Phone Inventor by Xlip 2016-08-30T20:38:00
Original and interesting concept... I also liked the graphics and animation. It worth to make a post-compo version.
Foon → Ludum Dare Explorer → Users → ObscenelyTrue
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Zilogever | compo | 312 | 3.65 | 3.33 | 4.12 | 4.08 | 4.10 | 3.47 | 3.78 | ||||
| 2019 | 44 | Your life is currency | Shoot or Run | compo | 4.00 | 2.50 | 3.00 | 3.50 | 3.00 | 3.50 | ||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Battle Royal in Sulina | compo | ||||||||||||
| 2016 | 36 | Ancient Technology | Conveyor belts | compo | ||||||||||||
| 2015 | 32 | An Unconventional Weapon | Their Own Worst Enemies | compo | 434 | 3.30 | 3.11 | 3.30 | 3.00 | 3.47 | 2.85 | 60 | ||||
| 2013 | 27 | 10 Seconds | Life Flash Before Your Eyes | compo | 700 | 2.93 | 2.50 | 3.36 | 2.92 | 2.78 | 3.04 | 2.00 | 3.32 | 58 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 52 | Retro-Challenge | Astroid |
ObscenelyTrue leaves an average of 14.0 feedback comments each event.
Original and interesting concept... I also liked the graphics and animation. It worth to make a post-compo version.
Very polished game... It's impressive how this game is addictive thanks to the balanced upgrade system. Thank you for giving me this fun experience.
This puzzle game is incredible... a little hard (and I have just finished the first 8 levels for now) despite all educational efforts because of the stack that requires good anticipation. Besides the realization is very good. The graphics start by putting the player into the atmosphere with a great prologue. Then the music is perfect to focus on game mechanics. Perfectly in the theme and completely original. I took a lot of pleasure. Thank you.
It's really fun because there are similar aspects with my own entry: multiple cameras, dark place, fine grain film effect... here, we have the pleasure of discovering a place. This is a great achievement especially for a first attempt using Unity.
The graphics are very inspired...
Sorry. I don't arrive to interact with objects...left button or right button?
Sure the graphics are not amazing but it's great to be able to develop a story with multiple directions and multiple endings (for me, the unfortunate Ending 1 and the alive Endings 6 & 7) despite the time constraint. Thank you for this well done journey.
I died on the roof (with a negative life;). It would have been nice not to restart from the beginning after a death... Anyway, I am always impressed by the creation of such games in limited time because it is complicated to design a coherent world with a story, characters and this with several phases (exploration and fighting). Bravo!
I had not read the explanation before I started to play. So I did not understand immediately teleports but it's a good idea to change the short loop die&retry games... the character physic is really not simple to grasp and levels are ruthless. The graphics of the level with outdoor trees is particularly successful.
At first I thought it was necessary to build stairs to exit through the ceiling... crushed. After several attempts, I moved the blocks and the walls have been braced but from the 3rd or 4th level I no longer able to take objects (I did something wrong?). Luckily, without moving anything, the walls were stopped... but the miracle didn't arrive twice. I enjoyed this original gameplay experience as much as the atmosphere (graphics and music) is excellent.
A little too hard for me because the enemies attack too quickly. Good work...
The movement of the character is a bit slow and it's frustrating to see a stone that disappear under his foot. I expected that the Egyptian is shown in profile :) Anyway, the low poly art is nice...
It reminds me the sandbox of World of Goo where the goal is to build the highest possible tower. Of course, here, in 3d, controls are less intuitive...
Please keep working on your game! I really want to play a post-compo version.
There is an error:
There should be 'MirrorKnight_Data'
folder next to the executable
Mechanics and art are excellent. I want more levels!
Excellent concept! A lot of fun...
Maybe I did not wait long enough ... but I don't see the link with the theme.
Light as a weapon is a good idea in a world fulfilled with darkness. I took pleasure in discovering the place even if I was a little lost sometimes.
It is complicated to learn the chain of colors but the concept is interesting. Graphics are well done.
I always found very scary the magical music of ice cream trucks... this game reinforces my feeling! Very impressive entry.
Original blend of two classic games.
I like the idea of octopus and its ink. Nice music. Good job.
Your fighting rythm game is nicely done.
Fun and the stat generator is interesting.
Simple mechanics but the atmosphere is so charming...
I have this error:
>java -jar Out_Shooting_Boxes.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: main/Core : U
nsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
I did something wrong ?
Simple and fun game!
Just impressive!
Great game with clever mechanics!
Good concept.
The game is difficult due to bad control... but the graphics are really impressive!
Honestly, too hard for me... but, cool game with a cool music!
Very challenging for me... nice work!
What kind of small beasts are so greedy :)
A game with a bit of lottery and very addictive for me. I like the presentation. Cool game.
Definitively innovative style!
Not enough minigames, but well done!
Some funny stereotypes for a nice game.
I'm not sure to understand the rules...
LD46 — Keep it alive (10)
The Most Simple Farm by RIBOUT Horace 2020-04-22T19:48:39Z ♥ 1
I really like the art of the game, the use of blur highlights the important elements for the gameplay. The game would have deserved a little more polish but we know all the constraints of the compos...
Work from home - rat battle! by knason 2020-04-21T20:38:28Z ♥ 1
Nice arcade game with this good retro feeling.
Burndown by Symnel 2020-04-21T20:28:22Z ♥ 2
The atmosphere is just very immersive thanks to your nice gaphics. Thank you for the compass which is really useful.
Super Survival Ball by Quinn_Patrick 2020-04-21T16:29:53Z ♥ 1
I've really enjoyed playing this game. Maybe it would be good to add one or two visual hints when a new ball will arrive or when the paddle will shrink.
Rebutia by 43sam 2020-04-21T16:15:23Z ♥ 1
I really appreciate this work... the music is amazing.
Rescue turtles by A-312 2020-04-21T15:45:15Z ♥ 1
The core gameplay is original. Nice work.
Protector by khopa 2020-04-20T20:23:41Z ♥ 1
Very nice entry! It is nice to see such a complete game on NES. There is even a story... wow! Of course, this console is not the best 8-bit machine (the Amstrad CPC is far ahead and I don't say that because I developed a compo game for CPC:)
Tetris Life by jpv 2020-04-20T16:44:14Z ♥ 1
I didn't know the falling sand game. Its concept is very interesting and perfectly suited to the theme... With the addition of tetris, I find the interaction between the physical and biological engines very funny.
Beware the Dark by Lone_Wolf 2020-04-20T16:22:25Z ♥ 2
A bit short, but the atmosphere is really nice.
ALIEN RESCUE by Imphenzia 2020-04-20T16:08:35Z ♥ 1
This is a nice game. Not so easy: 185 m for me... but, where is this alien going without his saucer?