FoonLudum Dare ExplorerLD26 → Save Shape Land!

Save Shape Land!

By saisaith

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CategoryRankScoreCount
Coolness359
Audio3122.76
Humor3191.95
Theme3453.09
Mood4632.31
Overall4732.59
Fun4822.26
Graphics5252.06
Innovation5281.88

Comments

fuzzo 2013-04-30 06:48

I generally prefer shmups where you can move a little faster. It was also a little hard to see the bullets from green squares in the earlier stages of the game.

timtimtimtim 2013-04-30 06:50

could have used a life bar. i was frustrated that i couldn't g o all the way down the screen. good integration of theme

dissonance 2013-04-30 12:24

Good job! I would have preferred it to be a bit faster as well.

matter123 2013-04-30 22:34

goog game but kinda big

skintkingle 2013-04-30 22:43

I dis-approve of it forcing full screen for a tiny square in the middle of my screen. The music was groovy funky as hell, loved that. agree with the rest of the points made.

eatenalive3 2013-04-30 22:48

I found moving to be a little slow and I had no idea how much health I had -- at the start I died in perhaps 3 hits, then at the end I didn't die at all after taking many hits. I love this type of game, but when you can't dodge the shots it gets a little meepish.

I had fun! xD

holofire 2013-05-01 23:05

Simple game. Fits the theme. A bit more time could have been spent on the graphics. Great job!

triplefox 2013-05-03 19:05

I was amazing at how you demonstrated the traumatizing nature of war in this. All of the characters, even the player, were quivering with fear throughout. Great work.

dalbinblue 2013-05-04 20:01

Music is excellent, but there were some poor color choices that made the bullets very hard to see. Also, it was very hard to dodge, while at the same time it felt like I could absorb a lot of damage so dodging often wasn't necessary.

cakencode 2013-05-08 07:39

Hehehe, after I died once I was invincible! After I discovered my new-found power I rammed into everything I could head-first!

hissssssssss 2013-05-08 10:31

A different shade of blue for the blue squares would have been nice. They were hard to see against the water.
I agree with the other points, too: no life bar, no score, and not being able to move all the way down the screen detracted from the game.

yoni 2013-05-16 20:58

Apart from the bug where if you die once you become invincible that was already mentioned above, for most enemies (the ones that shoot straight) there is just not any incentive to kill them. It's much easier to avoid them. This consists of probably the first 1/3 of the game.

It would be more fun if killed enemies randomly dropped a powerup for your weapon. Then you could also beat the later stages.

Nice background!

jacques_le_lezard 2013-05-17 22:41

hem... Usually when I play a game I like to try.. in your game I tried to avoid enemies, to shoot them, to catch them ...and never anything happened! It's not a game for the moment =(