Cube Colors by PabloAlexandre31 2013-05-03T19:24:00
Color mixing mechanic was excellent. Skipping through bullet fire with a character with that much inertia was a little tricky though, and the moving bar dodging back and forth was really hard.
Foon → Ludum Dare Explorer → Users → runonthespot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Title Unknown | compo | 114 | 3.74 | 3.62 | 3.69 | 4.03 | 2.66 | 2.44 | 71 |
Color mixing mechanic was excellent. Skipping through bullet fire with a character with that much inertia was a little tricky though, and the moving bar dodging back and forth was really hard.
Love this. A big fan of balderdash / repton, so the nostalgia element with a twist of minimalism lacking control of screen direction felt like a win to me.
Great fun. The gravity control mechanic was satisfyingly imprecise.
Great job. A lot of fun. I found the action replays every level a little annoying though :)
Like it. The light effect works well. The idea could easily be extended
Tight. Good stuff.
Lovely art, especially.
I should probably add that I can't consistently get under 18 yet though!
Thanks all! Looks like I'm going to have to get a leaderboard on this thing.
thanks Recursive frog : I'll be addressing that and the fact the absorbed circles still drop away while being absorbed- should make it feel more natural.
Felt like an old BBC game. Quite a lot going on for the timeframe. Not bad,
Yes, a proper little thinking game this. I wasn't always sure why I lost the game, but enjoyed seeing the game expand out to bigger polys, and liked the look and feel of it. Good stuff.
Very tidy little game- nice work!
Pretty neat. The graphics were really interesting and detailed, and I liked the way the little viruses stalked the red blood cells but ran away from the white one. Pretty cool!
Pretty tidy little platformer. Not a huge fan of reset as a solution though!
Top marks for Mood. My space bar has suffered though.
Tidy little game. Quickly showed up the limitations of my memory.
Tight, controls felt spot on to me. The ninja was super and basically this is just ridiculously high quality for a short time-frame compo like this. A+
I liked the red/green distance indicator thing especially- felt like a good way of finding things that could apply to a lot of different sorts of games.
I kind of like that the bullets shoot towards the direction you're running away from. Much more sensible than the usual methods :)
Was fun. I clearly butchered my bonsai though, so pretty much exactly like a real one would be.
Solid implementation.
I love that the take on minimalism :)
The art is especially great- enjoy the little bow and arrow too :)
Interesting idea. the difficulty curve got steep pretty quickly- would have liked to see the time counter too so I could see if I was improving :)
very minimalistic and a tidy implementation. Good stuff!
Smart, with a tidy little interface. Very nice indeed!
Pretty fun and playable. Agree that some more level variation would have been cool, but overall, worthwhile.
the destructibility of the stuff is really quite impressive!
Really like the parallax style. A style worth exploring.
hilarious. Love the idea too.
Great fun!
It's a nice angle and the movement felt good, but yeah, like the others said, unforgiving! Found it really hard to judge even the first squishing blocks. Felt like I wanted to be able to save!
Yeah, this was pretty wicked.
Pretty killer little game. Strikes me as the perfect way to implement a golf game too.
I found the crosshair a little distracting- perhaps a too thick- made it easy to miss-click. I also tend to dive into games and read instructions after.. was much better the second time around :)
Impressed to see a card game implemented in Unity - technically I'm quite interested in how you model it internally. The game itself is interesting too, but I see the imbalance comments echo my own experience (admittedly only a couple of games). Nice variation from the usual LD fare :)
Tidy. Agree with comment re first wall- sicne inertia also means easier death immediately after. Tricky doing a platform as so many platform games have set the expectation of controls uber-high but nice- like it!