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PhaZ90771

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Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201326MinimalismCave Runnerjam5522.041.911.613.211.831.9441

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by PhaZ90771

PhaZ90771 leaves an average of 16.0 feedback comments each event.

LD26 — Minimalism (16)

Cubert J. Boxworth's Wild Stride by MatClassic 2013-05-06T07:02:00

Definitely a creative game. I like it.

Blocked Maze by flxp 2013-05-06T06:54:00

Cool game. I felt like I didn't have as much control over the block as I'd like. Also, checkpoints in the later levels would have been really nice.

Circular Orbit by arctangent1759 2013-05-06T06:36:00

Very interesting concept. I'd like to see this polished and expanded upon in a full game.

MinimalRage by BlackJester 2013-05-06T06:33:00

The title definitely fits the game. Good job. It really requires you to think outside the box to finish the levels. It reminds me of Super Mario Bros. Lost Levels.

50Coins by ironman 2013-05-06T05:52:00

I couldn't tell how I was moving around the world, and half the time pressing the move keys would not do anything. It was difficult navigating to find the coins. I like the audio, though.

Buried by danielcmessias 2013-05-06T05:41:00

Interesting idea. The controls felt unresponsive though.

Somniphobia by Topaz 2013-05-02T16:50:00

The art was interesting, but it needed to be cleaned up more, such as the extra white pixels on the edges of the character's side view sprite.

I liked that you used the key name in the text. It's an interesting twist to teach the player the buttons without spelling it out.

I didn't even feel like I was in combat when I was supposed to.

The first level should have been the closest one to the player at the beginning. It served to confuse me right at the start.

While I felt the story could have been interesting, I had trouble figuring out what you were trying to convey to me. I should be able to get something substantial with just playing the game.

Mostly, I think you needed time set aside to clean up the assets and make sure things were intuitive. Also, make sure that if the focus is the story, that you use the strength of video games, a.k.a interaction and affecting the world, to convey the story.

Anyways, hope you and your team continue making submissions.

Minimal slots by edbrannin 2013-05-02T16:31:00

This is minimal, but there isn't any gameplay. There is no chance to win, and for some reason [1,1,1] is coming up for my a lot (may just be chance).

DropPix by AtkinsSJ 2013-05-02T16:09:00

Pretty cool concept. I'd like to see this expanded upon. I feel like how the pixels are dropped is a bit unintuitive until you try it out. Also, the buttons on the sides of the board didn't work sometimes.

Kill The King by Myyyvothrr 2013-05-02T16:02:00

It doesn't say anywhere in the description that it is a multiplayer game only. This makes it hard to test the game.

BlindSight by silentspartan72 2013-05-02T15:25:00

Good game. Great mood. There's to much time spent without really making any progress though. I did run into a problem where I got trapped in a dead end, since the creature was blocking the way.

DeaN by Sakuyan 2013-05-02T14:49:00

Really cool concept. I wish there was a way to heal your character, like in the story mode. Maybe have a pet dog that will appear every once in a while that you need to survive, but could kill off if you get too close.

ProductionVille by xBlinkedx 2013-05-02T10:18:00

I liked the game. It was very easy to box in myself when I put down lumber mills. Also why only 1 person per house? It felt like I quickly started having to put down roads to put down houses, so my facilities could work at max capacity.

Mr. Minimal by sP0CkEr2 2013-05-02T09:35:00

Interesting game. I feel like Mr. Minimal should be able to move as fast as you can type, so the controls feel more fluid, or limit the enemies speed to Mr. Minimal's speed.

Level 25
Score 1751

Min by peaveyj 2013-05-02T03:40:00

The options in the menu didn't seem to be able to be changed. As far as I could tell, you could only go right, and the win condition was to reach the right before your tail reaches you. It was very minimalistic, but I didn't feel like there was much of a game to it. The audio was interesting though.

Minirena by Sh1rogane 2013-05-02T03:28:00

It reminds my of the original Mario Bros. What was your workflow like. For instance, how much time did you spend on QA and balancing?