FoonLudum Dare ExplorerUsers → Weaver

Weaver

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201430Connected WorldsGem Worldscompo653.853.193.453.804.103.713.7435

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Weaver

LD30 — Connected Worlds

Intergalactic Telephone Spiders by lazybraingames 2014-08-25T04:27:00

Absolutely amazing!

Neon Highway by francoisvn 2014-08-25T02:37:00

Really tough! I like the aesthetic a lot :)

fyuse by cy4n 2014-08-25T03:38:00

This is really fun!

Her by GreenyUk 2014-08-25T04:17:00

Really great use of simplistic elements to make a very pleasing art style :)

Don't Eat Cute by gnerkus 2014-08-25T05:38:00

Really cute! I love bunnies <3

The game itself could get surprisingly hectic at times! I quite enjoyed this :)

Ignis by Fanatrick 2014-08-25T04:32:00

Looks great! Super tough game, but really fun. I kept trying until I could progress.

Connected We Run by Sandcrawler 2014-08-25T03:01:00

Got an impossible jump x_x

Color Runner by vinhuman 2014-08-25T05:25:00

Laughed at the "White glowy orb of 48 hour graphics" lol.

I like the idea and it was pretty fun to play. The wall jumping felt particularly well implemented.

Multiversal by AtecStudios 2014-08-25T04:40:00

Really cool! I like the look of it quite a bit. Pretty well designed rooms as well :D

99 LuftWaffels by quill18 2014-08-25T05:50:00

Nice one! Reminds me of the Anno series a bit :)

Gem Worlds by Weaver 2014-09-04T03:29:00

Hey everyone, thanks for all the comments! I've been really bad about checking these. Thanks so much for all the support and suggestions :)

I'll try to answer everything:
The ball being a bit too bouncy and fast is definitely a problem in the submitted build. I fixed it after the fact, but obviously re-submitting is against the rules lol.

@tmpxyz The planets had WAY too many polygons on them. Something like 15k each. I've experimented with a much more sensible 3k poly planet that, more or less, looks just as good. I have a lot to learn about modeling and polygon optimization.

I'm a programmer not a 3D modeler but it's something I know is a tremendous weak spot of mine and I want to learn more about it :)