niftyllama 2013-04-29 22:55
The file isn't there.
Foon → Ludum Dare Explorer → LD26 → Spaceship builder
By team-castor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 74 | ||
| Innovation | 122 | 3.43 | ||
| Humor | 205 | 2.41 | ||
| Fun | 215 | 3.05 | ||
| Overall | 245 | 3.21 | ||
| Mood | 313 | 2.79 | ||
| Audio | 348 | 2.61 | ||
| Graphics | 380 | 2.81 | ||
| Theme | 418 | 2.81 |
The file isn't there.
Sorry for this, the link is now correct…
Really ambitious, and it partly succeeds. I think you tried to do too much here. Still, impressive.
I like this a lot. It is kind of a cross between a board game called "Galaxy Truckers" (Which I love) and FTL (Which I love) :) Great idea and I think you did a good job :) I went a different direction with my theme but wish I had done something space related now! Still, I managed to fit in an astronaut at least :D
We don't know FTL, but you are true, there is a bit of Galaxy trucker in this game, even if we don't plan that at the start :)
Reminds me of the "Stratosphere conquest of the skies" pc game from the 1998. Big dose of randomness made it hard to win just this one round, but the gameplay quality made up for it. Well done.
I swear I heard that sample in Gemini Rue just the other day.
really cool idea. a lot like galaxy trucker
The spaceship editor looked really nice. Still I missed a lot of feedback during the game. I took some time to figure out what was going on. Graphics looked awesome.
This is a great combination! Making the created thing go through a mini-roduelike makes it much more interesting
Pretty neat game. I really like management type games and you've got something good started here
I have a dual-screen and the items popups shows on the right screen even if the game is on the left one. Made it nearly impossible to play for me (I could put the main window on the right screen but it will tire my neck quickly)
Interesting concept - would've liked more simplified UI/graphics - it was difficult to tell during the build stage what parts were selected for building, and the windows progress bar ui for the money made me think the program was still loading. It also kicked me out of the program after I lost rather than returning to the first screen.
Awesome game! One of the best I saw here - very original concept, easy gameplay and fun with building a real fancy ship. It is somewhat similar to FTL (quite good game). I didn't finish it though, I always had problems with food.
Impressive amount of content. As DesignerNap said, it really reminds of FTL.
Neat game, but rather confusing on the first go.
Really interesting game. If you made the rules behind each module more clear ahead of time it would be a really solid game. Consider making a board game version of it with randomized event cards and releasing it on The Game Crafter.
Very confusing at the beggining. A tutorial or something alike would be nice.
Ha this isn't what I expected. It's a sort of mininmalistic FTL.
Funny starting picture.
I like it. Seems like something you can add a lot too. If you do, make it with some animations or maybe it looks too much like FTL then).
There's an impressive amount of stuff in this, and as someone said before, it's very much like Galaxy Trucker/FTL.
Well implemented! Very confusing at the beginning, I could really use a hands-on tutorial (maybe not possible in the time limit). But I liked the idea, good job!
Love the concept, well done!
It's a really good idea and a great start. With some additional work this will be incredible. I would like to see more variety in the events and some unique graphics for each event, maybe animations too. Also a consistent interface over all game states would be nice. I like this game very much and I hope you have the time to perfect it.
I agree with MRvanderPants. The ship builder was good but when I was in space i didn't understand if i was making good choices or bad choices, nor did i know which to choose.
The idea was neat, but the execution was severely lacking. The game's windowing ranged from border only, to full chrome, to fullscreen and tooltips displaying outside of the main window. Very odd, and made the game difficult to get into. SHip building was neat, but the ui could use more feedback (highlight selected part type, etc) While in space, feedback on events seemed too minimal. I wasn't sure if what I did was good or bad unless a part exploded or animals died.
Good concept, not so minimalistic though.. but quite interesting. i managed to reach my first destination maybe at my seventh try, then i ended quite fast without rations, do i need to replace them?