FoonLudum Dare ExplorerUsers → Liz England

Liz England

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2015 33 You are the Monster Everyday Misanthrope jam Theme 4.79
🥈 2015 33 You are the Monster Everyday Misanthrope jam Fun 4.47
🥉 2015 33 You are the Monster Everyday Misanthrope jam Humor 4.78
🥇 2015 32 An Unconventional Weapon My Little Weapon Creator jam Theme 4.86
🥈 2014 30 Connected Worlds Please Hold jam Humor 4.50

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothingA Thief's Lamentjam3.954.084.044.083.813.79
201533You are the MonsterEveryday Misanthropejam114.324.473.954.794.784.6132
201532An Unconventional WeaponMy Little Weapon Creatorjam374.003.953.734.864.454.1436
201430Connected WorldsPlease Holdjam244.083.853.773.694.174.154.504.2298
20132710 SecondsSacrebleu!jam1583.413.173.393.653.421.954.003.3870
201326MinimalismTitle: Subtitlejam303.903.543.594.363.863.433.643.63100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Liz England

LD26 — Minimalism

Schrodinger by myachin 2013-05-02T19:46:00

This is wonderful. I love the presentation, the concept, the sound, the lovely visuals. So far this is the best Ludum Dare game I've played.

Super 1-Bit Space Arena by Orni 2013-05-02T19:59:00

I am so used to one-hit kill shooters that the bumper-cars gameplay was really refreshing. I think the art is great and you still managed to get a lot of detail and variation with only the two colors. Well done!

Skyscraper Kingdoms by Snail_Man 2013-05-01T19:45:00

Really cool idea for matching minimalism with the sim genre. I enjoyed the concept - could use some tuning for costs/resources, but as a short game it's great.

Brushman by Digital Apathy by notepid 2013-04-30T08:53:00

Very pretty, and plenty fun. The whole aesthetic matches the gameplay really well.

Souls of the Forest by dek 2013-04-30T20:00:00

Lovely mood and ambiance!

Insert Name Here by Syawra 2013-05-13T19:31:00

Very cool! Someone else pointed me to this game because we had very similar ideas, but very different implementation. I really love the direction you went with it.

Escapalism by Riccardo Stucchi 2013-04-30T03:03:00

Did I see another player in there? Is it a 'deathmatch' arena game?

Club Me Maybe? by mr.possoms 2013-05-02T04:30:00

A bit hard to figure out exactly how to play (to feed my cavemen or kill the Mammoth, though I did damage it). BUT... I like the concept, and it's one of the better RTS-lite ludum dare games I've player.

Nothing Left by Gremlin 2013-04-30T05:17:00

I think you got "minimalism" perfect. Totally craving fast-paced music to go along with it, but it's a pretty solid bullet hell game.

a.void by Ty Taylor 2013-04-30T05:07:00

Easily the best audio I've come across yet, and it, combined with the graphics and movement, makes this a nice whimsical little game. AND it was fun!

Space Theory by Jens Nolte 2013-04-30T03:48:00

I've got DX11 and installed .NET 4.5 but couldn't get get this running (insta-crash). Hope you get a chance to update this with a fix - looks fun!

Space Theory by Jens Nolte 2013-04-30T05:23:00

Here you go: http://imgur.com/cuCoii8
Hope that helps!

Anthead RPG by Peter 2013-05-01T02:59:00

Well, you get high marks for the theme, that's for sure.

Unknown by runonthespot 2013-04-30T08:12:00

I think I spent 10x as much time playing this game as any of the others I've played thus far. Congrats! Very addictive.

DeaN by Sakuyan 2013-05-01T19:58:00

Really excellent art - you managed to pull together a beautiful game while still staying true to the minimalist theme.

Feint Signal by brxtr 2013-05-01T02:50:00

This is some of the best music I've seen so far! And your art is gorgeous and feels modern while still being minimalist.

ASCII 219 by Richard Rice 2013-04-30T04:50:00

Nice one-button platformer execution. I just could not get past the second pit - too many fails in a row. But the map is a nice touch to give me some perspective!

Rhythm Rogue by bowlercaptain 2013-04-30T04:01:00

I love everything about this game concept. You got all of the elements of a rhythm roguelike wrapped up in minimalism. Nice job

Beyond Minimalism by SaintHeiser 2013-04-30T03:43:00

Very nice minimalist 'mood' with the art, music, and gameplay - it all matched the theme pretty well. The long path made me give up, and lots of identical areas made it hard to know where I was - some variation and landmarks would have helped with the tedium in the environment.

MiniBlock by xehbit 2013-05-01T20:18:00

I don't know if it was intentional, but with all the minimalist painting games around I absolutely loved that the blur + shake made it look like paint raining down a canvas.

Hipster Pad by nimblegorilla 2013-04-30T04:12:00

I liked this - nice interpretation of the theme. Higher difficulty (smaller rug + more pieces) would've been appreciated, but pretty good for what it's god.

The Darkling Plain by theomnis 2013-04-30T07:47:00

Nice - had fun with this. A bit on the difficult side - especially separating out bullets from hills/trees visually - but a pretty solid RTS-lite.

Come Along With Us by HackThePanda 2013-05-01T03:35:00

Cute, whimsical little game :)

Fjoxel by Pixelsalt 2013-05-01T03:21:00

Good game, though with one-hit kills it could've used a slower learning curve. Still, the idea/genre is a great choice for a minimalist game!

KeepTheMusicAlive by iamorim 2013-04-30T08:18:00

Confusing (as you noted) because it's all black. Once I thought about what you meant by the camera, it made a lot more sense. Music's great.

Golden Age by LandoSystems 2013-05-02T04:53:00

Show off! One game in 48 hrs, people. One. Not four!

No really, excellent all the way through.

Life! by cwilloughby 2013-05-01T03:32:00

Hey, you did a really nice job with this. Still minimalist, but also pretty fully featured. And nice use of the gameplay as a metaphor for life.

Inverted by karlin 2013-04-30T19:42:00

Great. Yes, it was easy, but you ramped up the new mechanics and rule changes nicely and every level had something new to offer. I really enjoyed this as a demo/prototype.

Game Formerly Known as BlockBuilder by RexSpaceman 2013-04-30T20:05:00

Nice idea! It's a bit finicky with stacking cubes unless the camera angle is just right, but cool mechanic.

Dragon Drop by Tom 7 2013-05-13T19:42:00

I normally skip the comments and go right to the game - I am so glad I came back to read them. I loved this and that sense of discovery (especially when it comes to breaking the 4th wall).

AbbrevsMaster by davidB 2013-05-02T03:28:00

Hard, like a text adventure can be, but I love the idea. Reminds me of a redesign of a crossword puzzle or other riddle-like word games.

Hexzilla by Bernhard 2013-05-02T19:36:00

Great game! I had a lot of fun playing this, and it seems a really good match for a touchscreen game. It has that kind of frantic minimalist 'war' that reminded me of Galcon.

Self by sittaman 2013-04-30T20:59:00

8639px! I wasn't too sold on it at first - very easy for too long, nothing really new, except I loved the music so I kept playing. Once I started failing, though, I really like what you did with it.

BlindSight by silentspartan72 2013-04-30T05:55:00

"Creepy" wasn't something I was expecting in a Ludum Dare game - nice! It was a bit barren, though - long wide hallways with nothing in them made me a lot more reckless, and started to break the great tension that the game started off with.

theseus.f by belickim 2013-04-30T19:52:00

Nice little minimal maze game. I liked the art. Thought the difficulty was a bit hit or miss - once there's enemies, later levels without enemies feel a bit empty. But I liked it.

Make Friends Don't Bake Them by Almax27 2013-04-30T05:45:00

I really, really liked this. It broke expectations in just the right way, and made me feel clever even while tricking me. Nicely done!

JUST KEEP MOVING! by stefenism 2013-04-30T08:24:00

Well, I figured out the gameplay pretty quickly but... the shadows that obscure the bombs are a cool idea for difficulty, but in practice are frustrating (often spawn hidden with no way of know they are there). However, there's some good potential here - reminds me a bit of Super Hexagon-like twitch games.

Meteoranger by Jhelle 2013-04-30T19:55:00

Color palette is great. Very old-school feel. I love that your own bullets turn into 'enemies' if you don't use them effectively.

The Painter's Cat by Arcana 2013-04-30T04:55:00

Ok, this is pretty adorable. A bit too much learn-by-death, but nice once I got the hang of it. I've seen lots of the minimalist painting games around, but making the painting itself is a nice spin on the idea.

Abduction - finally... by MartianWatts 2013-04-30T06:12:00

Nice. Destroying stuff and chasing helpless inhabitants is always good fun.

Pongless by Otoris 2013-04-30T05:04:00

Yeah, AI is better than me and seems to be able to vacuum in the puck, whereas I can't. However, I liked the idea. There's lots of variations on pong, and this is the first time I've seen this type.

Color Blind by Alec Von Arx 2013-04-30T04:26:00

Did not win but... I would totally play the hell out of a fully featured version of this game, if just to prove my superior sense of color matching. Really good for your first LD.

Mobius by 3beards 2013-04-30T05:28:00

Very nice one-button puzzle game, and the difficulty ramps up just right.

Node Hero by Deadlyapps 2013-04-30T05:35:00

Simple, fun, and addictive. I enjoyed it a lot. Didn't quite 'get' the construct part of the gameplay, but, well, it's hard to argue with the fun of collecting stuff and dodging bombs.

A-Void by kingsman142 2013-04-30T20:23:00

A bit more distance on the light would have gone a long way towards making this more fun, but the idea is solid and the art style appropriately minimalist.

Bugging Flies by rpistorello 2013-05-02T03:32:00

Reminds me of the kind of thing I'd see in a Warioware game! Great art style and story - it adds a lot to the basic gameplay.

Simplyfy by comfycouchstudio 2013-05-02T04:14:00

Tough, but nice animations and the controls were pretty solid and I had fun in spite the difficulty.

Something simple that would have made it less frustrating: shadows/colored areas for where blocks or bullets land, so you can better judge where safety is.

Everybody Fail by ncgames 2013-05-02T19:53:00

Very much like Warioware. I love your self-imposed restrictions on the art.

Katana Adventures II: The Reckoning by Jed Mayberry 2013-04-30T06:08:00

I like the potential, but no enemies/potatoes spawn.

(Right Mouse Click is probably a bad idea for the web version of the game, but technically works).

Squares by KunoNoOni 2013-04-30T07:51:00

Panic-inducing music = great.

Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese by SeanAtr0n 2013-05-02T04:18:00

Maybe not "game", but "toy" is a good term for it or the general "interactive media".

I like fractals, and exploring fractals, but the headache-inducing dazzle makes it a bit too rough on the brain.

Brave New World: The Game by Nolan C 2013-04-30T04:07:00

Saw the game title and had to play it. Not disappointed. Pretty good minigame tie-in for a great work of literature :)

The One Road by Dietrich Epp 2013-04-30T04:34:00

Great fun, and the music was really catchy.

there was a knock by Thanat0s 2013-05-01T03:11:00

Cool idea. A slower difficulty ramp would've been nice - it was hard to learn what each icon does.

Minimal Shootage by mramaizng 2013-05-02T04:46:00

Short, yes, but it was fun. The boss that had the audacity to fire at me kind of sold the minimalist style :)

Ellsworth by chas 2013-05-02T20:02:00

Beautiful game. I saw the gif you posted of it on a post and have been looking for this game. It definitely didn't disappoint!

Recrudescence by PerilousPete 2013-04-30T08:34:00

The first game I ever made was very similar to this (puzzle platformer with a guy and a box!), so it totally took me back. It's a bit hard, but fun :)

LD27 — 10 Seconds

Phatstronaughts by mr.possoms 2013-08-29T19:45:00

The unfortunate "waiting for players" curse of multiplayer LD games. I'll come back again and see if I can try this.

House Of Wolves by albertelwin 2013-08-27T02:31:00

Nifty - I really start losing perspective of how fast I'm going after a while, but I like the effect. Shaders are like black magic to me - I have no understanding of how they work, just that they do cool things.

Power Struggle by TomSmizzle 2013-08-27T03:16:00

Oh man, I really liked this, and I normally hate twitchy/timed games. The music and the beat made it waaay easier once I got the rhythm down.

SwapArcade by [-BipolarDesign+] 2013-08-27T02:35:00

Clever! Considering your screenshot, there's definitely more than meets the eye here. Serves me right for never reading descriptions.

SoulReaver by CarmineGames 2013-08-27T03:05:00

Oh man, if there wasn't a time limit I'd play the hell out of this (but I know that's the theme). Wish I knew how many levels you made. Hard, but it's got all the right seeds for fun in it.

Boxer's Seconds by madk 2013-08-27T04:30:00

Ahhhh! I drew a logic grid for this! It was awesome. I haven't done that in ages.

Thank you so much for not making a twitch/timed game. I really liked that I could sit down and be thoughtful and think through it. I didn't know a boxer had 'seconds', so you learn something knew every day. I did feel bad signing my name, though, since it sent some people to their deaths just because they had different ideas about the role of Pluto as a planet :_(

Those ants, though...

10s drawing by Webravenz 2013-08-29T19:34:00

This is a great toy. Makes me wish I had my drawing tablet with me instead of my awkward mouse :)

The theft of the magic potato by Dining Philosopher 2013-08-27T19:47:00

This is a pretty cool idea, and adorable art. I couldn't tell if there was an action queue (guess not) and couldn't complete it, but I like the concept!

Frost by coreym1988 2013-08-27T03:41:00

I am sitting without air conditioning in a heat wave, so this game was pretty welcome! Short and simple, but nice concept.

Sixths by dylanwolf 2013-08-29T19:51:00

Pop. Pop pop pop. I liked this. Fun, and while it's timed it's not quite as frantic or panicky as lots of other games, especially with the soothing music.

Solution by Cognizant Game Studios 2013-08-27T02:54:00

If you get the time to update with a fix, I'd switch E to something else - it takes away one of my WASD fingers and then I can't really move :(

Tourmaline by NMcCoy 2013-08-30T02:33:00

This is definitely the best use of music I've seen so far this Ludum Dare!

Future Sport 3000 by Alexander 2013-08-27T03:50:00

I liked this - it's the kernel of a pretty fun game if you were to expand the idea some more. Colors are kind of trippy but with the future sport title it immediately made me think of those old school 'future' arcade games like Tron.

Sacrebleu! by Liz England 2013-08-27T03:37:00

withoutpillow - thanks for the catch, all fixed now. And thanks for playing!

Sacrebleu! by Liz England 2013-08-28T02:44:00

Yeah, the length - of each passage as well as the whole thing together - is a pretty valid criticism, as well as repetitiveness. There's a lot I'd change about it - I think I'll write a postmortem in a couple days - but it's a big improvement over previous Twine projects of mine.

motty, Twine is just a glorified web page generator with an intuitive interface for the hyperlinks. So the look of a Twine game can be completely modified the same way you'd modify a website. I could make it look like (not act like) Twitter or Gmail if I were so inclined :)

10 Second Dragon Feeder by Wertle 2013-08-26T19:38:00

This game is absolutely adorable! I love that you turned the countdown timer into more turn-based game rather than a twitch-based one.

// Quantum Breach // by oiblair 2013-08-29T19:28:00

Hey, this was a cool idea. I managed to get someone to play it with me - alone was too hard, since the return button on my keyboard is pretty far from the arrow keys. We had fun, and it's nice to see some asymmetrical coop.

Coeus IV by dungeonsoffear 2013-08-27T19:38:00

I love this. Well-written, and great ambiance with the music and visual layout.

I really really like how you dealt with inventory management and context-sensitive actions. I've been trying to figure out how to structure something like this in hyperlink text adventure, and you just presented me with some great inspiration.

Zdeno by duane.byer 2013-08-27T04:03:00

The puzzle element of each checkpoint only once is really clever for a fast-paced game, and I have a sore spot for metroidvania games. Just a bit too hard/not enough time for me to figure out all my abilities!

DemoPhobia by xndr 2013-08-27T05:45:00

Very clever mechanic. Most LD games ramp up the difficulty too fast but I thought this was just about right.

Hellish Copter by Laelien 2013-08-27T05:11:00

I have destroyed a lot of helicopters so far.

Good fun, and cutting it a bit close on the time for some (all?) of these levels! I enjoyed the sfx 'design'.

Back for Seconds by RobotParking 2013-08-27T05:39:00

I dig it.

It took me a few minutes to kind of get into the swing of your writing style - it's sharp and abrasive and hyper. Pretty awesome.

Spoken by chrisamaphone 2013-08-27T20:04:00

I like your experiment!

I've had audio-based interactive fiction on my mind lately - this is an interesting take on it, and it's given me some stuff to think about. I think the choice to set it in a bar, with very short - almost truncated - writing (like poetry) is a good combination with an audio experiment (nice side effect of the theme). Like Dream of Sleeping, I find audio hard to listen to for a long time, but I think short snippets of dialogue and sound get around that.

Maze of Kaboom by pcfernandesjr 2013-08-29T19:44:00

Kind of tough! Not very forgiving on that third level, but it looks good and the "get the key" objective makes this a lot more interesting than other 10-second-escape-the-room games made for this LD.

The 10 (other) Seconds Journey by PaperBlurt 2013-08-29T20:11:00

I enjoyed this. I love all the fast switching I have to do mentally each time I get to a new (second) story. Kind of like quickfire trivia, where I felt I had to answer fast but the questions were always totally from left field.

Speedrun by Kate Kligman 2013-08-29T19:54:00

It's a bit too easy - would love a larger grid - but I love the idea. It also reminded me of Minesweeper, but changed enough that it works well in a timed environment.

Poisoned Wizards by HauntedSoul 2013-08-29T19:49:00

This is kind of what I'd imagine a minimalist football (american-style) game would be like.

marble table by jetienne 2013-08-29T19:41:00

Good looking and neat idea I haven't seen yet. Reminds me a little bit of bocci ball and billiards.

Notes on departure by kristoffer zetterberg 2013-08-26T19:51:00

Awwww. Yeah this was great. Very moving in such a short time span. I adore the way you used the theme.

Twine is pretty much built for this kind of game. When picking a place to add player input/interactivity within a narrative... well, I think you did it right, in the way with the most impact :)

10 Second Bureaucrat by nikkesen 2013-08-26T20:06:00

If only I had been there 10 seconds earlier...

This was fun. Pretty much the perfect game to play at work. I love all the repetitive elements (music, "10 seconds", series of short events, etc.) with the bureaucrat theme.

Teleportation Adventure by vruzeda 2013-08-29T19:56:00

Clever! You complicated it nicely with each stage. Fun and not so hard that I couldn't finish it.

Chronodrive by ekun 2013-08-27T05:52:00

"Disclaimer: This game is really hard." Yes, yes it is. I love the mechanics though - hard to find interesting new ideas in a shoot 'em up these days!

10 seconds to run by Danvil 2013-08-29T19:31:00

I saw another game like this, but yours is better implemented with better level design. I had some collision issues at times and running off the world, but nice game regardless!

The Cave Of Lights by galman 2013-08-29T19:59:00

This was really well done!

Ninja Cube by 2A1S 2013-08-27T02:50:00

"Warning! this game is hard." Understatement!

Pretty good for only one day of work though :)

Sleep Consultant by flashkick 2013-08-27T05:23:00

Sleep consultant... I could use one of those!

I really liked this - very clever. Even though my clients are rather ungrateful for killing me if I fail, I found myself trying again and again.

LD30 — Connected Worlds

System Divergents by Brassawiking 2014-08-26T03:58:00

Your graphics are great. I love the way you used hand-painted graphics and a choice menu to simulate cover shooter mechanics. I think it'd need a lot of work to get fun (lack of feedback mean I didn't know whether I was successful or not) BUT your idea is really golden.

To The Stars by Andre Blyth 2014-08-25T19:41:00

Wow. Played it a few times since it's short and a couple of the options really pack of punch. It's really got the sad, endless hope/hopelessness down. You managed to get a lot of feeling in for such a tiny game.

The Garden by bendmorris 2014-08-25T21:28:00

I really enjoyed this - I've played a lot of incremental games, but I loved how this required careful tending to get it to grow. I spent way too long playing it (wish there was a pause!) - I looked away and came back to find my ecosystem collapsing under the weight of deer and wolves :) Very nicely done.

Crossworld Club by Artamus 2014-08-25T19:31:00

Loved this little game! This is the first time I've seen this interpretation of the theme (fandom crossovers).

Different But The Same by chriskdev 2014-08-25T06:49:00

Ah, this looks great! But the link is sending me to a webpage that won't respond (overloaded?). I'll come check this again in a couple days.

Andrake by suzicurran 2014-08-30T03:13:00

Looks like you uploaded the Linux version twice, instead of the Windows file. I would've liked to see another ren'py game this ludum dare!

Hold Please by AndyGusto 2014-08-25T19:55:00

Love it! Once I jumped in, it didn't take long to figure out how to play. This was really cool - looks great, plays well, feels frantic. I would totally play a real-life arcade version of this game.

We Are All Connected, Musically by KhaoTom 2014-08-26T04:32:00

This is a really gorgeous and meditative toy. I found myself playing with it a lot longer than I would have guessed once I figured out how to make the colors grow.

LD32 — An Unconventional Weapon

Animancer by Nick Weihs 2015-04-20T19:38:00

Am I the savior of the animals or sending them to their deaths?!

The sound & music is top notch.