art style and core mechanics. Thought it was pretty hard to keep the rythm going when switching between instruments, especially when the old one continues going for a bit after. Though maybe I didn't get how to do it correctly. Still to me it feels like it would be much better if the first beat of the new instrument would be the first time you click on it to switch to it, if that makes any sense (maybe make it so you have to switch on beat too?). Still though, very nice game and idea.
Very nice compo entry, looks good, plays good. Looting chests seemed to be taking a bit too long, but it also played well into the survival aspect, so I'm not sure
Cute art style and nice minigames, I enjoy
I got pranked, I want my money back!
Jokes aside, pretty nice game, there were a couple times (i think) i died to a bug, but overall I enjoyed my time with it.
Really solid entry, good job! Cute artstyle and interesting character design
Very solid game, good job!
Solid entry and very nice art.
Nice game, well done. Rams AI had let me down a couple of times I feel, but otherwise good.
Cool art direction. A way to rotate the camera, at least to some other static angles might be nice (did I miss it somehow?)
Scrolling is a bit awkward and kings movement speed (with 6 people, at least) can maybe be a bit faster, but otherwise a really nice entry!
Very nice game, comfy indeed, cool artstyle and design. Replayed it a couple of times just to take a closer look at everything. The tutorial presentation can be made a little cleaner, I feel, but once in game it all starts to make sense. I enjoyed very much overall.
Very solid and good looking puzzle game overall, but yeah, it can REALLY use some checkpoints (and maybe a couple of adjustments to player movement for better platforming) (though maybe I'm just bad).
Nice game, platforming was not easy, but controls were tight enough for it to feel good, which is not an easy thing to get right. Looks nice too :slight_smile:
Solid entry. Looks nice, plays nice. Some better cues for when all the crystals are mined would help, since the way their models change is not really consistent and therefore a bit confusing.
Reminds me of the one dwarf game for some reason lmao
As someone who's bad at colors - color matching wasn't my favourite part, especially at times when both colors looked identical to me, but not to the game. Maybe the margin of error can be increased a bit. Otherwise a pretty well done game!
Looks nice. Although the smaller text ends up a bit too blurry to read for me
Nice game with a cool graphics style. Kept getting stuck on small things and one time got blocked by monsters and killed fast, so that wasn't very fun. But when that didn't happen - it was fun, so good job!
Simple but well done game. I wish that spears didn't kill with their blunt ends, though.
@nutriz Huh, strange, it worked for me. I'll try to figure it out later, for now you can try grabbing the one in the windows build, and if that doesn't work too (please let me know), getting the non-"one file" version from itch.io. I'm still very inexperienced with packaging and distributing python stuff, so that happens, I guess.
Interesting movement scheme, feeks like it could use a bit more work to be more predictable/fluid, but I like it. The art is also nice.
Definitely a solid concept entry, can be pretty good if it's expanded. Though I basically ended up going through all the possible tower position combinations to find the winning one. Feels like a tower range indicator and/or a remaining hero hp indicator would help a lot.
Cute game, well done!
I enjoyed the game. I managed to get stuck bouncing between the saws a couple of times, and the furnace refused to accept my coal a couple others, but also the level changing behind the player was pretty cool, and the visuals were nice.
My right ear really enjoyed the game over screen. :smile: A little buggy in places, pretty sure all of them were pointed out by previous commenters already. But still, a charming game, nice job overall
Yeah, going to look for *it* in everything I read from now on for a b*it*. Cool concept, nice spin on the theme.
Certainly a cute game, though sometimes the gaps between the enemies are a bit unfair