pighead10 2013-04-29 16:09
There's a bit of strategy involved, can be weird to predict where the enemies are moving.
Foon → Ludum Dare Explorer → LD26 → Hukaire
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 67 | ||
| Theme | 100 | 3.77 | ||
| Humor | 274 | 2.13 | ||
| Innovation | 373 | 2.63 | ||
| Fun | 384 | 2.59 | ||
| Mood | 419 | 2.46 | ||
| Overall | 440 | 2.69 | ||
| Graphics | 510 | 2.22 |
There's a bit of strategy involved, can be weird to predict where the enemies are moving.
Can't play, don't have windows :(
I am absolutely terrible at this sort of game, but it seems solid regardless. My only question is, what is a Karatoise???
It's hard to tell what happened when the game ends in a crash. Ideally your game should be more stable. But it was mildly enjoyable, unlike my game.
I like the concept but it's annoying to press enter after each command. If done in real time this would be pretty fun.
Can't play, have a mac.
It's not easy predicting where enemies are going, specifically because it's not graphic but explanatory. I guess that was the point, but to me it felt kind of boring. Good use of the theme though.
Can't play on windows :-(
Nice game. :) It's a little frustrating that you can only orientate by coordinates. It would be helpful to have a map. Also it would be nice to see the source code.
What is a Karatoise?? A Karate fighting tortoise??????
Nice use of the theme.
In answer to the questions a karatoise is an interesting sounding enemy, much in the same way as Hukaire is an interesting sounding name, although I must say that a karate fighting tortoise would be a good idea, I should probably make that it's sprite when I get round to making it a 2D game
+1 for text based game, cool entry
I'm on a Mac, sorry :(
This is minimalism rpg grinding at its best. I just wish maybe after a certain amout of times without finding anyone it would give me a hint or someting. Great job.
Barely worked for me. Very easy to crash it.
Interesting game, I liked the imagination invoked by being text-only. Felt like the arena was a little too large. Didn't understand why I lost - it said I killed a monster and immediately after that I died.
I played this under Linux with the help of Wine. It was kinda fun, but as others have said having to press return everytime was a bit tedious, and while I was scanning the map to look for Karatoises, killing weak ones and avoiding dangerous ones, I realized I'd have to do it again because I didn't note the coordinates of the ones I was avoiding on a piece of paper (or in a text editor). This is when I stopped playing because that didn't seem much fun :p.
Very nice text game... it is easy to follow, even without plotting the grid.
Man I love text adventure games! Good use of theme.