Nyamo's Adventure by DDRKirby(ISQ) 2016-05-08T08:06:00
Great music.
Foon → Ludum Dare Explorer → Users → gnerkus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Down in the Light Mine | compo | 552 | 2.87 | 2.65 | 2.87 | 3.54 | 3.79 | 1.90 | 3.46 | ||||
| 2016 | 35 | Shapeshift | An Errant Slime | compo | 662 | 2.98 | 2.80 | 2.91 | 2.98 | 3.05 | 3.31 | 2.76 | 2.89 | 77 | ||
| 2014 | 30 | Connected Worlds | Don't Eat Cute | compo | 697 | 3.07 | 3.11 | 3.26 | 2.16 | 3.25 | 3.32 | 3.07 | 2.98 | 100 | ||
| 2014 | 29 | Beneath the Surface | The Dark Things | compo | 928 | 2.79 | 2.47 | 2.84 | 2.30 | 3.40 | 2.49 | 1.90 | 2.42 | 77 | ||
| 2013 | 28 | You Only Get One | Gravidude | compo | 247 | 3.32 | 3.35 | 3.61 | 3.52 | 3.36 | 2.43 | 3.00 | 41 |
gnerkus leaves an average of 24.2 feedback comments each event.
Great music.
I had fun playing this. I do have a few issues:
- The ball's colours were a bit distracting
- The speed was a little too high. You could start out slow then accelerate the further the player goes.
The initial form was a bit difficult to use at first.
I wish the power-ups were like organs: get a heart to increase your health or get skin to increase armor.
Is this game copyrighted? No? I'll be right back!
A true plasticine hero.
The controls are a bit difficult to reach. Also, the game doesn't give you enough time to process the shape before molding Mr Plasticine.
You could place the shapes at the bottom of the screen and map them to the keys A, S and D which are easier to reach.
This was such a blast to play! Once I'm done rating, I'll be playing this for a long, long time.
Thank you very much!
I was unable to play the game on OSX: 'Corona SDK Runtime Error'
I was hypnotized by the music. I only got the ferret form.
Killing guards did get a little bit tedious. It was also difficult to view some platforms.
This is a great concept. I'd like to see you take it further.
My comments:
- The color palette made it difficult to see some shadows.
- The controls (X, Y, R) were a little too sensitive.
A little fine-tuning and you'd make this an excellent game.
I'm rich!
I second @dylanwolf's comment about the purchases.
Snakoban!
7400! Thanks for a great game!
I had a little problem matching the floor to the color of 'The Man' at first (the yellow man looked like the green floor).
I got as far as task 5 and ran into an input error for task 6. The solution humbled me.
Thank you so much for this.
Moving with the beat is cool. Also, the art is simple and clean.
The controls were a little too slow. I'd also have preferred a little music to go with the pulsing shapes.
"Barricade ahead"
To stay fit, a knight must swing his sword - especially after a sumptuous meal of orc chops.
This was so much fun to play. I liked the concept of the knight becoming slower after eating a lot. It's quite original. The knight's increased weight wasn't so easy to notice though.
Is Jeff's surname Strifer? Just saying.
I thoroughly enjoyed the music. A few retro sound effects would have made the game more awesome.
The attack controls were a little too slow. I had to move after each attack to perform the next.
I don't like spikes. Nice game.
It took me a while to figure out what to do but I did and enjoyed the clicking.
I played it mostly for the music. This game is so unique.
It was a bit difficult until I realized I had not rotated the board.
This is a simple and fun concept.
I like the clean look and the nice colors. Could you share your palette?
For some reason, I couldn't hear any music. I think it's due to the browser (I played the game on Safari). I later tried it in a Chrome browser and heard the cool beats. Kudos
The game was a bit tedious for me because I wasn't aware of the mash-to-play tip.
These shapes shift for me.
I had a bit of difficulty controlling the cursor because of the functionality of the Ctrl key in a browser (for Mac). I finally got a column to shift but couldn't stop it from shifting.
I'll have another go at the game.
Nice puzzles.
The music was the spookiest I've heard in a long time.
You made an excellent game - and the humble beginnings of a brilliant horror story.
The art style is interesting. I liked the use of silhouettes and the lighting.
I found it difficult to time the jumps and couldn't get past the first hole after the baby grows up. I'll definitely try again.
I like the sound effects for the animals (cat and mice).
The game was a little hectic at first but I got a hang of the controls later on.
I finally beat the first boss!
This was so much fun to play! Thanks.
The web version worked well for me. I played the game in the Safari web browser.
The graphics are nice (I may be biased towards low-poly 3D) albeit a little too bright. The music did reflect the solemness of the game.
If you do get to continue working on the game, you could add nature sounds.
PS: The main character looks like a repentant Sephiroth.
The game was a lot of fun to play. I especially liked the soundtrack.
The game was really slow on GameJolt.
This is beautiful! It's a little difficult but I know you can make it much better. Thanks for a great game.
Strwike!
This is a very beautiful game. I love everything about it.
The ship was too slow. I had to lower my moral standards.
This game is so nice! I love the music and the colour-shifting. I want to play this again.
Nice! I had a lot of fun with this game. Thanks.
The time limit put me under a lot of pressure. This could be a great game for smartphones.
This game is HUGE! It was a little too slow for me.
The art style is beautiful. This is the most innovative game I've tested (in LD30).
I couldn't control the ship. =(
This is so frustrating! This is a very beautiful game.
The enemies are so mean! I love this idea.
I love the music. The game does take a while to load sometimes.
I thought the game wasn't working when my experience with Phaser kicked in. =D
This is HUGE! Thank you so much! Will you do this in December?
"EVIL TWIN!"
The voiceover was very nice. I really like the game.
This game has a lot of content! I'm going to put more time into it when voting is over.
You're a very talented game designer and developer. Thank you so much for the inspiration.
Teach me to draw like you do! There wasn't much to do, though.
The art is beautiful. I hoped there would have been some more interaction.
Can you make this a full game? Please.
I beg you.
I was unable to play it (seeing as it is not a digital game) so I didn't rate it.
Great music!
I couldn't figure out what I was supposed to do and it wasn't that much fun to play.
I feel ashamed. This is one of the best games I've played.
The art style is beautiful. I also liked the dialogue.
I discovered I could shoot enemies through walls.
The whales-which-are-not-fish are so difficult to control. If there was a button to grab an object, it would help.
I saw some cats.
This is an interesting puzzle concept. I especially loved the death animation.
I got trapped.
I couldn't play the game. It just showed a black screen and a label "FPS" at the top right corner.
This is beautiful! The art and music are top-notch.
I had a little bit of a problem with the controls at first then I figured it out.
My robot was still able to talk after it died. =)
I haven't passed the game - yet.
I must apologize in advance for my harshness.
This game is quite similar to Atomic+. It might be called a clone. It's not fair that you didn't mention Atomic+ as inspiration.
48 seconds
I haven't had time to concentrate on the game. I'll definitely post a larger highscore later today.
This is a very great game concept (and the second one about drowning I've seen on LD)
I've taken too much sugar in my eye. =(
The game was a little slow.
To borrow Blue Ninja's lingo:
You are a f**king genius! This game is brilliant! I really enjoyed playing it.
It's difficult to turn and the enemies are fast. Despite that, I kept replaying because of the music and sound effects.
I didn't feel like there was any challenge. If there were bad diamonds, it might have been a little more fun to play.
The sound was very nice, though.
The music is so good it's distracting. the art style is very nice as well.
I got stuck at tables too.
A little work on the interactions and the game will be publish-worthy.
One of the most innovative use of the theme. This game deserves to be published.
I would really love to see more of this in the future. I couldn't find any fault with the game.
Those enemies looked like re-dead.
I don't know how this fits the theme, though.
The music is so appropriate!
The game's a little hard (no thanks to the evil piranha).
This is an innovative platformer. I would prefer a keyboard control for the stage progression.
It was a little slow when I tried it.
I would suggest a feature to allow Satan to snap to soul pumps. It might make the game a little easier.
I love the bombs. I just blow everything up until some rock falls on me.
This is the solution to one of the world's biggest problems: "Match-3" glut.
I'm finding it really difficult to find anything wrong with the game. I would have loved a scoring system.
I can keep playing this for hours! This is the most creative use of the theme I've seen.
AWESOME! - The art is so good it's a little distracting. I especially liked the glowing shots and the effects on impact.
AWESOME! - The game is fun! Those penguins are scary: they must have travelled all the way from the North Pole to the castle. The graphics were very well done.
NOT SO GOOD - It took a while for me to figure out how to shoot properly. I wish there was a little music.
IDEA - Powerups!
CONCLUSION - A very good game.
AWESOME! - The music! It distracted me a few times.
GOOD - The 'tidal' platforms added an extra challenge.
NOT SO GOOD - The jumping was a little too quick. I also didn't like the background (dull).
BUG - My character fell a few times while he was at the edge of a platform.
IDEA - Enemies and power-ups!
CONCLUSION - Great execution of a simple concept.
@neekobus Nice comment! I'm adopting your comment style.
@5elephants
AWESOME! - The graphic style is very beautiful. I also liked the windy background sound. It suits the game perfectly.
NOT SO GOOD - I couldn't figure out how to keep my character from aiming to the right. I wish I didn't have to wait so long before shooting an arrow.
BUG - I didn't encounter any.
IDEA - I think there should be more enemies in each wave. I'd also like the character to fire arrows faster.
CONCLUSION - A very good game.
I'll echo Coblynau's comment by saying it captures the essence of factory life. I would have preferred if it didn't, though. It's a little too passive most of the time. A little music would have spiced it up a bit.
This game is very, very good for a one hour jam. I wonder what you'd have done if you had used 48 hours (I've seen your awesome art on your website).
I couldn't play it because I don't have a gamepad.
You have a talent for creating horror games!
The graphics are very cute. You have a unique art style. I didn't fancy the white borders, though. They made the images look like they were cut out.
The item-trade game mechanic suits the theme perfectly. I might borrow it. =)
The sound effects were adequate but I was a little disappointed that there was no music.
I would like to play a full version on Android someday.
This is one of the most creative applications of the theme. I really liked the fact that I had to line up my one shot.
The graphics are neat and quite adequate. The music was a little too low but I could hear the awesome sound effects perfectly (especially the shot).
The controls were really smooth; the game is very easy to pick up and play. Thanks!
The music and graphics fit the theme perfectly.
The lighting was appropriate for the concept of a dying flame. The melancholic tune made me want to prevent the flame from dying.
The jump mechanic was a little difficult to use at first. I'd also echo Red Mike's comment about lit matches extending the life a bit.
Your game has a truly innovative mechanic. I wasn't able to play it, though (my Internet connection is too slow).
I'll keep trying to load it.
LD39 — Running out of Power (17)
Shekateka by voxel 2017-08-05T15:22:29Z ♥ 1
I have to charge my gun; my phone can wait. Imagine if the weapon was a phone instead...
+++ The core mechanic of the game is one of the most ingenious I've seen this LD. The wall socket constraint is a solid foundation for a host of additional mechanics and rules. +++ My encounter with the red electricity enemy made the game more interesting. It made me stop and think for a few seconds until I figured out what to do. That was well done! ++ Spooky castle music coupled with spooky ghosts made the treasure search spooky. +++ The character art was amazing! I loved the animation for the ghosts (I didn't get too far in the game to see other enemies).
-- The environment art could be better.
Thank you for such a great game! I'm inspired to try out something similar.
Neon Ride by Andrey Voznuyk 2017-08-05T09:33:42Z ♥ 1
Math is hard; physics is difficult.
+++ The wobbly, unstable physics of the car made me keep playing the game even though I was frustrated at my inability to reach the third battery. My motor skills are poor (ba-dum-dish!). ++ The headlamps and the glowing batteries combined with the dark scenery set up a good mood for the game.
-- Controlling the car made my wrists hurt. It might be gentler to players to make the car easier to control.
This was a good entry. Mad props for seeing it through to the end with only 12 hours!
LOW BATT by simonhutchinson 2017-08-03T18:45:14Z ♥ 3
I wish it didn't have to end. I'll leave a comment and go check on my phone.
+++ Clean colours. Crisp UI. I don't know what I'm talking about; I just know I loved the graphics a lot. +++ The chill music (supplemented by my poor efforts at conducting) was chill. +++ The simplicity of the game.
This was a great game. PS: I would love to be able to be able to hold more than one direction button at the same time for full-blown chaos.
Powerless Miner by MajamiLTU 2017-08-03T18:35:35Z ♥ 1
I should stop dancing to the music and leave a comment
+++ The art was well done - especially the colour scheme. The greys and browns fit in so well with the mood of the game. ++ The upbeat music was great to listen to. +++ Solving the level puzzles was a lot of fun. It seemed easy until the bats appeared.
-- I liked the music but it didn't seem to fit in well with the underground feel of the game - unless there were goblins underground doing the drumming
This was a great game to play. Thanks.
Deep Space Nine Volts by Boxfort 2017-08-02T20:43:22Z ♥ 1
I'll not be able to get home at my current skill level, will I? I need to get back to the game but first...
+++ The mood and tension in the game were very well done. It was a exciting to learn where each system was and to keep track of their power levels. I especially loved how the systems had clear effects on the environment.
-- It was a bit difficult for me to tell when I'd dropped a battery so I often wasted time trying to confirm.
Excellent entry overall. Thanks for the great game.
Botken: Assault and Battery by Toone 2017-08-02T14:56:32Z ♥ 5
No option select? This is a game for filthy casuals!
+++ Gorgeious graphics and special effects. I also liked the colour palettes for the fighters. ++ That announcer! Not the best announcer but remarkable for a Ludum Dare game. +++ The game had combos. I'm biased towards combos. +++ The music fit the mood of the game to a T. Or an I. Or S. Whatever would clear those four lines.
-- I found nothing wrong with the game.
I would play more of this if it wasn't for those other meddling entries. Thanks for the great game.
Defend Home: Mars by sgt3v 2017-08-02T14:32:10Z ♥ 2
I like my insects no larger than 5cm in length.
+++ Polished textures gave a realistic look to the environment and the bugs. ++ Movement, aiming and shooting were responsive. +++ The music and bug sounds helped emphasize the otherworldly mood of the game. ++ It was clear what the gameover conditions were and they were presented with crisp UI.
-- The enemies didn't move or shake when they were shot which made it difficult to tell if I hit them right. -- It would have been nice to see a health bar for the enemies.
This was an excellent entry overall, moreso for a compo. John Hancock says "good job".
ABANDON SHIP by attrition 2017-08-02T05:45:24Z ♥ 2
The 'R' key is my friend.
+++ The sound and visual effects for the fire were well done and fit with the overall retro theme of the game. I killed my character once just to see the death animation. +++ Deciding which crew members to prioritize (including myself) was exciting. I learned the hard way the the crew members closest to me at the start were the safest. ++ The depiction of a spaceship in peril was brilliantly done. ++ The music had a sense of foreboding to it. I heard a murmur that sounded like 'rrrr'. Or something like that.
-- The hit box for the player slowed my movement sometimes because I collided with the wall when I thought I wasn't supposed to. -- I would have loved to be able to drop crew mates anywhere so I could organize my rescue efforts better.
Thanks for the great game.
Lost Soul by daviddiagonza 2017-08-02T04:31:18Z ♥ 4
"Aaaaaaaaaaa....". I loved hearing that.
+++ The music and sound strengthen the feel of otherworldliness the game has. It felt like I was traveling in the spirit realm. +++ Like the audio, the graphics suited the mood of the game excellently. I especially likes the colour theme. ++ The draining bar helped communicate the urgency to find a new body.
-- I couldn't find anyway to track my progress within the game.
Thanks so much for the great game.
Scale of Life by ilya_kozlov 2017-08-01T13:22:15Z ♥ 6
Weeee! Woohoo!
I had a lot of fun playing the game although I was often distracted by the cute, smiling planet.
+++ The cutesy graphics and art style. +++ The chill music ++ Learning the timing for the rings
Thanks for the game.
Dear Leader's Love Powered Peace Bomb by Zyzzyzzyz 2017-08-01T11:38:04Z ♥ 1
Great graphics and awesome music. I especially liked the 'death' explosion.
I'm sorry for the short comment but I desperately need to reach 3000 points or I'll be bothered all day.
Power Rush by Mik3 2017-08-01T11:31:08Z ♥ 0
+++ The graphics are amazing! The game was like a full PS1.5 game. ++ The UI on the drill was brilliant design.
x I couldn't figure out how to mine the crystals. Maybe I gave up too soon. x There was a lot of tutorial text.
This was an excellent entry. Thanks for the great game.
Run Ning out of Power, Montana by jekstrom 2017-08-01T06:34:11Z ♥ 0
So many weapons...
++ The music was well done. It had that 'gangsta' feel to it. Coupled with the gunshot sounds, it felt like I was actually 'cleaning' the streets. +++ I was surprised at the variety of weapons in the first few seconds of play. Trying each one out was a lot of fun.
Thanks for the exciting game. Great job!
Zombies and RVs by pixelgriffin 2017-08-01T06:24:43Z ♥ 1
Falling forever...
+++ The music is awesome! I'm still humming the tune in my head. It fit so well with the mood of the game. ++ The idea of jumping off the top of vans was quite funny to me. +++ I'll just repeat what others have mentioned by saying the graphics were well done.
x It takes a bit of time to get comfortable with the physics. x I fell into a hole and kept falling.
Thanks for a great game.
Constellation Exploration by matfernandestt 2017-07-31T15:08:58Z ♥ 3
Exploring the final frontier is not easy at all.
What I liked
- The sound effects provided good feedback and kept me company. - The drag. It made it feel like I was actually traveling in the vastness of space.
What could use some improvement
- The game could use some balancing in favour of the player. The second level was difficult for me. - I would have liked a bit more colour but I feel that wouldn't have gone with the mood you intended to set.
Thanks for the game.
Exponential Maintenance Engineer by nintendoeats 2017-07-31T14:53:47Z ♥ 1
Boom! Watching the blocks disappear was satisfying. I wish I had more time to play the game. I hope to return to it after the rating's done.
What I liked
- Placing blocks in the paths of the stormtrooper-accurate rockets was a lot of fun. - Calculating my score before hand was also great. I'm a bit biased towards games with numbers. - The soothing music.
What could use some improvement
- The art didn't seem to fit in well to me. I would have preferred a the objects had flat textures.
Thanks for a fun game. I'm looking to ~~steal~~ be inspired by the core mechanic.
Powerless by Aurel300 2017-07-31T06:13:56Z ♥ 2
I was struggling with the game at first then it hit me: it's a bullet hell. I did my best dodging those pesky pink boxes.
What I liked
- The music was soothing - The controls were quite smooth
What could be improved
- The music could use more tempo to match the movement of the 'bullets' - There was no way to measure my progression. I wish there was a counter that showed me how long I lasted
What I learned
- Not to play the game with a trackpad.