Foon → Ludum Dare Explorer → Users → PhaZ90771
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Cave Runner | jam | 552 | 2.04 | 1.91 | 1.61 | 3.21 | 1.83 | 1.94 | 41 |
The art was interesting, but it needed to be cleaned up more, such as the extra white pixels on the edges of the character's side view sprite.
I liked that you used the key name in the text. It's an interesting twist to teach the player the buttons without spelling it out.
I didn't even feel like I was in combat when I was supposed to.
The first level should have been the closest one to the player at the beginning. It served to confuse me right at the start.
While I felt the story could have been interesting, I had trouble figuring out what you were trying to convey to me. I should be able to get something substantial with just playing the game.
Mostly, I think you needed time set aside to clean up the assets and make sure things were intuitive. Also, make sure that if the focus is the story, that you use the strength of video games, a.k.a interaction and affecting the world, to convey the story.
Anyways, hope you and your team continue making submissions.
Interesting idea. The controls felt unresponsive though.
Definitely a creative game. I like it.
Good game. Great mood. There's to much time spent without really making any progress though. I did run into a problem where I got trapped in a dead end, since the creature was blocking the way.
Cool game. I felt like I didn't have as much control over the block as I'd like. Also, checkpoints in the later levels would have been really nice.
Very interesting concept. I'd like to see this polished and expanded upon in a full game.
The title definitely fits the game. Good job. It really requires you to think outside the box to finish the levels. It reminds me of Super Mario Bros. Lost Levels.
This is minimal, but there isn't any gameplay. There is no chance to win, and for some reason [1,1,1] is coming up for my a lot (may just be chance).
The options in the menu didn't seem to be able to be changed. As far as I could tell, you could only go right, and the win condition was to reach the right before your tail reaches you. It was very minimalistic, but I didn't feel like there was much of a game to it. The audio was interesting though.
It doesn't say anywhere in the description that it is a multiplayer game only. This makes it hard to test the game.
@peaveyj The passage is represented by a series of horizontal slices with two coordinates, (x,y) and (x2,y2). The collision detection function takes a rectangle to represent the object. The collision detection function looks at each slice and the next slice as a quadrilateral.
First it checks the y and y+h against each pair of slices to see if the object is vertically between the two slices, the same way you'd handle it in box collision detection. If not, it moves on to the next pair.
Next it checks if either the left side of the object is to the left of both slices' x coordinates, or the right side of the object is to the right of both slices' x2 coordinates. If it is, then the object is already inside the wall.
If the it gets to this final step, the left side's x position is between the two slices' x position, or the right side's x position is between the two slices' x2 position. I then use the slope of the wall to calculate at what y the wall, a line, will collide with the relevant side of the object, also a line. If the y value is between the y and y+h value for the object, the object collides with the wall.
I hope my explanation is clear. Let me know if I need to draw it out.
@Sh1rogane I don't know why the game's speed was weird. I programmed it so it would run at 60 FPS max, so it shouldn't have run any faster than that. I might look into that later, but I probably wasn't doing it the best way anyways.
@Sh1rogane & @Blinked What version of Windows are you two playing my game on?
@sPOCkEr2 Why were you confused about the play direction? Was there not enough feedback? Would it have made more sense if there was an animation for the player, like running?
@sPOCkEr2 & @Blinked & @Sh1rogane & @peaveyj Thank you for checking out my entry!
@Typedeaf Ya, I should have used delta time. I'll have to remember to use that next time. Would this be allowed as an after submission fix?
Thanks the tip, and for checking out my game!
@Topaz I was actually going to do all three, but I ran out of time ;_;
Thanks for checking out my game.
@silentspartan72 I'm glad you liked my procedural generation.
Thanks for playing my game.
@EricTheCoolDude I've actually run into that with other programs and games before. I've heard it has to do with things made with visual studio. Go here to get it:
http://www.microsoft.com/en-au/download/details.aspx?id=30679
@SuperlevelSebastian I was built for Win32, so it should work. Did it actually say that in an error message?
Interesting game. I feel like Mr. Minimal should be able to move as fast as you can type, so the controls feel more fluid, or limit the enemies speed to Mr. Minimal's speed.
Level 25
Score 1751
I liked the game. It was very easy to box in myself when I put down lumber mills. Also why only 1 person per house? It felt like I quickly started having to put down roads to put down houses, so my facilities could work at max capacity.