RELIC by CptDustmite 2015-05-09T17:27:00
The jump key didn't seem to work sometimes on the floating rocks, but other than that an interest and good looking game with a cool concept.
Foon → Ludum Dare Explorer → Users → wilsk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Necromatcher | compo | 165 | 3.54 | 3.44 | 3.44 | 3.40 | 3.10 | 3.10 | 3.08 | |||
| 2021 | 48 | Deeper and deeper | Slimefall | jam | 1733 | 2.88 | 2.57 | 2.92 | 2.92 | 3.11 | 2.69 | 2.77 | |||
| 2020 | 47 | Stuck in a loop | The Obelisk | jam | 3.50 | 2.75 | 2.75 | 3.00 | 3.00 | 3.50 | 3.00 | ||||
| 2020 | 46 | Keep it alive | By the Sword | jam | 2430 | 2.71 | 2.65 | 2.94 | 2.42 | 2.63 | 2.65 | ||||
| 2016 | 36 | Ancient Technology | Clockwork Dragon | jam | |||||||||||
| 2016 | 35 | Shapeshift | Twirlygig | compo | 10 | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | Button Simulator 2000 | compo | 430 | 3.30 | 2.85 | 3.81 | 3.45 | 3.06 | 2.93 | 2.98 | 76 | ||
| 2015 | 33 | You are the Monster | Baby Simulator | compo | 10 | ||||||||||
| 2015 | 32 | An Unconventional Weapon | Colour Rocket | compo | 782 | 2.92 | 2.60 | 2.67 | 2.67 | 3.13 | 2.76 | 2.65 | 48 |
The jump key didn't seem to work sometimes on the floating rocks, but other than that an interest and good looking game with a cool concept.
Cool little typing game that made me realise how hard it is to type undescores quickly.
Nice! Fun to play and looks polished.
A nice slow paced puzzle game with neat graphics.
Not sure if the green skull is meant to be redirected by closed gates as it sometimes seemed to be but not other times.
Interesting idea. I really struggled to hit the target :)
Looks fantastic and very well put together. Thanks!
Nicely done retro golf game... that I completely suck at :)
Nice job. I found the controls a bit fiddly and it cut back a bit too quickly after the explosion effects but other than that an interesting idea well put together. Thanks...
I like the simple art style and it seemed like an interesting idea but drawing lines didn't really seem to work for me. Sometimes a line would be drawn but not other times and I seemed to get lines from the middle or right mouse button sometimes!?
Looks great and a nice take on the old school arcade game.
Haha, nice idea
Nice work, I enjoyed the game and it looked great.
Nice idea!
The web player seemed to crash whenever I clicked on the ground which made things a bit tricky.
I'm a sucker for Narwhals so thumbs up from me :)
If you miss a shot on the third level it automatically things you've run out of Narwhals even if you haven't!
Wow... fun but as others say quite hard!
Good fun... thought I was pretty awesome at the game until I started getting a few missiles at once :)
I'm terribly at Solar Tycooning, every business I run can only afford a bunch of solar panels and then makes virtually no money :) Great concept, will be interested to see what you make of it.
Nice job - probably the longest time I've spent playing an LD entry :) The edges of the text were cut off on my screen when it was full screen (1920x1200) but other than that a great, fun little game. Thanks!
Looks fantastic!
Like others it gave me a Papers Please vibe... a good looking if a little sinister game!
Ah the genuine dino noises... no idea how you got the microphone back in time but 100% worth it. A silly little game which I had fun playing.
A very nice looking game with a simple but entertaining mechanic. Thanks!
Great job, really loved the way the vine grew and the flickery / time lapsey images either side.
Interesting logic game, thanks.
Interesting idea, however you only used one of your allocated buttons haha. Thanks!
A lot of nice relaxing games in this LD and this is certainly one of them. I liked the background too.
A great looking game, and very well polished. Fun to play.
(I'm really curious how you made the bean stalk in Unity!)
Enjoyed the art style, and also the idea of having "clones" or whatever rather than lives.
A very nice looking game with great lighting effects. My poor baby bunnies kept getting eaten by hungry foxes which makes me a little sad. :(
Fun game if a little laggy on the web version in firefox.
A very nice looking puzzle game
Fun, challenging little game which looked very nice. Was a little small on the screen but I squinted and leant forward in my chair which helped :)
Also, I'm a sucker for a time lapse!
Neat looking and unique game. Would probably be more fun without the two button theme so you could add a few more gameplay elements! Looks very polished for only a few days work though.
My people ate each other when I tried to build more building, oh the humanity. A fun if simple little game. Thanks
Nice atmosphere, a fun and relaxing game.
It maybe could have used another game play element or two to keep it interesting. Sometimes the upgrade/harvest buttons just randomly didn't work - particularly the upgrade buttons, I sometimes had to build a house before I could click it.
Anyway, good job - thanks.
Didn't see any other players but a nice looking 2048 style game which involved me randomly mashing buttons until the numbers got larger :)
Interesting idea, although I'm not sure I understand what made a good vs bad game - luck? Nice graphics.
Wow - a pretty impressively complicated game to make in a Jam. Not sure I got all the mechanics but still, pretty impressive.
Playing it has told me that I'm not going to be a vine driver when I grow up - I spent most of my time growing downwards!
Nice looking game with peaceful music. Music was a little loud but I think that's probably because other games I've played have had quiet music so my headphones were right up. Thanks.
Kind of like a base building tower defence... interesting!
A great looking game.
I got stuck on the third day, ate the two chicken legs on the ground and then tried to interact with everything else in the level but couldn't find any more food.
Nice work! Fun to play and a good retro feel. Thanks
A good solid game, nice sound, smooth controls. Thanks
Fun game. It took me a while to work out the little red pad wasn't a pool of lava. I'm a sucker for a circular world.
Love it - having a baby daughter myself I definitely get the feels playing this and watching them grow up :)
Nice little zen-like game. Initially I tried to avoid the obstacles, then when I realised you could stick them to you... ooooo!
I did like the way the terrain formed up in front of you as you rolled downhill, although it was sometimes a bit too obvious when it seemed like the seams in the ground closed just as you rolled over them.
Thanks!
Very nice looking game... I wasn't really sure if I was at the end though until I read the comments. It feels a bit like a preview for a full game. I'm intrigued to see what you could make of it if you had more time.
Also, programmed in C and on the web? whaaaat? :)
Simple but very very frustrating game :) I'm hopeless at flappy whatever so struggled to get past the first barrier. Thanks
I had no idea what was happening half the time but I enjoyed myself :)
Neat - almost reminded me of playing the game Snow! Best part was when I rolled off the world... wheeeee!
The "impact" / crunchy snow noise seemed to play a bit randomly when I was just rolling along.
Thanks
@scars377 yeah I wanted to try it out :)
@Frenchie... just evil! :)
Thanks for the comments everybody - if you look down the bottom right of the screen there is a help button which gives you a few hints...
My fingers got sore before I got to the end... is there even an end? Other than that, I enjoyed the game, thanks!
A fun infinite runner with nice looking graphics. The volume of the "ping" sound effects was pretty loud compared to the music.
Nice rhythm game with a bit of a twist.
Hmmm... looks fun but for some reason the web player just had all the planets as black circles for me.
Well that made me giggle.
Neat little game, I do like the bendy mechanic. Maybe just needs a health bar or some indication of when I will die?
Nice job!
Nice!
A couple of times I got so far out in front that I couldn't see the track ahead of me and crashed before the "P1 point". Also after one respawn my steam engine was going round in circles as if I were holding down the turn button, but I wasn't touching the keyboard.
A fun game. Controls were fine for FF on Win10.
Looks great and a simple but fun mechanic. I can see this expanded as a kind of 2D Orcs Must Die.
I would have loved some keyboard shortcuts but I guess that would make it too easy! Some of the help text on the second page was covered by the header at my screen resolution 1900*1200
Nice background music and a fun mechanic. Thanks for the game.
An interesting intro with nice graphics style. Once again Australia survives a "movie apocalypse"!
Fun typing game. The first time I saw a boss I was like "3?? thats it? pffft" then I died because I had to type in a bunch of other numbers. Thanks.
Looks really nice and the animations are great. Shame you didn't have the time to add some game play but that's game jams isn't it!
Nice game if a little short. I saw a game with a similar idea released the other day on Steam so I think you are on to something :)
Nice job, I found it a bit difficult to keep the mouse "in bounds" but a cool idea.
Nice work... playing a game where you have to plug in a game console to play a game..."game game simulator"?
Short and sweet. Thanks
Cool - a fun jumpy game with some neat animations.
A great idea, and a neat puzzle mechanic. It took me a little while to get used to it but once I got the hang of things it was really fun. Thanks.
Nice looking game and good music. Only minor points were that It wasn't quite clear what could be shot and what couldn't (I shot the first robot about 20 times to no effect) and at times the undergrowth at the bottom of the screen looked like a lower platform, but when I tried to jump down to it I died. Once when the game lost focus when I refocused it wouldn't respond to keyboard input but clicking the mouse still made it fire.
Great job though, a really solid entry, thanks!
Nice infinite runner, looks pretty good and I didn't encounter any issues. In terms of progression, I didn't feel like upgrades were all that helpful - i.e. my "coins per second" was relatively constant - so a way to gather coins faster would have been more satisfying.
Nice job.
I shocked some mice slaves and laughed as others got rained on. Seemed interesting but not sure how I was contributing :) maybe a few more hints in the UI would have been useful.
Very detailed and nice artwork. Congrats.
Nice game, I loved the background image :) I pressed space to jump though and the screen scrolled down and then it took me a while to work out the only way to scroll back was PgUp. After that I was too scared to jump!
I literally have no idea what to write here... ha
Cool game. It turns out I'm terrible at working out what customers want!
Fun idea! Added difficulty because the window kept scrolling away from the game when I switched track types :)
Sometimes the controls were a little twitchy, for instance shift+left arrow would be one side of an object and shift+right arrow would be on the other side. Possibly mouse aim could be a bit more fluid?
Other than that I really enjoyed the game, looked great, nice music and sound effects and well polished. Cheers.
Well polished and a nice mood. Thanks.
Fun, thanks - well polished and good sound and look and feel.
Nice job, fun to play although I suck at using the arrow keys to shoot :)
lol. Nice idea and well together. Fun.
Interesting idea for a control scheme, definitely not the type of game something I'm good at! Thanks for the fun times.
Hmmm... looked interesting but I couldn't really understand the controls. There didn't seem to be any relationship between what I was pressing and what happened on the screen!?
Cool idea but not sure how to ram - our ships literally merged and there was no kaboom :)
Interesting take on an infinite runner. My best scores were where I didn't do anything, just ran in a straight line :)
Interesting idea!
I like the idea and the controls but I found it a bit difficult!
@psilon well there is a bit of a story... just have to sleep a few more times.
@Ilseroth - hmm... that's a bit strange. You have to unlock the attack types in sequence, but if you have enough gold the first one shouldn't be locked.
@Tarteau thanks. There is a counter in the top right of the screen - it shows your Steam, Health, carried gold and gold in your lair.
@Tarteau oh and the lair is where you start. There is a compass needle in the top right of the screen which always points at the lair
@psilon - oh actually I just realised the very last change I made introduced a bug in the story :/ Thanks for spotting it, I'll upload a fix in a minute
@ursagames I think you and @psilon spotted the same bug with the egg unfortunately. It was fixed around about the time you commented :(
Re the HUD, I can't seem to replicate that but I'll add a note in the description.
Thanks for the comments
@psilon it's my 18 month old daughter being a dinosaur :)
@retrograze thanks for the feedback - yep would love to have done more but game jam :)
@masamunedragon haha
@justinooncx baby dragon roar melts my heart too but I'm biased :) Re camping, yes that is a bit of a hole. I'd like to have some sort of global mechanic where a village can get run down and abandoned after time if you rob too much from it, or even a bunch of knights run out from the castle to attack you if you stand still too long but... time constraints
@kunzbe thanks :)
@Ghen thanks for the hints, yes, the coin thing is a bit annoying. I didn't really spend much time on the terrain to be honest - i.e. I'm only using a terrain so I could paint trees and roads :)
@Gipzo @thomz12 @local minimum @fragileannihilator yes ideally there would be a bit more depth to the farming system that would prevent "hover farming" but this wasn't possible in the time. I'm considering a post LD version which would have a bit more guts to it.
@fragileannihilator I'm Australian, I'll let you decide if that makes me a native English speaker :) The sound is a combination of banging a glass on the table and hissing into my microphone. Then a bit of editing in Audacity. I was also worried it would be annoying so the volume is turned right down too.
Thanks for the feedback guys :)
Thanks @Avalanche Games @Satyre @Cliff Lee CL @Franklin's Ghost @Bobsleigh @Alsatian Studio @Jupiter_Hadley for the feedback. Lots of ideas that would have been great to implement time permitting :)
@Jupiter_Hadley I watched the video, thanks for your kind comments - its good to see somebody else play the game to get a feel for how they interpret it. There are some missing animations for some of the attacks which is obviously a bit confusing, but I promise when you buy new attacks they are more effective :)
Thanks @csanyk, yes I think I got my lerp values about 5% off :D
Wow, had to scroll a long way down to comment on this game :) A very addictive game, but I almost wanted a zen mode where you could just switch switches all day without worrying about losing lives! Then again, I'm a sucker for switchy games.
A short game but showed lots of potential. Reminded me of some old school dungeon games like maybe the very early Might and Magic ones or something. Thanks.
"Angry catapaults". Not bad! I would have liked some particles or physics when I hit some bricks directly rather than just blinking out.
Wasn't really sure what to do so just roamed around for a while looking at things. Oh man inverted mouse controls kill me though!
Basically what others have said - looks and sounds great but a short tutorial would have been helpful.
Fun to play, nice sound/music and effects on the ball thingies. I wasn't really sure what was meant by "get to the top" so I just rolled around bashing into / shooting other rolling things.
@bulle and @matt2728 thanks for taking the plunge, and for the feedback!
@bulle yes, I think one of the issues with the current framework I've been building is that any changes to the game state are updated immediately in the GUI, so its a bit hard to give feedback, which makes it harder to play!
@matt2728 most of the heavy lifting is done by boardgame.io, although I had developed a fair bit of "framework" around it.
@datagreed Its a bit tricky but you will need to open another browser window (incognito / in private) and play as two players. The game is "functional" but not really that interesting to play yet, but thanks for taking the time anyway! Oh yeah and AI isn't implemented /shrug
@adinimys yep, great point about feedback, its a bit of a limitation with the framework I've been using so I'm thinking if I progress further with digital of trying a different way. I definitely bit off more than I could chew with this project, at least for 72 hours :)
I'm thinking I'll have another go at this at some point, but I'll likely do a paper copy first to play test before I jump back into digital.
I've rearranged the game description so its a bit more obvious what state the game is in! Thanks everyone for the feedback and for trying the game.
Really well done... super atmospheric and a very enjoyable game loop. Flinging fireballs everywhere was pretty fun.
Great atmosphere - music and art spot on.
The only minor comment I'd have is that the story text at the bottom could have been a bit more prominent - for instance slightly larger and maybe closer to the hummingbird as I found it a bit distracting to be moving my eyes back and forth.
Nice job, interesting take on the pirate theme! I would have like a little more feedback when pirates were doing certain things, i.e. a "wind" meter or something like that. As it was, it was a little hard to work out what effect putting sailors in the different places had.
Lovely graphics and peaceful audio. It gave me a "No Heroes Here" vibe, although a bit more zen in theme.
Hmmm, seems really interesting, and a cool idea.
I had some issues which may have been me as much as the game. The first play through either I missed the "press ALT to defend" box (or it disappeared too fast when I rescued the villager), so I didn't know how to place villagers to defend.
The second play through I managed to kill the first raider, then nothing happened. In the end I had to ALT+F4. When I restarted it seemed to work.
At the end the demon seemed to die when there were no raiders nearby. It happened when I placed an inquisitor, there was about 1cm of health left and no enemies on the screen.
Nice job though!
Cool idea, was exactly like a "real" helicopter sim in that I struggled to hover in the one spot :D
Looks like a pretty mammoth job for only 72hrs. The game looks interesting, but I wasn't really sure what to do so I just had fun walking around pushing buttons. Thanks!
Well, I lived to 31 days, I guess that's an achievement? Thanks for the game :)
I'm getting too old for games that require fast clicking :D
Nice work, looks good and a simple but challenging concept.
Thanks, this game really fuels my Australian dread of long grass. I'm not sure I'll head outdoors ever again :)
Hi @oliver-richmeier and @julius-vander-arend. I can't replicate these on my own setup but there have been a few reports about this. If you do get a chance to post some crash logs from the console that would be helpful. Thanks for trying the game out :sweat_smile:
Ah actually it looks like I may have some leads for this, will try to sort out a fix
My train kept falling off the top of the loop and dropping out the bottom of the world, so I couldn't really get it to work. Looked interesting though!
Yaaaay bevy!
Nice work, I would love to know how you packed the assets into the exe, but I'l ask on discord.
@antti-niemi thanks!
@lone-wolf nice suggestion, yes I think that would be helpful given the game can be a little bit frustrating :grin: Actually I've found bevy really easy to use, there are some rough edges but it's already taking shape in a really satisfying way.
@nikl I had some troubles with builds for other platforms. Github CI builds for MacOS and Linux failed for various reasons I haven't had time to investigate (and I can't easily test those builds anyway). Local WebGL builds also failed. I keep meaning to debug those via the Bevy Discord but haven't done it yet.
@olddog hey thanks that's nice to hear :D yes, I've made some post-jam updates - the lighting system now uses a shader (runs about 30% faster on my PC) and I'm working on a HTML5/WegGL build. Next I'll work on an improved character controller, its definitely the thing I'm least happy about!
Nice, really enjoyed the "vibe". Simple but very cool and I enjoyed the technical explanation in your post too.
Nice idea and very well put together! The sounds got a bit repetitive after a while but were a cool idea, and as others have noted the hitboxes seemed a little off at times, but really well done.
Great job, a really unique idea that looked very polished and sounded good.
This game looks and sounds fantastic, and I think there is a really deep mechanic behind it, although probably too deep for me at the end of a work day :laughing:
There were some minor issues with the tutorial - on the first load nothing happened, it seemed to get stuck. I refreshed and There was a tutorial but as far as I could tell it just randomly progressed when it felt like it. I'd mash all the key and nothing would happen and then suddenly it jumped forwards 8 steps and I missed all the instructions.
Nice work!! :clap:
Fantastic game. I'd love a "zen" mode without the monsters, they kept getting in the way of my mining time :grin:
I think I had fun but I'm not sure I understood what I was doing. Looks like it has a lot of potential, nice work!
Nice work, really polished and an very interesting combat mechanic with varied enemies. Maybe its just me but HTML5 audio is always so loud I have to take my headphones off.
Nice, was very satisfying to swing around the place.
Nice work, really simple concept but very well done.
It looks really polished and sounds good. Overall a great job for a game jam game!
Maybe I missed some key instructions, but I didn't feel like I had much to do other than wait for X number of resources and shift+click a button and hope for good RNG? Maybe it could do with a bit more UI feedback about what the icons mean and when they are disabled / enabled as that wasn't really clear so at times I found myself just spamming shift+click in the hope that something would happen.
Looked super nice and was fun to play, especially with the dash. I thought the layout of the levels was paced well to introduce the dash, dash+jump mechanics, although it felt a little too easy in combat at times, I just ran in swinging!
Would have been good to have a health bar for the boss, I wasn't actually sure whether I was meant to be attacking him because he seemed to soak a lot of damage.
Nice work!
Very nice puzzle game. Relaxing and beautiful to look at. Will bookmark to play again later!
Unique idea, nice one.
Wow, that got me in the feels. Nice work.
Nice fun game loop, although it got a bit repetitive after a while. Often my shots hit the targets (or at least I thought) but they didn't die, I feel like they could use health bars or something.
Art style kind of reminded me of forager which is neat.
@cleverdumb had to reupload because of some issues with the itch build, should be working now.
@the-lame-brain thanks for the comments! That shows why sleep is important - I've now made the itch page public :) so others can see it too and removed the embedded game on this page because its a bit borked.
Re the keys like reset not working, I've tested the itch build in Chrome, Opera and Firefox on Windows and can't replicate. It may be an issue with the LD website, but I'm not sure!
@hoeleboele good point they are a bit hard to distinguish. I also wanted to add different "side effects" when summoning different creatures but its hard in only a weekend :grin:
@domenixius thanks for the feedback - I experimented with different highlighting but it got a bit messy visually... It probably would have to add some more hints and/or added something in a tutorial level.
@pincushion fantastic feedback, thanks!
@pe7e hmmmm, strange. What browser are you on? Are there any errors in the developer console?
@pe7e ah great :sweat_smile:. Yeah a loading screen would probably have been a good idea
Thanks @sirjupitron and @velvetlobster for playing and the feedback! A few people have mentioned they found level 2 hard - the secret is (SPOILER I GUESS) that you can place pieces on diagonals. A future improvement would definitely be to introduce this in a tutorial level.
@josion thanks!
@dinoraz and @denvil thanks for the feedback - definitely fair. Funnily enough I made level 2 first, so I think by the time it was ready for submission I was just doing it without thinking how hard it might be.
The levels were made progressively in sort a trial and error way. I'd layout a pattern of obstacles and red creatures I liked the look of, tried to make starting positions that matched the story, then either add / remove available summons or the ones on the grid at the start until I was happy.
I did sort of set it up for procedural generation - the level stores a random seed that is used for any RNG - but it never even got close to being in scope. One of the planned features was to have random side effects when you capture pieces (sorta random, because every time you played the level it would use the same random seed), but I wasn't happy with my implementation of this and it fell out of scope also.
@captaindreamcast thanks for the feedback!
@niterich thanks - this is probably a good lesson to leave some time for others to playtest before submitting :grinning:
Hey @ultrarat interesting, I hadn't really thought about an undo! The way the game is written it could potentially be quite trivial to do (the game state is stored as a series of events, so in theory I could easily just pop the top event and "reset" the render like I do at the start of a level).
A very impressive piece of work for 48 hours! It was a little small on the web build but I guess if I wasn't overly cautious I'd download the desktop build and it would be larger :laughing:
Hmmm... I'm not really sure what I was meant to do here. I pressed space as instructed then the other balls seems to just fire randomly at the one in the middle. I tried pressing space again but the yellow balls just blew up. A simple tutorial or some more hints might be helpful?
I really liked the music!
Great job - a full blown strategy game is a real stretch for a game jam and you've delivered! As others have said the map size was a bit unbalanced, and there were some other "quality of life" things that might have been nice, for instance shortcut keys for moving between units that still had actions available.
I like the art style and the gameplay was smooth once I worked out I could use the space bar rather than clicking the green swap button! I found it a little bit confusing working out what I was meant to do initially - the format made me think it was a like a match 3 style game so I lost the first round matching similar potions and had to re-read the instructions. I think it would have been better if the groups of 6 automatically cleared?
Hi,
An interesting idea and quite a well fleshed out experience for a game jam game - nice work! I had a few bits of feedback:
- I'm a relatively fast reader generally find it uncomfortable reading dialogue that progressively "types in". Most games let you hit the "skip" button (c here?) once to skip the typing in and just show the text, then again to progress. I think this is better UX than just skipping the entire section of dialogue - Some enemies seemed to hit and damage me after they had despawned. I think this happened with both the initial "tadpoles" and the invisible black cat enemies. - Often the black cat enemies would disappear for (what seemed like) 5 or 6 seconds. As I could generally only hit one at a time this meant some rooms took 30 seconds to clear where for the majority of the time I was just sitting there waiting for the enemies to respawn. - I got stuck underneath one of the eyeball bosses, (it looked like I could get through between it and the wall while was avoiding the beam, but couldn't). I took 6 sudden hits of damage and was booted back to the start. I think I would have preferred to be respawned outside the boss room rather than having to walk through the entire level again so I gave up at this point.
Cool music, a nice humorous intro and a unique puzzle mechanic - nice work! I did find it pretty tricky to work out the rules and why my summoned creatures died or why I lost the games, perhaps a bit more visual feedback might have made things a bit more clear?
Nice old school platformer, controls felt decent and it had a strong visual theme. Great job!
This was very entertaining, I loved the voice overs and the humour. There was quite a lot of artwork and dialogue in there, I have no idea how you found the time.
The only feedback I'd have was that because in the battle screen both sides had similar graphics, I wasn't 100% quite sure which side was mine until the results screen after the fight. Maybe some uniforms, or school banners behind would be helpful as a hint?
Great job, I had fun playing it.
A unique take on the survivor style game! I had fun zipping around and seeing what weapons I could get. It's always difficult in a game jam time frame but it would have been interesting to refine the theme a bit more, for instance linking the new demons to pickups, and/or maybe unlocking new demons rather than randomly typing combinations.
Turns out I can only remember two things at once also :grin:. Nice work, a simple well executed concept.
Nice job, very atmospheric and looks great. I got a bit stuck after the candles - I *think* I was meant to drag the pieces near the correct coloured candles from the book, but I couldn't seem to get them to "activate" other than the blue rectangular piece. Some pieces got stuck at the bottom of the screen and I couldn't interact with them any more.
Interesting idea. It would really have benefited from some feedback i.e. when you select a demon, or demons that have finished their turn. It was very impressive work (especially having a functioning AI) for only 48 hours.
A great game loop, and quite fun to play. Definitely satisfying to one shot the creatures once you've spent the cash on upgrades. I would have liked a little more feedback from the enemies, at times it seemed they attacked me a bit randomly and I felt like I died sometimes without seeing any attack animation. Great job though, I enjoyed the game.
Nice work, was atmospheric and nice looking enemies. Like I others I also worked out it was better to just sit over the bed and lean back from the keyboard :grinning:
Oh man this game made me wish my keyboard had a numpad :grinning:. Nice simple mechanic but fun, thanks
Looked great and quite interesting but was a bit confusing on keyboard with all the controller hints.
Nice work, had fun cruisin' around looking for crystals. Some feedback when hitting the zombies would have been great as others have mentioned.
Nice work, looks and sounds great and an interesting idea. I got through the tutorial then had an exception thrown in the game. Looks like Unity doesn't throw great errors in wasm, I had:
``` Invoking error handler due to RuntimeError: index out of bounds ```
and a bunch of internal stack traces.
Congrats on your first LD! I really like the look of the game and the banter was fun.
It took me a while to work out I was the little guy and not the boss, given I built up the boss I thought I was playing him. I also found it fairly easy to kite the boss by standing next to them until the attack warning came up then backing off, running forward and hitting him a couple of times and rinse and repeat. Some variety in attacks moves might have helped there. I also found sometimes that I was next to the boss (facing away) and pressed the arrow key to turn to face the the boss, and ended up taking damage.I think maybe it would be better if the arrow keys first turned you towards the direction you pressed rather than moving you, but maybe I'm wrong here? :grin:
I wasn't sure how to attack the boss once pieces started getting locked. He didn't seem to take any damage, but couldn't hit me because of the kiting so it was a bit of stalemate.
Nice work!
Interesting idea and fun to play. I definitely think its got the ... skeleton ... of a really fun game with different combos and effects etc.
Time constraints are obviously a thing, but it felt like it lacked a little bit of *juice*, sound effects, visual effects when you make certain combs etc. I think it might have also benefited from having the "current" score tally up as you go or having the info panel pop up when you hover over the dice in the rolling screen, as its easy to forget the specific combos.
Great job!
Hey, fun idea and an interesting mashup of farming and platforming. Would have loved some music or sounds. Some feedback:
- the character controller was a little floaty and often got stuck on the corners of platforms, - if I placed seeds too quickly in the farming area they'd clump together and then fall through the ground, - a couple of times I summoned a bunch of veggies (particularly in level 1)and they'd get in each other's way and get stuck in a back and forth changing direction loop, meaning that I basically couldn't walk any further. - in the third level I got stuck between an enemy, a pumpkin and the lip of a platform. It wall hacked me through the wall and I ended up inside the level and unable to complete it without a game restart.
wallhacks.png
This reminded me of the feeling I got watching other people play Myst or Riven - i.e. I was not very competent at solving the puzzles :rofl:
Seems like a neat and pretty unique idea, and it was pretty spooky roaming around with just a candle.
Neat little game, simple but fun. Its a very subjective thing, but I found the mouse movement a little bit too "sticky" in the slots for the notes. This made it feel a bit heavy, if that makes any sense?