onyon 2016-08-29 12:14
Nice voxels! Solid!
Foon → Ludum Dare Explorer → LD36 → Clockwork Dragon
By wilsk
| Category | Rank | Score | Count |
|---|
Nice voxels! Solid!
It's really look strange, it inspires a sense of scale
Great game, i'm upgraded max. At first it is really strange the controls and the rules, but its works great. Is there something secret with the egg or the castle?
It's definitely interesting, but for me the upgrade window was locked open and I didn't seem to be able to do anything other then just fly around, maybe I'm missing something.
The aniamtion on the dragon flight is really nice though.
Looks great !
But we think there is a lack of feedbacks. It would be nice to have a gold counter for example, and we did'nt find where the lair is.
Besides, the controls work smoothly, and th IA is great !
@psilon well there is a bit of a story... just have to sleep a few more times.
@Ilseroth - hmm... that's a bit strange. You have to unlock the attack types in sequence, but if you have enough gold the first one shouldn't be locked.
@Tarteau thanks. There is a counter in the top right of the screen - it shows your Steam, Health, carried gold and gold in your lair.
@Tarteau oh and the lair is where you start. There is a compass needle in the top right of the screen which always points at the lair
Flying and roaring villages turned out to be fun. I don't know if it's a bug, but sometimes when I pickup a lot of gold (like 4 or 5) only one more is added to inventory. Story is a nice addition!
Very nice! The mini-cutscenes with the thoughts of the dragon give it a nice bit of immersion! Sweet submission.
@psilon - oh actually I just realised the very last change I made introduced a bug in the story :/ Thanks for spotting it, I'll upload a fix in a minute
I love the game, but I'm so frustrated that the egg has shifted during the night about 20 times. Does the thing ever hatch? I stockpiled > 1000g thinking maybe I had to trigger it with money or something... man I want to know what happens next! Also the WEBGL version obscures the HUD information, I ended up downloading the windows version as I felt like something was missing. PS. That castle is wicked cool, but I really wish it had a better payout :P Especially with the low HP regen from sleeping.
@wilsk thanks, i love the baby dragon's roar.
@ursagames I think you and @psilon spotted the same bug with the egg unfortunately. It was fixed around about the time you commented :(
Re the HUD, I can't seem to replicate that but I'll add a note in the description.
Thanks for the comments
@psilon it's my 18 month old daughter being a dinosaur :)
A very cool concept!
Some occasional bugs:
-Amount of coin objects spawned does not always match the amount of gold received
-Able to return to lair over villages (or at least one of them, to the west)
-Second baby dragon snaps to the location of the baby dragon already following when entering lair (doesn't seem to cause any animation, culling, or other issues, but is noticeable)
Some feedback:
-Very easy to sit above one village and spam attacks without worrying about health ticking down too fast
-No way of knowing attack cooldown without timing and memorizing it
-Very satisfying to collect large amounts of gold
-Feels good to level up
Overall: Great concept, with a progression style reminiscent of Swords and Souls (which is a good thing). A bit too easy, and definitely light on polish, but a solid and unique entry. :D
I AM FIRE! I AM... DEATH! I am king under the mountain! (I enjoyed this) Love the gold hoard.
@retrograze thanks for the feedback - yep would love to have done more but game jam :)
@masamunedragon haha
Oooooh my goodness gracious me. I loved this game. The narration was very nice, helped me empathize with the mechanical dragon and set a surprisingly emotional tone to the whole thing... And the gameplay was rather fun too, flying around and roaring at villages. And then I got the egg, and then it hatched... The tiny little roar my baby dragon makes after I roar just melted my heart.
One issue with the gameplay was that I found it much easier to just camp outside the closest village north and spam my strongest attack until I had no inventory space, then return. I had 0 need to fly out further.
Other than that, a stellar game. First game in the jam to make me feel. And the voxel art is great!
the idea and execution is great, i love the voxel style graphic
the control quite smooth, nothing really to complain about
but theres something bugging me, the coin didnt move fast enough, the dragon outrun the coin, thus i need to slow a bit to collect the coin
and i don't know if this intentional or not, but the ground texture blurry, i pretty sure you meant it to be pixel style, try to change the renderer type into "point" rather than "billinear"
the villager attack doesnt hurt much at all, and thus very easy to collect the coin
other note tho, somehow i like the lair/cave scene tho, i like how those coin get "poop"ed out by the dragon with physics lol
I like the wing animation & smoke effect. Also the roar gives a cool base mood ;) well done!
@justinooncx baby dragon roar melts my heart too but I'm biased :) Re camping, yes that is a bit of a hole. I'd like to have some sort of global mechanic where a village can get run down and abandoned after time if you rob too much from it, or even a bunch of knights run out from the castle to attack you if you stand still too long but... time constraints
@kunzbe thanks :)
@Ghen thanks for the hints, yes, the coin thing is a bit annoying. I didn't really spend much time on the terrain to be honest - i.e. I'm only using a terrain so I could paint trees and roads :)
Voxel dragon for the win! Roaring villages is fun, good job!
Nice game with good story.
A bit unbalanced - I could fly over a village and farm forever: they have no real damage and a can go to liar from there too.
Fun game, took a while to figure out what to do exactly. I like the "voxel" art! The animations where on cool as well!
Good job!
Nice Game, again took a while to figure out what I had to do exactly but once I understood it was a very nice game.
Very clever idea
Cool game flying around. Nice flight and flight animation. It took me a while to realize that most of my gold got stuck in the air and never caught up with me. Once I realized that I simply flew back and forth to the closest village and hovered within range attacking with my claws. Still, as I said, cool game.
A mechanical dragon terrorizing villagers and stealing their gold - cool idea. I came to a conclusion that there's no need to fly any further than the closest village, just hover over it and spam the space button. It would be more logical if you made a certain limit of gold which can be dropped by each village every day. Also the presence of weapons and enemies made me think that I can attack those outposts and I was confused when pressing space button did nothing to them.
Also liked the looping steam engine sound - my game features it too, but yours is much more calm and relaxing, mine is irritating. Did you record it yourself?
And finally, writing is very good, you must be either a native English speaker or a professional translator.
@Gipzo @thomz12 @local minimum @fragileannihilator yes ideally there would be a bit more depth to the farming system that would prevent "hover farming" but this wasn't possible in the time. I'm considering a post LD version which would have a bit more guts to it.
@fragileannihilator I'm Australian, I'll let you decide if that makes me a native English speaker :) The sound is a combination of banging a glass on the table and hissing into my microphone. Then a bit of editing in Audacity. I was also worried it would be annoying so the volume is turned right down too.
Thanks for the feedback guys :)
Controls well and looks nice!
The animations of the voxel models is really great :) I like the concept and love that you don't include gore to the game and use the scare factor of the beast more. Nice game :)
The graphics is great, but the interface design don't go along with the graphics well.
Nice game overall!
Liked the voxel graphics, thought they worked really nicely with the gameplay. Was fun to just fly around and figure out the map layouts with the towns.
I played only a little, but I like the desing.
Keep going!
Nice game! You can add some textures into the ground. Currently, it looks quite flat & boring
Cool game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/Ym4iAq-_TIg
Thanks @Avalanche Games @Satyre @Cliff Lee CL @Franklin's Ghost @Bobsleigh @Alsatian Studio @Jupiter_Hadley for the feedback. Lots of ideas that would have been great to implement time permitting :)
@Jupiter_Hadley I watched the video, thanks for your kind comments - its good to see somebody else play the game to get a feel for how they interpret it. There are some missing animations for some of the attacks which is obviously a bit confusing, but I promise when you buy new attacks they are more effective :)
The voxel art made me feel like I was playing with lego.
Sometimes the gold instead of being picked up as I flew over it, would sortof get stuck to my butt and follow me.
Thanks @csanyk, yes I think I got my lerp values about 5% off :D
love the voxels!