Schrodinger by myachin 2013-05-02T19:46:00
This is wonderful. I love the presentation, the concept, the sound, the lovely visuals. So far this is the best Ludum Dare game I've played.
Foon → Ludum Dare Explorer → Users → Liz England
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2015 | 33 | You are the Monster | Everyday Misanthrope | jam | Theme | 4.79 | |
| 🥈 | 2015 | 33 | You are the Monster | Everyday Misanthrope | jam | Fun | 4.47 | |
| 🥉 | 2015 | 33 | You are the Monster | Everyday Misanthrope | jam | Humor | 4.78 | |
| 🥇 | 2015 | 32 | An Unconventional Weapon | My Little Weapon Creator | jam | Theme | 4.86 | |
| 🥈 | 2014 | 30 | Connected Worlds | Please Hold | jam | Humor | 4.50 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | A Thief's Lament | jam | 3.95 | 4.08 | 4.04 | 4.08 | 3.81 | 3.79 | |||||
| 2015 | 33 | You are the Monster | Everyday Misanthrope | jam | 11 | 4.32 | 4.47 | 3.95 | 4.79 | 4.78 | 4.61 | 32 | |||
| 2015 | 32 | An Unconventional Weapon | My Little Weapon Creator | jam | 37 | 4.00 | 3.95 | 3.73 | 4.86 | 4.45 | 4.14 | 36 | |||
| 2014 | 30 | Connected Worlds | Please Hold | jam | 24 | 4.08 | 3.85 | 3.77 | 3.69 | 4.17 | 4.15 | 4.50 | 4.22 | 98 | |
| 2013 | 27 | 10 Seconds | Sacrebleu! | jam | 158 | 3.41 | 3.17 | 3.39 | 3.65 | 3.42 | 1.95 | 4.00 | 3.38 | 70 | |
| 2013 | 26 | Minimalism | Title: Subtitle | jam | 30 | 3.90 | 3.54 | 3.59 | 4.36 | 3.86 | 3.43 | 3.64 | 3.63 | 100 |
This is wonderful. I love the presentation, the concept, the sound, the lovely visuals. So far this is the best Ludum Dare game I've played.
I am so used to one-hit kill shooters that the bumper-cars gameplay was really refreshing. I think the art is great and you still managed to get a lot of detail and variation with only the two colors. Well done!
Really cool idea for matching minimalism with the sim genre. I enjoyed the concept - could use some tuning for costs/resources, but as a short game it's great.
Very pretty, and plenty fun. The whole aesthetic matches the gameplay really well.
Lovely mood and ambiance!
Very cool! Someone else pointed me to this game because we had very similar ideas, but very different implementation. I really love the direction you went with it.
Did I see another player in there? Is it a 'deathmatch' arena game?
A bit hard to figure out exactly how to play (to feed my cavemen or kill the Mammoth, though I did damage it). BUT... I like the concept, and it's one of the better RTS-lite ludum dare games I've player.
I think you got "minimalism" perfect. Totally craving fast-paced music to go along with it, but it's a pretty solid bullet hell game.
I've got DX11 and installed .NET 4.5 but couldn't get get this running (insta-crash). Hope you get a chance to update this with a fix - looks fun!
Here you go: http://imgur.com/cuCoii8
Hope that helps!
Well, you get high marks for the theme, that's for sure.
I think I spent 10x as much time playing this game as any of the others I've played thus far. Congrats! Very addictive.
This is some of the best music I've seen so far! And your art is gorgeous and feels modern while still being minimalist.
Nice one-button platformer execution. I just could not get past the second pit - too many fails in a row. But the map is a nice touch to give me some perspective!
I love everything about this game concept. You got all of the elements of a rhythm roguelike wrapped up in minimalism. Nice job
Very nice minimalist 'mood' with the art, music, and gameplay - it all matched the theme pretty well. The long path made me give up, and lots of identical areas made it hard to know where I was - some variation and landmarks would have helped with the tedium in the environment.
I liked this - nice interpretation of the theme. Higher difficulty (smaller rug + more pieces) would've been appreciated, but pretty good for what it's god.
Nice - had fun with this. A bit on the difficult side - especially separating out bullets from hills/trees visually - but a pretty solid RTS-lite.
Cute, whimsical little game :)
Confusing (as you noted) because it's all black. Once I thought about what you meant by the camera, it made a lot more sense. Music's great.
Show off! One game in 48 hrs, people. One. Not four!
No really, excellent all the way through.
Hey, you did a really nice job with this. Still minimalist, but also pretty fully featured. And nice use of the gameplay as a metaphor for life.
Nice idea! It's a bit finicky with stacking cubes unless the camera angle is just right, but cool mechanic.
I normally skip the comments and go right to the game - I am so glad I came back to read them. I loved this and that sense of discovery (especially when it comes to breaking the 4th wall).
Hard, like a text adventure can be, but I love the idea. Reminds me of a redesign of a crossword puzzle or other riddle-like word games.
"Creepy" wasn't something I was expecting in a Ludum Dare game - nice! It was a bit barren, though - long wide hallways with nothing in them made me a lot more reckless, and started to break the great tension that the game started off with.
I really, really liked this. It broke expectations in just the right way, and made me feel clever even while tricking me. Nicely done!
Well, I figured out the gameplay pretty quickly but... the shadows that obscure the bombs are a cool idea for difficulty, but in practice are frustrating (often spawn hidden with no way of know they are there). However, there's some good potential here - reminds me a bit of Super Hexagon-like twitch games.
Color palette is great. Very old-school feel. I love that your own bullets turn into 'enemies' if you don't use them effectively.
Ok, this is pretty adorable. A bit too much learn-by-death, but nice once I got the hang of it. I've seen lots of the minimalist painting games around, but making the painting itself is a nice spin on the idea.
Nice. Destroying stuff and chasing helpless inhabitants is always good fun.
Did not win but... I would totally play the hell out of a fully featured version of this game, if just to prove my superior sense of color matching. Really good for your first LD.
Simple, fun, and addictive. I enjoyed it a lot. Didn't quite 'get' the construct part of the gameplay, but, well, it's hard to argue with the fun of collecting stuff and dodging bombs.
A bit more distance on the light would have gone a long way towards making this more fun, but the idea is solid and the art style appropriately minimalist.
Reminds me of the kind of thing I'd see in a Warioware game! Great art style and story - it adds a lot to the basic gameplay.
Tough, but nice animations and the controls were pretty solid and I had fun in spite the difficulty.
Something simple that would have made it less frustrating: shadows/colored areas for where blocks or bullets land, so you can better judge where safety is.
Very much like Warioware. I love your self-imposed restrictions on the art.
I like the potential, but no enemies/potatoes spawn.
(Right Mouse Click is probably a bad idea for the web version of the game, but technically works).
Maybe not "game", but "toy" is a good term for it or the general "interactive media".
I like fractals, and exploring fractals, but the headache-inducing dazzle makes it a bit too rough on the brain.
Saw the game title and had to play it. Not disappointed. Pretty good minigame tie-in for a great work of literature :)
Great fun, and the music was really catchy.
Cool idea. A slower difficulty ramp would've been nice - it was hard to learn what each icon does.
Short, yes, but it was fun. The boss that had the audacity to fire at me kind of sold the minimalist style :)
The first game I ever made was very similar to this (puzzle platformer with a guy and a box!), so it totally took me back. It's a bit hard, but fun :)
The unfortunate "waiting for players" curse of multiplayer LD games. I'll come back again and see if I can try this.
Nifty - I really start losing perspective of how fast I'm going after a while, but I like the effect. Shaders are like black magic to me - I have no understanding of how they work, just that they do cool things.
Oh man, I really liked this, and I normally hate twitchy/timed games. The music and the beat made it waaay easier once I got the rhythm down.
Clever! Considering your screenshot, there's definitely more than meets the eye here. Serves me right for never reading descriptions.
Oh man, if there wasn't a time limit I'd play the hell out of this (but I know that's the theme). Wish I knew how many levels you made. Hard, but it's got all the right seeds for fun in it.
Ahhhh! I drew a logic grid for this! It was awesome. I haven't done that in ages.
Thank you so much for not making a twitch/timed game. I really liked that I could sit down and be thoughtful and think through it. I didn't know a boxer had 'seconds', so you learn something knew every day. I did feel bad signing my name, though, since it sent some people to their deaths just because they had different ideas about the role of Pluto as a planet :_(
Those ants, though...
This is a great toy. Makes me wish I had my drawing tablet with me instead of my awkward mouse :)
This is a pretty cool idea, and adorable art. I couldn't tell if there was an action queue (guess not) and couldn't complete it, but I like the concept!
I am sitting without air conditioning in a heat wave, so this game was pretty welcome! Short and simple, but nice concept.
If you get the time to update with a fix, I'd switch E to something else - it takes away one of my WASD fingers and then I can't really move :(
This is definitely the best use of music I've seen so far this Ludum Dare!
I liked this - it's the kernel of a pretty fun game if you were to expand the idea some more. Colors are kind of trippy but with the future sport title it immediately made me think of those old school 'future' arcade games like Tron.
withoutpillow - thanks for the catch, all fixed now. And thanks for playing!
Yeah, the length - of each passage as well as the whole thing together - is a pretty valid criticism, as well as repetitiveness. There's a lot I'd change about it - I think I'll write a postmortem in a couple days - but it's a big improvement over previous Twine projects of mine.
motty, Twine is just a glorified web page generator with an intuitive interface for the hyperlinks. So the look of a Twine game can be completely modified the same way you'd modify a website. I could make it look like (not act like) Twitter or Gmail if I were so inclined :)
This game is absolutely adorable! I love that you turned the countdown timer into more turn-based game rather than a twitch-based one.
Hey, this was a cool idea. I managed to get someone to play it with me - alone was too hard, since the return button on my keyboard is pretty far from the arrow keys. We had fun, and it's nice to see some asymmetrical coop.
I love this. Well-written, and great ambiance with the music and visual layout.
I really really like how you dealt with inventory management and context-sensitive actions. I've been trying to figure out how to structure something like this in hyperlink text adventure, and you just presented me with some great inspiration.
The puzzle element of each checkpoint only once is really clever for a fast-paced game, and I have a sore spot for metroidvania games. Just a bit too hard/not enough time for me to figure out all my abilities!
Very clever mechanic. Most LD games ramp up the difficulty too fast but I thought this was just about right.
I have destroyed a lot of helicopters so far.
Good fun, and cutting it a bit close on the time for some (all?) of these levels! I enjoyed the sfx 'design'.
I dig it.
It took me a few minutes to kind of get into the swing of your writing style - it's sharp and abrasive and hyper. Pretty awesome.
I like your experiment!
I've had audio-based interactive fiction on my mind lately - this is an interesting take on it, and it's given me some stuff to think about. I think the choice to set it in a bar, with very short - almost truncated - writing (like poetry) is a good combination with an audio experiment (nice side effect of the theme). Like Dream of Sleeping, I find audio hard to listen to for a long time, but I think short snippets of dialogue and sound get around that.
Kind of tough! Not very forgiving on that third level, but it looks good and the "get the key" objective makes this a lot more interesting than other 10-second-escape-the-room games made for this LD.
I enjoyed this. I love all the fast switching I have to do mentally each time I get to a new (second) story. Kind of like quickfire trivia, where I felt I had to answer fast but the questions were always totally from left field.
It's a bit too easy - would love a larger grid - but I love the idea. It also reminded me of Minesweeper, but changed enough that it works well in a timed environment.
This is kind of what I'd imagine a minimalist football (american-style) game would be like.
Good looking and neat idea I haven't seen yet. Reminds me a little bit of bocci ball and billiards.
Awwww. Yeah this was great. Very moving in such a short time span. I adore the way you used the theme.
Twine is pretty much built for this kind of game. When picking a place to add player input/interactivity within a narrative... well, I think you did it right, in the way with the most impact :)
If only I had been there 10 seconds earlier...
This was fun. Pretty much the perfect game to play at work. I love all the repetitive elements (music, "10 seconds", series of short events, etc.) with the bureaucrat theme.
Clever! You complicated it nicely with each stage. Fun and not so hard that I couldn't finish it.
"Disclaimer: This game is really hard." Yes, yes it is. I love the mechanics though - hard to find interesting new ideas in a shoot 'em up these days!
I saw another game like this, but yours is better implemented with better level design. I had some collision issues at times and running off the world, but nice game regardless!
This was really well done!
"Warning! this game is hard." Understatement!
Pretty good for only one day of work though :)
Sleep consultant... I could use one of those!
I really liked this - very clever. Even though my clients are rather ungrateful for killing me if I fail, I found myself trying again and again.
Your graphics are great. I love the way you used hand-painted graphics and a choice menu to simulate cover shooter mechanics. I think it'd need a lot of work to get fun (lack of feedback mean I didn't know whether I was successful or not) BUT your idea is really golden.
Wow. Played it a few times since it's short and a couple of the options really pack of punch. It's really got the sad, endless hope/hopelessness down. You managed to get a lot of feeling in for such a tiny game.
I really enjoyed this - I've played a lot of incremental games, but I loved how this required careful tending to get it to grow. I spent way too long playing it (wish there was a pause!) - I looked away and came back to find my ecosystem collapsing under the weight of deer and wolves :) Very nicely done.
Loved this little game! This is the first time I've seen this interpretation of the theme (fandom crossovers).
Ah, this looks great! But the link is sending me to a webpage that won't respond (overloaded?). I'll come check this again in a couple days.
Looks like you uploaded the Linux version twice, instead of the Windows file. I would've liked to see another ren'py game this ludum dare!
Love it! Once I jumped in, it didn't take long to figure out how to play. This was really cool - looks great, plays well, feels frantic. I would totally play a real-life arcade version of this game.
This is a really gorgeous and meditative toy. I found myself playing with it a lot longer than I would have guessed once I figured out how to make the colors grow.
Am I the savior of the animals or sending them to their deaths?!
The sound & music is top notch.