Somniphobia by Topaz 2013-04-30T07:08:00
Combat was a little odd, not much to do, but your soundtrack was pretty OK.
Foon → Ludum Dare Explorer → Users → Jed Mayberry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Katana Adventures II: The Reckoning | compo | 1339 | 1.78 | 1.41 | 1.80 | 2.96 | 3.19 | 2.25 | 2.26 | 1.94 | 45 |
Combat was a little odd, not much to do, but your soundtrack was pretty OK.
I generally prefer shmups where you can move a little faster. It was also a little hard to see the bullets from green squares in the earlier stages of the game.
I wish I could shoot diagonally when I'm moving diagonally.
I swear I heard that sample in Gemini Rue just the other day.
the collision seems a bit odd
Hard to play solo! But still fun.
Doesn't run for me, sorry.
You should have given instruction in the start about the fact that the laser takes away health. Looks pretty good!
Sorry, don't want to bother with ssh or bittorrent right now.
It's hard to tell what happened when the game ends in a crash. Ideally your game should be more stable. But it was mildly enjoyable, unlike my game.
Same results as the others.
I won the game! Soundtrack was pretty good.
The game is working as I intended it to. There are no bugs, only features. (Well, except for the right-click.)
The enemies are really easy to kite. Maybe if you were developing the game further, you could put together an AI that dodges the bullets that the enemy fires.