FoonLudum Dare ExplorerLD36 → Phone Inventor

Phone Inventor

By xlipstudip

View on Wayback Machine

CategoryRankScoreCount

Comments

kazenoz 2016-08-29 02:21

The download links aren't working.
Worked about a hour ago, but now they direct to a dead domain apparently.
Just letting you know.
(Are there no private messages on this site, btw? ._.)

xlipstudip 2016-08-29 02:28

i am trying to upload html5 version now
windows and source link must be work fine

kazenoz 2016-08-29 02:29

Yea, they're working now.

Great concept man, I really like the rope physics =)

justinooncx 2016-08-29 03:49

Interesting game with an interesting mechanic. Surprisingly difficult!

flatgub 2016-08-29 04:14

Really cool game! Loved the mechanic and thought it was hilarious how scorpions made you explode x3! A little annoying that I had to close and open the game again each time I died or broke the cable

ghostbomb 2016-08-29 04:36

interesting concept though the mechanics seemed a bit finicky. I'm not sure what to do when the cable gets stuck to a block.

jackyjjc 2016-08-29 07:47

Yay I finished the gam, it was great! It is funny how i just dropped below the ground after i finish the game :p The game has very unique and interesting puzzles. I love the graphics too. I was kind of confused why the cable keep breaking at the beginning, it took me a while to figure it out but once I figure out how to stretch the cable and how to connect things, the game started to become more interesting. I guess a bit of tutorial would help there. One complain i have is that the enemy hitboxes are too huge. I swear I didn't hit that scorpion but I just kept exploding. I think this game has great potential, it just need some polish with the controls and adding more content. Well done!! I had fun with the game.

mirrorpolygons 2016-08-29 10:41

Ha, love the string mechanic, reminds me of Unraveled. Nice and simple art with good explained game mechanics, maybe the controls should be refined a bit. Good job overall.

samuelsousa 2016-08-29 16:12

Pretty looking. I like how the space between poles feels like on its own.
Which is nice for pacing the progression.

garfeild 2016-08-29 18:03

Nice game mechanics, like how you need to move across level with some limitation due to cable. Unfortunately, controls scheme is not best.

ghen 2016-08-29 20:46

i LOVE it, very simple yet unique and fun

great take of the theme by making the telephone line, anyway our game kinda have similar theme, you made the telephone line, i made the telephone switchboard :D

anyway, the control smooth enough, the additional mechanic for roll up and roll out cable quite fun and challenging at certain time

very awesome entry for sure :D

redhotalex 2016-08-29 21:43

Innovative gameplay with great looking art work.

qkerguelen 2016-08-30 01:40

Wow, it looks like a lot of work for a jam game! Well done! It was really fun to play, the death animation is really cool haha!

teameagle 2016-08-30 14:07

Really great and unique game.

I haven't seen gameplay like this before, the physics are pretty decent aswell. Overall i really like the concept.

Awesome entry!

edve98 2016-08-30 20:12

gives me "k is undefined" error if I press E a few times :/

obscenelytrue 2016-08-30 20:38

Original and interesting concept... I also liked the graphics and animation. It worth to make a post-compo version.

xlipstudip 2016-08-30 21:25

@edve98 that comes because of brainless gwt application for html5 that libgdx converted. I fixed it. Thank you for your notice.

pyrofoux 2016-08-30 22:54

Very nice and polished game. The controls feel a bit weird tho... You may want to make them more intuitive.
The graphics are really cool and the physic just works perfectly

seleb 2016-08-31 04:24

Nice physics mechanic, though it's a bit complicated to use. It might be a bit easier if the extend/retract buttons were mapped to the mouse or at least to different area on the keyboard so you could play it with two hands instead of one.

It seems like there's no reason to wait until the player manually resets after they hit something. You can't do anything to recover, so you might as well reset automatically. This would also make it more accessible for people who glossed over the instructions and might assume the game is stuck when they die.

On that note, I really appreciated that each pole checkpointed you; it would've been an easy thing to overlook but the game would've have been intolerably frustrating without that!

3pir 2016-08-31 08:28

Kind of confused me what to do at the beginning... but it's pretty simple to understand. And I am not sure if I really finished the game because there is a gap in the last level...

Graphics were nice, but lacks audio. And it is better if you automatically reset, the physics and concept in this game is also good.

Nice job overall! The checkpoint on every pole is so needed XD or I'll be stuck forever.

wilsk 2016-08-31 11:20

A great idea, and a neat puzzle mechanic. It took me a little while to get used to it but once I got the hang of things it was really fun. Thanks.

lonelyvertex 2016-08-31 12:01

Nice idea how to make platformer game more interesting, really liked the concept. I would add arrows to control movement, so you can use one hand for movement and other for controlling the cable.

ocarson 2016-08-31 12:11

Little unsure what was happening at first, the physics are really cool, has an interesting idea in there, feel it might not be as immediately obvious as what to do as it could of been, but overall i had fun with it, the graphics are very charming.

xlipstudip 2016-08-31 13:33

@Lonely Vertex you are right i added arrow keys for control thanks for your notice ^^

mrwindy 2016-09-01 20:22

This is an interesting take for a platformer. The rope gave it a new difficult mechanic.

euske 2016-09-03 00:06

Very neat concept! But the mechanics was a bit too wonky to play it comfortably. Well done.

skosnowich 2016-09-03 08:13

Nice idea on there. I liked the graphics very much, simple but effective, though some sort of audio would've been nice.

Finished the game, were on the run to the last pole.. and then fell through the floor. :D I did try to reach it several times, analysing where exactly that hole in the floor is, but sadly didn't manage to connect the last pole to the cable. Well some people will have their peace and silence without phones. ;)

Sometimes the physics were a bit strange. Felt like you're being pulled by the cable if you stand still. And was there a meaning in curtailing the cable? I just extended it all the way and had no problems. ^^

kableado 2016-09-03 14:06

Awesome phone wire physics and nice pixel art graphics.

Some platforms feel slippery. Collision detection bugs, or expected behaviour?

tmpxyz 2016-09-05 05:54

Very interesting theme, I felt it might be more fun if changed to a 3D game.

novotmike 2016-09-13 16:01

Very nice game I must say. The cable management was pretty cool and other parts were nice too. Also I really liked the graphics.

invader 2016-09-19 20:34

cool and innovative mechanics. Cable physics is really nicely done.

Overall - fun and polished game you have here :)