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runonthespot

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201326MinimalismTitle Unknowncompo1143.743.623.694.032.662.4471

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by runonthespot

LD26 — Minimalism

Cube Colors by PabloAlexandre31 2013-05-03T19:24:00

Color mixing mechanic was excellent. Skipping through bullet fire with a character with that much inertia was a little tricky though, and the moving bar dodging back and forth was really hard.

KiraKiraRetro by Misfit 2013-05-04T21:31:00

Love this. A big fan of balderdash / repton, so the nostalgia element with a twist of minimalism lacking control of screen direction felt like a win to me.

Composition with Yellow, Red, and Blue by DaveDobson 2013-04-29T20:42:00

Great fun. The gravity control mechanic was satisfyingly imprecise.

F*** This Job by Casino Jack 2013-05-02T20:59:00

Great job. A lot of fun. I found the action replays every level a little annoying though :)

Illuminion by Qaterknan 2013-05-02T21:51:00

Like it. The light effect works well. The idea could easily be extended

Super MiniMan by Alink 2013-04-29T19:48:00

Tight. Good stuff.

Blend by Centauri 2013-05-02T21:39:00

Hard to know what was a good blend and what wasn't, which is a shame because it looks the biz, and shows some higher power programming at work :)

Merkaba by NostraDamon 2013-04-30T12:39:00

Lovely art, especially.

Unknown by runonthespot 2013-04-28T23:47:00

I should probably add that I can't consistently get under 18 yet though!

Unknown by runonthespot 2013-04-30T10:44:00

Thanks all! Looks like I'm going to have to get a leaderboard on this thing.

Unknown by runonthespot 2013-05-05T18:08:00

thanks Recursive frog : I'll be addressing that and the fact the absorbed circles still drop away while being absorbed- should make it feel more natural.

The Despicable Caverns of Deadly Doom by BumpkinRich 2013-04-29T19:44:00

Felt like an old BBC game. Quite a lot going on for the timeframe. Not bad,

Lumiere by Orihaus 2013-04-29T20:35:00

Very beautiful

Sociales Santillana by Ithildin 2013-05-04T21:54:00

Yes, a proper little thinking game this. I wasn't always sure why I lost the game, but enjoyed seeing the game expand out to bigger polys, and liked the look and feel of it. Good stuff.

xro48 by larb 2013-05-04T20:47:00

Liked the tie-in with music and that famous minimalist work. I think when I next see Mondrian style work, I'll be thinking in piano notes :)

(Follow the) Line by Chman 2013-04-29T21:07:00

Very tidy little game- nice work!

Mini-Malice by Starspell 2013-04-30T21:32:00

Pretty neat. The graphics were really interesting and detailed, and I liked the way the little viruses stalked the red blood cells but ran away from the white one. Pretty cool!

Blox - Return of the Pixel by thequay 2013-05-04T20:58:00

Pretty tidy little platformer. Not a huge fan of reset as a solution though!

Space, Space, Space! by shinestrength 2013-04-30T21:52:00

Top marks for Mood. My space bar has suffered though.

Beware the Tiles by Corofides 2013-05-02T21:37:00

Tidy little game. Quickly showed up the limitations of my memory.

minobi by Pixelboy_85 2013-05-02T20:32:00

Tight, controls felt spot on to me. The ninja was super and basically this is just ridiculously high quality for a short time-frame compo like this. A+

Blind guy Vs Zombies by vrinek 2013-04-29T20:21:00

I liked the red/green distance indicator thing especially- felt like a good way of finding things that could apply to a lot of different sorts of games.

hekeri by kunzbe 2013-04-30T21:28:00

Wow quite trippy!

The Haunting of the Torus by Zoidbergtron 2013-04-30T21:35:00

I kind of like that the bullets shoot towards the direction you're running away from. Much more sensible than the usual methods :)

BONSAI by NeuronFire 2013-05-02T21:23:00

Was fun. I clearly butchered my bonsai though, so pretty much exactly like a real one would be.

AbbrevsMaster by davidB 2013-05-02T20:19:00

Solid implementation.

MINIMALIST INVADERS FROM OUTER SPACE by muton 2013-05-02T21:33:00

I love that the take on minimalism :)

True treasure of Kartoffelschloss by mortus 2013-05-03T19:02:00

The art is especially great- enjoy the little bow and arrow too :)

Chao Ab Ordo by ZeroDivide 2013-05-02T20:45:00

Interesting idea. the difficulty curve got steep pretty quickly- would have liked to see the time counter too so I could see if I was improving :)

Dngncrwlr by thomasklokosch 2013-05-02T20:42:00

very minimalistic and a tidy implementation. Good stuff!

MiniCity by ToastyAbraham 2013-05-04T21:34:00

Smart, with a tidy little interface. Very nice indeed!

Tetriminodes by chowdy 2013-05-02T21:15:00

Pretty fun and playable. Agree that some more level variation would have been cool, but overall, worthwhile.

QbQbQb by rezoner 2013-05-03T19:10:00

All my stars are belong to you!

Way Home by CAukamp 2013-04-30T21:23:00

Pretty neat. I fell off a lot!

end by Aevek 2013-04-29T22:25:00

48 hours? Crazy.

core9000 by dot_sr 2013-04-29T19:41:00

Like it - quite polished and an interesting concept.

Captain Blowhole by EatYourBeef_Doug 2013-04-30T21:47:00

the destructibility of the stuff is really quite impressive!

City Walk by MaxSzlagor 2013-04-30T22:10:00

Really like the parallax style. A style worth exploring.

Bounce me by Norritt42 2013-04-29T20:18:00

Found it quite hard to control- and obviously I don't play enough FPS since it took me a full 30 seconds to realise that I could move :) AFter that, quite neat. Hard, but neat.

War in a Bottle by JumbocactuarX27 2013-05-03T19:16:00

hilarious. Love the idea too.

MiniCrawl by Elemnir 2013-04-30T14:47:00

Cute and fun. Forced me to download Moria again.

How Long Can You Last by foxter888 2013-05-02T21:29:00

Great fun!

sn by mikebolt 2013-04-29T21:00:00

On the money, great game.

BareBones by zeelyndz 2013-04-29T20:23:00

Dude, within dropbox, you need to grab the public link and post it here

Simplyfy by comfycouchstudio 2013-05-02T21:05:00

It's a nice angle and the movement felt good, but yeah, like the others said, unforgiving! Found it really hard to judge even the first squishing blocks. Felt like I wanted to be able to save!

PRISMA by Dark Acre Jack 2013-04-29T19:45:00

Yeah, this was pretty wicked.

Adventure by laaph 2013-05-02T20:28:00

Seems pretty ambitious for the 48 hour compo- lots of interesting ideas- maybe the extra days for a Jam entry would have seen this to completion. Quite neat!

Balls Balls Balls by matthias_zarzecki 2013-04-29T19:54:00

Pretty killer little game. Strikes me as the perfect way to implement a golf game too.

Mondrian Click by CherryNukaCola 2013-05-02T20:38:00

I found the crosshair a little distracting- perhaps a too thick- made it easy to miss-click. I also tend to dive into games and read instructions after.. was much better the second time around :)

Line Game by elektron 2013-04-30T14:50:00

Excellent stuff. Light bikes + puzzle for teh win!

City-States by recursive frog 2013-05-04T21:46:00

Impressed to see a card game implemented in Unity - technically I'm quite interested in how you model it internally. The game itself is interesting too, but I see the imbalance comments echo my own experience (admittedly only a couple of games). Nice variation from the usual LD fare :)

Pipe Dreams by JAH2488 2013-04-30T12:41:00

Tidy. Agree with comment re first wall- sicne inertia also means easier death immediately after. Tricky doing a platform as so many platform games have set the expectation of controls uber-high but nice- like it!