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BlindSight
BlindSight
By silentspartan72
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 43 | 3.85 | | |
| Mood | 43 | 3.79 | | |
| Theme | 133 | 3.67 | | |
| Overall | 152 | 3.45 | | |
| Fun | 205 | 3.07 | | |
| Innovation | 283 | 2.93 | | |
| Graphics | 307 | 3.04 | | |
| Coolness | 1411 | 45 | | |
Comments
I played the game and really tried to compel myself to keep searching a seemingly hopelessly long and linear labyrinth, but I just didn't know if I would find anything, or figure out what I was doing there in the first place. It felt a little dull and aimless... If there is something in the darkness, perhaps make it "tease" the player, providing maybe a sense of horror "stingers", whilst also using it as a device to lead the player in what they think is "the right direction". But I have to say that I did like the foggy effect that is evident in the rays of the torchlight.
eedok
2013-04-30 05:18
Incredible mood, great lighting, great audio. I like the enemies in theory but in practice they're just frozen when you can see them? Not that scary, and there does not seem to be enough of them? Maybe cut down the maze size to keep it more interesting.
I agree with Armix. Hard to move forward when it seems so hopeless! Maybe that was the point, but I hate hopelessness!
"Creepy" wasn't something I was expecting in a Ludum Dare game - nice! It was a bit barren, though - long wide hallways with nothing in them made me a lot more reckless, and started to break the great tension that the game started off with.
gremlin
2013-04-30 05:56
Who knew that a 2D game could be so creepy?
I didn't understand much wat I had to do, I was scared. Maybe that was the poin
I was looking forward to a good old fashioned monster chase, making sure to check my flank and so on. Once I found an enemy, however, I thrust myself upon him, as it seemed a quicker way of getting out of the maze than finding an exit.
wiering
2013-04-30 22:27
I found a key but nowhere to use it.
grouflon
2013-04-30 22:30
Crazy ambience with almost nothing: that's minimalism! I really enjoyed the experience of playing your game.
The audio is a bit repetitive but the stinger really surprised me on the apparition (I s**t in my pants ;) Many 5 stars for you guys, really god job!
Hawk
2013-05-01 18:48
Hawk log entry #46: "Alright, Jimmy, do you have the final key? The walls aren't helping me, I'm getting real tired of their crap." -Hawk, day 46 of being stuck in a labyrinth of some sorts.
No really, is there a final key? Is this maze at all procedural generated? I've found the gate and have 2 out of 3 keys.
Hawk entry log #47: "Why does this one gate need 3 keys to open it? If Jimmy doesn't help me find this key soon, Imma just sit right here by this my friend gate. Jimmy, if you're reading this, you're welcome to join me." -Hawk, day 47.531445875621588754 of being stuck in a labyrinth of some sorts.
Hawk
2013-05-01 18:58
Hawk log entry #48: "Just met one of Jimmy's clones..."
Great job on a minimalistic horror game! You actually managed to scare me a couple of times ^^.
But i felt the game needed something to sort-of point me into the right direction, or maybe allow me to see if I'm making progress towards finding a key. Like a heart-beat that could get stronger the closer I was to the key or something.
Good game. Great mood. There's to much time spent without really making any progress though. I did run into a problem where I got trapped in a dead end, since the creature was blocking the way.
nseward
2013-05-02 19:57
Loved the mode and style.
boiuna
2013-05-03 00:14
It's a good job for the first Ludum Dare, but i missed some more instructions of direction, like a map or something like this.
sakuyan
2013-05-03 04:36
Awesome concept, the mood of the game was well captured.
Awesome mood and the audio reenforced it so well.
csanyk
2013-05-18 21:27
That thing is creepy!