Foon → Ludum Dare Explorer → Users → ObscenelyTrue
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Zilogever | compo | 312 | 3.65 | 3.32 | 4.11 | 4.07 | 4.09 | 3.47 | 3.78 | |||
| 2019 | 44 | Your life is currency | Shoot or Run | compo | 4.00 | 2.50 | 3.00 | 3.50 | 3.00 | 3.50 | |||||
| 2018 | 41 | Combine 2 Incompatible Genres | Battle Royal in Sulina | compo | |||||||||||
| 2016 | 36 | Ancient Technology | Conveyor belts | compo | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Their Own Worst Enemies | compo | 434 | 3.30 | 3.11 | 3.30 | 3.00 | 3.47 | 2.85 | 60 | |||
| 2013 | 27 | 10 Seconds | Life Flash Before Your Eyes | compo | 700 | 2.93 | 2.50 | 3.36 | 2.92 | 2.78 | 3.04 | 2.00 | 3.32 | 58 |
In fact, clicking on a tag activates a memory in connection with the place. Each new memory brings new tags that will enable the player to unlock new memories.
There are several ways to reach the end of the game. The game is not linear at all because the same tag can be obtained with different memories.
Yes cgmusic is a great tool... and I'm sorry to have developed a game exclusively for mobile. But I really like this type of interface...
I try to make a gameplay video.
The game works on any Android device since the OS version 2.2...
@rejome
Indeed, there may be conflicts between two tags.
Yes there is a kind of end...
@Brejlounek
Sorry... my code is not sufficiently optimized.
Great game with clever mechanics!
Honestly, too hard for me... but, cool game with a cool music!
Some funny stereotypes for a nice game.
Good concept.
I'm not sure to understand the rules...
Just impressive!
Very challenging for me... nice work!
The game is difficult due to bad control... but the graphics are really impressive!
Definitively innovative style!
A game with a bit of lottery and very addictive for me. I like the presentation. Cool game.
What kind of small beasts are so greedy :)
Not enough minigames, but well done!
Your fighting rythm game is nicely done.
@Tasteslikefuture I am not sure... and emulation is so simple.
@koredozo In that case, you don't win... the level restarts.
@thenoviceengineer The NES console is a nice hardware. Try it!
Thank you for all your comments!
@Phil Strahl Fast move of characters is normal but not the flickering... I only develop on fceux emulator and I know that there may be discrepancies with real nes. Sorry.
It is complicated to learn the chain of colors but the concept is interesting. Graphics are well done.
I always found very scary the magical music of ice cream trucks... this game reinforces my feeling! Very impressive entry.
Excellent concept! A lot of fun...
Maybe I did not wait long enough ... but I don't see the link with the theme.
Mechanics and art are excellent. I want more levels!
I like the idea of octopus and its ink. Nice music. Good job.
I have this error:
>java -jar Out_Shooting_Boxes.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: main/Core : U
nsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
I did something wrong ?
Light as a weapon is a good idea in a world fulfilled with darkness. I took pleasure in discovering the place even if I was a little lost sometimes.
Original blend of two classic games.
Fun and the stat generator is interesting.
Simple mechanics but the atmosphere is so charming...
Simple and fun game!
There is an error:
There should be 'MirrorKnight_Data'
folder next to the executable
I had not read the explanation before I started to play. So I did not understand immediately teleports but it's a good idea to change the short loop die&retry games... the character physic is really not simple to grasp and levels are ruthless. The graphics of the level with outdoor trees is particularly successful.
The movement of the character is a bit slow and it's frustrating to see a stone that disappear under his foot. I expected that the Egyptian is shown in profile :) Anyway, the low poly art is nice...
Original and interesting concept... I also liked the graphics and animation. It worth to make a post-compo version.
Very polished game... It's impressive how this game is addictive thanks to the balanced upgrade system. Thank you for giving me this fun experience.
Thank you very much for all your comments! It's always a joy to read the words like "fun", "good time", "addictive", "Fantastic concept", "great"...
@DiegoCTorguet @Hackingroelz For me, this machine is really an ancient technology... but I understand your point.
@PetterBergmar @Jadernak @vitineth @pogo575 The game is clearly too hard... I have to change the level design for beginning the game with only one camera/conveyor.
@JeanValjean You're right the keys are uncomfortable... I have to change that too.
@tintreas Sorry... I can't test the game on OSX, but i edit my entry for adding a warning. Thanks.
@WERT Studio @Steven Miller which platform please?
This puzzle game is incredible... a little hard (and I have just finished the first 8 levels for now) despite all educational efforts because of the stack that requires good anticipation. Besides the realization is very good. The graphics start by putting the player into the atmosphere with a great prologue. Then the music is perfect to focus on game mechanics. Perfectly in the theme and completely original. I took a lot of pleasure. Thank you.
A little too hard for me because the enemies attack too quickly. Good work...
It's really fun because there are similar aspects with my own entry: multiple cameras, dark place, fine grain film effect... here, we have the pleasure of discovering a place. This is a great achievement especially for a first attempt using Unity.
Sure the graphics are not amazing but it's great to be able to develop a story with multiple directions and multiple endings (for me, the unfortunate Ending 1 and the alive Endings 6 & 7) despite the time constraint. Thank you for this well done journey.
I died on the roof (with a negative life;). It would have been nice not to restart from the beginning after a death... Anyway, I am always impressed by the creation of such games in limited time because it is complicated to design a coherent world with a story, characters and this with several phases (exploration and fighting). Bravo!
It reminds me the sandbox of World of Goo where the goal is to build the highest possible tower. Of course, here, in 3d, controls are less intuitive...
Please keep working on your game! I really want to play a post-compo version.
The graphics are very inspired...
Sorry. I don't arrive to interact with objects...left button or right button?
At first I thought it was necessary to build stairs to exit through the ceiling... crushed. After several attempts, I moved the blocks and the walls have been braced but from the 3rd or 4th level I no longer able to take objects (I did something wrong?). Luckily, without moving anything, the walls were stopped... but the miracle didn't arrive twice. I enjoyed this original gameplay experience as much as the atmosphere (graphics and music) is excellent.
@thedashdude I test again and it seems to work. Could you explain me what is the problem? Did you have an error message? Otherwise, could you check that the disk contains the right file with the command 'cat'?
This is a nice game. Not so easy: 185 m for me... but, where is this alien going without his saucer?
I didn't know the falling sand game. Its concept is very interesting and perfectly suited to the theme... With the addition of tetris, I find the interaction between the physical and biological engines very funny.
I really like the art of the game, the use of blur highlights the important elements for the gameplay. The game would have deserved a little more polish but we know all the constraints of the compos...
Nice arcade game with this good retro feeling.
A bit short, but the atmosphere is really nice.
The core gameplay is original. Nice work.
I've really enjoyed playing this game. Maybe it would be good to add one or two visual hints when a new ball will arrive or when the paddle will shrink.