Intergalactic Telephone Spiders by lazybraingames 2014-08-25T04:27:00
Absolutely amazing!
Foon → Ludum Dare Explorer → Users → Weaver
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Gem Worlds | compo | 65 | 3.85 | 3.19 | 3.45 | 3.80 | 4.10 | 3.71 | 3.74 | 35 |
Absolutely amazing!
Really tough! I like the aesthetic a lot :)
Really cute! I love bunnies <3
The game itself could get surprisingly hectic at times! I quite enjoyed this :)
Got an impossible jump x_x
Laughed at the "White glowy orb of 48 hour graphics" lol.
I like the idea and it was pretty fun to play. The wall jumping felt particularly well implemented.
Really cool! I like the look of it quite a bit. Pretty well designed rooms as well :D
Nice one! Reminds me of the Anno series a bit :)
Hey everyone, thanks for all the comments! I've been really bad about checking these. Thanks so much for all the support and suggestions :)
I'll try to answer everything:
The ball being a bit too bouncy and fast is definitely a problem in the submitted build. I fixed it after the fact, but obviously re-submitting is against the rules lol.
@tmpxyz The planets had WAY too many polygons on them. Something like 15k each. I've experimented with a much more sensible 3k poly planet that, more or less, looks just as good. I have a lot to learn about modeling and polygon optimization.
I'm a programmer not a 3D modeler but it's something I know is a tremendous weak spot of mine and I want to learn more about it :)