Stellation by atomic_swerve 2014-08-25T04:42:00
I wish I could see how this plays with more than one other person playing.
Foon → Ludum Dare Explorer → Users → masamunedragon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | I'm Over Encumbered! | compo | 645 | 2.58 | 2.52 | 2.39 | 3.00 | 2.19 | 2.73 | 2.42 | 2.21 | ||
| 2016 | 36 | Ancient Technology | Siege Climber | compo | |||||||||||
| 2014 | 30 | Connected Worlds | They Came from Beyond | compo | 1051 | 2.62 | 2.38 | 2.52 | 2.58 | 3.06 | 2.44 | 1.65 | 2.77 | 62 |
I wish I could see how this plays with more than one other person playing.
I like how life bars are shown for each enemy.
Neat concept
Fun and clever mechanic
That ending was unexpectedly dark.
This was surprisingly fun.
This was very relaxing.
Very nice artwork. Managed to unequip everything including fists on my first life
Artstyle is nice but it takes a frustratingly long time to be able to move. Unfortunately couldn't figure out the puzzle
The graphics are generally great but the tiger is kinda small. I miss is every time
Not a fan of complete(?) randomness but the music is the best I've heard from the jam so far.
The male's loincloth animation was a nice touch.
Other than a few glitches (not able to walk over a tile, teleporting during a tomb transition) everything about this game is wonderful. Well done.
I can't get passed the title screen.
Nice guantlet style game. Sound effects are a bit loud
Finished the first puzzle but no idea what other coordinates to use...
If I was a manual traffic light operator everyone would die :'(
Nice job recreating the Diablo font! I like being able to move the dead bodies around and make them talk xD
Collecting the gems would feel smoother if the player didn't collide with the broken pots.
I AM FIRE! I AM... DEATH! I am king under the mountain! (I enjoyed this) Love the gold hoard.
I found myself staying in "cannon view" because of the direction the camera moves in the other view. Enjoyable regardless.
The tiles seem to move too slowly to keep up with the enemy spawn rate. Great idea, reminds me of meteos a bit.
Using arrowkeys+mouse is a little awkward. The creepy cave background sound is great!
Making the text disappear and accessing the puzzles by clicking the letters is awkward. Other than that, well done.
Floppy disks and pen drawings fit the theme well. Admittedly I thought about using both myself but couldn't think of something fun to use them for. Glad someone else did!
I'm assuming the circles around the player and enemies are range indicators? They didn't seem to be accurate...
Great art! And having the player "lock on" to nearby enemies was a nice touch, made it feel more like dueling! :grin:
My favorite game so far! Being defenseless while the enemies speed back up was a nice feeling. Only thing that seems to be missing is an indication of how much health an enemy has left. Lowered my accuracy a bit firing an extra shot... :sweat_smile:
Are the levels randomly generated? Many of them were impossible to navigate. That and character's acceleration made the game hard to play. Lovely graphics and music though :)
The bank will move to a random location every time you either cash in or destroy it. Having the bank be stationary made the gameplay much less dynamic. I was working on a feature that would tell you the bank's location when time ran out :sweat_smile:
Thanks for the feedback!
Thank you all for the feedback! :grin:
@candlesan The "melee" enemies deal 4 damage and the ranged enemies are *supposed* to deal just 1 damage. I can see how you coud get confused as theres no indication of this in game or in my description. Not sure where the 2 damage comes from as I'm not able to reproduce it. Might be a framerate issue though.
@colossal-gnome I wasn't thinking about trackpad users, sorry! One of the voice actors ended up having this issue too :sweat_smile: Kiting the horde is important to survival but hard to do without having twin-stick style controls. :thinking: Maybe adding 8/4 keys to attack in certain directions might help?
@tuism > The problem with this is that the core combat isn’t fun. Dodging and attacking is really bland, so that’s really hard to give the core idea of the game any test.
I agree. I focused more on the loot system since that was what tied the game to the theme. I've got plenty of ideas to improve the combat if I decide to iterate on the game later! > The mouse aiming doesn’t really work very well.
Originally I based attacking on the gameboy Zelda games. Link swings his sword in a 90 degree arc from his right side to directly in front of him. When I added mouse aiming to make kiting easier, I moved on to something else without changing this arc. The off center angle is probably what makes the aiming feel awkward. > Are there even things other than gold that could go in there? I might have missed something?
Nah, *you* didn't miss anything. *I* missed a few dev hours to beauty sleep! :sweat_smile: I wanted to include different kinds of loot with varying space in inventory, vacuum speed, and point values(including negative points for trash). Health potions used by dumping them (as you can with loot) almost got in the game too! > The inventory system seems superfluous? Couldn’t you just drop your loot without having the entire system?
:thinking: Sorry, not sure what you mean by this?
Windows version not working well for me. A few seconds after moving, the ship seems to zoom to infinite speed while the camera tries to keep up :worried:
It happens on every graphic setting for me. With Fastest it happens instantly and every step up makes it happen sliiightly later but not enough to be playable even on Fantastic.
Yup, that did it! 144hz monitor here. :grin:
My only issue with the game is that level ups felt inconsistent. I don't have a problem with the backwards firing bullets (fits the theme well along with the friendly-fire!) but losing the ability to shoot backwards with on level up only to regain the ability with another level up feels... awkward. Solid entry, otherwise!
> I've got a job for you.
I can't take the mob boss seriously, he's too cute! :relaxed:
Can't run the Windows version. I think some files are missing!
Not much I can say that hasn't been said already. As theloneplant mentioned, the camera moves too slowly, but I think it is only too slow moving vertically. If the viewport doesn't need to be a rectangle, making the height=width would probably fix the camera issue.
Animation is top notch :thumbsup: Was blown away by it as soon as the game loaded up! :astonished:
Really enjoyed the voice acting :joy: You didn't mention that the flares had a fog-of-war effect on them, that was a nice touch.
Couldn't get passed level 1. And I thought the games I made were hard :stuck_out_tongue_closed_eyes: It's tough finding a good difficulty balance in just 48hrs...
Where's the link to the source code? :scream: