FoonLudum Dare ExplorerLD26 → Spaceship builder

Spaceship builder

By team-castor

View on Wayback Machine

CategoryRankScoreCount
Coolness374
Innovation1223.43
Humor2052.41
Fun2153.05
Overall2453.21
Mood3132.79
Audio3482.61
Graphics3802.81
Theme4182.81

Comments

niftyllama 2013-04-29 22:55

The file isn't there.

team-castor 2013-04-29 22:57

Sorry for this, the link is now correct…

gilmore606 2013-04-29 22:59

Really ambitious, and it partly succeeds. I think you tried to do too much here. Still, impressive.

designernap 2013-04-29 23:10

I like this a lot. It is kind of a cross between a board game called "Galaxy Truckers" (Which I love) and FTL (Which I love) :) Great idea and I think you did a good job :) I went a different direction with my theme but wish I had done something space related now! Still, I managed to fit in an astronaut at least :D

team-castor 2013-04-29 23:13

We don't know FTL, but you are true, there is a bit of Galaxy trucker in this game, even if we don't plan that at the start :)

griz 2013-04-29 23:28

Reminds me of the "Stratosphere conquest of the skies" pc game from the 1998. Big dose of randomness made it hard to win just this one round, but the gameplay quality made up for it. Well done.

fuzzo 2013-04-30 06:36

I swear I heard that sample in Gemini Rue just the other day.

timtimtimtim 2013-04-30 06:46

really cool idea. a lot like galaxy trucker

mrvanderpants 2013-04-30 12:30

The spaceship editor looked really nice. Still I missed a lot of feedback during the game. I took some time to figure out what was going on. Graphics looked awesome.

matthias_zarzecki 2013-04-30 14:14

This is a great combination! Making the created thing go through a mini-roduelike makes it much more interesting

captainkraft 2013-04-30 18:49

Pretty neat game. I really like management type games and you've got something good started here

beldarak 2013-04-30 19:16

I have a dual-screen and the items popups shows on the right screen even if the game is on the left one. Made it nearly impossible to play for me (I could put the main window on the right screen but it will tire my neck quickly)

johnnysix 2013-04-30 20:54

Interesting concept - would've liked more simplified UI/graphics - it was difficult to tell during the build stage what parts were selected for building, and the windows progress bar ui for the money made me think the program was still loading. It also kicked me out of the program after I lost rather than returning to the first screen.

qaterknan 2013-04-30 21:06

Awesome game! One of the best I saw here - very original concept, easy gameplay and fun with building a real fancy ship. It is somewhat similar to FTL (quite good game). I didn't finish it though, I always had problems with food.

thomastc 2013-04-30 21:07

Impressive amount of content. As DesignerNap said, it really reminds of FTL.

superdisk 2013-04-30 21:34

Neat game, but rather confusing on the first go.

zazery 2013-05-01 22:50

Really interesting game. If you made the rules behind each module more clear ahead of time it would be a really solid game. Consider making a board game version of it with randomized event cards and releasing it on The Game Crafter.

squared-muffin 2013-05-02 18:54

Very confusing at the beggining. A tutorial or something alike would be nice.

goerp 2013-05-02 18:56

Ha this isn't what I expected. It's a sort of mininmalistic FTL.
Funny starting picture.
I like it. Seems like something you can add a lot too. If you do, make it with some animations or maybe it looks too much like FTL then).

gingermess 2013-05-05 00:42

There's an impressive amount of stuff in this, and as someone said before, it's very much like Galaxy Trucker/FTL.

angelk 2013-05-05 00:49

Well implemented! Very confusing at the beginning, I could really use a hands-on tutorial (maybe not possible in the time limit). But I liked the idea, good job!

HelkeGames 2013-05-05 08:46

Love the concept, well done!

loxo 2013-05-05 18:17

It's a really good idea and a great start. With some additional work this will be incredible. I would like to see more variety in the events and some unique graphics for each event, maybe animations too. Also a consistent interface over all game states would be nice. I like this game very much and I hope you have the time to perfect it.

deathray 2013-05-08 08:54

I agree with MRvanderPants. The ship builder was good but when I was in space i didn't understand if i was making good choices or bad choices, nor did i know which to choose.

monxcleyrproductions 2013-05-20 23:23

The idea was neat, but the execution was severely lacking. The game's windowing ranged from border only, to full chrome, to fullscreen and tooltips displaying outside of the main window. Very odd, and made the game difficult to get into. SHip building was neat, but the ui could use more feedback (highlight selected part type, etc) While in space, feedback on events seemed too minimal. I wasn't sure if what I did was good or bad unless a part exploded or animals died.

foul 2013-05-21 00:27

Good concept, not so minimalistic though.. but quite interesting. i managed to reach my first destination maybe at my seventh try, then i ended quite fast without rations, do i need to replace them?