FoonLudum Dare ExplorerUsers → masamunedragon

masamunedragon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it isI'm Over Encumbered!compo6452.582.522.393.002.192.732.422.21
201636Ancient TechnologySiege Climbercompo
201430Connected WorldsThey Came from Beyondcompo10512.622.382.522.583.062.441.652.7762

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by masamunedragon

LD30 — Connected Worlds

Stellation by atomic_swerve 2014-08-25T04:42:00

I wish I could see how this plays with more than one other person playing.

RedBlue Prototype Weapon by gamedevBear 2014-08-25T05:15:00

I like how life bars are shown for each enemy.

Her by GreenyUk 2014-08-28T06:39:00

The gradually growing disconnect was brilliant.

Symbiosis by vividhelix 2014-08-25T05:28:00

Neat concept

Symbiosis by vividhelix 2014-08-28T06:19:00

Fun and clever mechanic

Shiba 2 world escape by mysterycjgamer 2014-08-28T06:14:00

That ending was unexpectedly dark.

Mispool by veryfinestlions 2014-08-28T06:43:00

This was surprisingly fun.

Gem Worlds by Weaver 2014-08-25T04:52:00

This was very relaxing.

LD36 — Ancient Technology

1991BCE by GhostBomb 2016-08-30T04:49:00

Finished with 93 points! Very nice music, graphics and mechanics.

The Lost Caveboy by omid 2016-08-30T03:42:00

Very nice artwork. Managed to unequip everything including fists on my first life

Ancient Wind by c4m 2016-08-30T02:39:00

Artstyle is nice but it takes a frustratingly long time to be able to move. Unfortunately couldn't figure out the puzzle

Happy Hunting Ground by Will Edwards 2016-08-30T02:30:00

The graphics are generally great but the tiger is kinda small. I miss is every time

Tech Race by AwesomeDannyRay 2016-08-30T02:47:00

Not a fan of complete(?) randomness but the music is the best I've heard from the jam so far.

Atlatl Hunter by Zaretsu 2016-08-29T03:16:00

The male's loincloth animation was a nice touch.

Trickery of the Kings by manabreak 2016-08-30T04:02:00

Other than a few glitches (not able to walk over a tile, teleporting during a tomb transition) everything about this game is wonderful. Well done.

Ancient Quandary by Ultrachessmaster 2016-08-29T02:55:00

I can't get passed the title screen.

Orgog's Prison by Fib 2016-08-30T04:11:00

Nice guantlet style game. Sound effects are a bit loud

Bow Man by zhtroy 2016-08-29T02:42:00

Unfortunately, I seem unable to move left/right only look. Jumping and shooting works though.

Words and Wide Spaces by Move127 2016-08-29T03:44:00

Finished the first puzzle but no idea what other coordinates to use...

Traffic Light Simulator by SuperChihuahua 2016-08-30T03:06:00

If I was a manual traffic light operator everyone would die :'(

Azteciablo by jsmars 2016-08-29T03:32:00

Nice job recreating the Diablo font! I like being able to move the dead bodies around and make them talk xD

Buried Maze by Thirzen 2016-08-30T04:04:00

Collecting the gems would feel smoother if the player didn't collide with the broken pots.

Clockwork Dragon by wilsk 2016-08-30T02:50:00

I AM FIRE! I AM... DEATH! I am king under the mountain! (I enjoyed this) Love the gold hoard.

Airship Journey by vmunhoz 2016-08-29T03:07:00

I found myself staying in "cannon view" because of the direction the camera moves in the other view. Enjoyable regardless.

Ancient Siege by dwhiffing 2016-08-29T03:40:00

The tiles seem to move too slowly to keep up with the enemy spawn rate. Great idea, reminds me of meteos a bit.

Double puzzle dungeon by Decentsauce 2016-08-29T02:49:00

Using arrowkeys+mouse is a little awkward. The creepy cave background sound is great!

Ramanet Pharaonis by CalmKai 2016-08-30T05:05:00

Making the text disappear and accessing the puzzles by clicking the letters is awkward. Other than that, well done.

Floppy by brainybeard 2016-08-30T02:57:00

Floppy disks and pen drawings fit the theme well. Admittedly I thought about using both myself but couldn't think of something fun to use them for. Glad someone else did!

Archio by Capt Nemo 2016-08-29T03:59:00

I have no idea what's going on but it looks and sounds cool!

LD40 — The more you have, the worse it is

Revenge of the Samurai by Kalkatos 2017-12-05T02:45:00Z

I'm assuming the circles around the player and enemies are range indicators? They didn't seem to be accurate...

Great art! And having the player "lock on" to nearby enemies was a nice touch, made it feel more like dueling! :grin:

Orbits by tuism 2017-12-04T23:57:03Z

Could only get up to 3 stable orbits, I must be bad :sweat_smile: A mouse sensitivity option might help me out a bit...

(S)ave feature in action:

GifCapture-201712041650087007.gif GifCapture-201712041650127959.gif

Aurora by AkirAssasin 2017-12-04T07:18:18Z

My favorite game so far! Being defenseless while the enemies speed back up was a nice feeling. Only thing that seems to be missing is an indication of how much health an enemy has left. Lowered my accuracy a bit firing an extra shot... :sweat_smile:

Prinsen Gulden by King Kujito 2017-12-04T04:36:08Z

Are the levels randomly generated? Many of them were impossible to navigate. That and character's acceleration made the game hard to play. Lovely graphics and music though :)

I'm Over Encumbered! by masamunedragon 2017-12-04T06:57:15Z

The bank will move to a random location every time you either cash in or destroy it. Having the bank be stationary made the gameplay much less dynamic. I was working on a feature that would tell you the bank's location when time ran out :sweat_smile:

Thanks for the feedback!

I'm Over Encumbered! by masamunedragon 2017-12-05T00:55:27Z

Thank you all for the feedback! :grin:

@candlesan The "melee" enemies deal 4 damage and the ranged enemies are *supposed* to deal just 1 damage. I can see how you coud get confused as theres no indication of this in game or in my description. Not sure where the 2 damage comes from as I'm not able to reproduce it. Might be a framerate issue though.

@colossal-gnome I wasn't thinking about trackpad users, sorry! One of the voice actors ended up having this issue too :sweat_smile: Kiting the horde is important to survival but hard to do without having twin-stick style controls. :thinking: Maybe adding 8/4 keys to attack in certain directions might help?

@tuism > The problem with this is that the core combat isn’t fun. Dodging and attacking is really bland, so that’s really hard to give the core idea of the game any test.

I agree. I focused more on the loot system since that was what tied the game to the theme. I've got plenty of ideas to improve the combat if I decide to iterate on the game later! > The mouse aiming doesn’t really work very well.

Originally I based attacking on the gameboy Zelda games. Link swings his sword in a 90 degree arc from his right side to directly in front of him. When I added mouse aiming to make kiting easier, I moved on to something else without changing this arc. The off center angle is probably what makes the aiming feel awkward. > Are there even things other than gold that could go in there? I might have missed something?

Nah, *you* didn't miss anything. *I* missed a few dev hours to beauty sleep! :sweat_smile: I wanted to include different kinds of loot with varying space in inventory, vacuum speed, and point values(including negative points for trash). Health potions used by dumping them (as you can with loot) almost got in the game too! > The inventory system seems superfluous? Couldn’t you just drop your loot without having the entire system?

:thinking: Sorry, not sure what you mean by this?

Collateral Damage by almost 2017-12-04T06:40:11Z

Windows version not working well for me. A few seconds after moving, the ship seems to zoom to infinite speed while the camera tries to keep up :worried:

Collateral Damage by almost 2017-12-04T07:25:35Z

It happens on every graphic setting for me. With Fastest it happens instantly and every step up makes it happen sliiightly later but not enough to be playable even on Fantastic.

Collateral Damage by almost 2017-12-05T00:04:21Z

Yup, that did it! 144hz monitor here. :grin:

My only issue with the game is that level ups felt inconsistent. I don't have a problem with the backwards firing bullets (fits the theme well along with the friendly-fire!) but losing the ability to shoot backwards with on level up only to regain the ability with another level up feels... awkward. Solid entry, otherwise!

Money Laundering Simulator by candlesan 2017-12-05T01:09:55Z

> I've got a job for you.

I can't take the mob boss seriously, he's too cute! :relaxed:

Livin' Rich by DragonSlayer03 2017-12-04T05:46:37Z

Can't run the Windows version. I think some files are missing!

Magus O-Minus by Nucleose 2017-12-05T02:30:18Z

Not much I can say that hasn't been said already. As theloneplant mentioned, the camera moves too slowly, but I think it is only too slow moving vertically. If the viewport doesn't need to be a rectangle, making the height=width would probably fix the camera issue.

Under the Wheats by mrthee 2017-12-05T03:07:11Z

Animation is top notch :thumbsup: Was blown away by it as soon as the game loaded up! :astonished:

Maze Trudger! by Colossal Gnome 2017-12-04T06:52:47Z

Really enjoyed the voice acting :joy: You didn't mention that the flares had a fog-of-war effect on them, that was a nice touch.

Immune Invasion by Chong Lee 2017-12-05T02:14:37Z

Couldn't get passed level 1. And I thought the games I made were hard :stuck_out_tongue_closed_eyes: It's tough finding a good difficulty balance in just 48hrs...

CoinCase (Ludum Dare 40) by Billeclipse 2017-12-05T01:17:43Z

Where's the link to the source code? :scream: