Yes, a proper little thinking game this. I wasn't always sure why I lost the game, but enjoyed seeing the game expand out to bigger polys, and liked the look and feel of it. Good stuff.
Impressed to see a card game implemented in Unity - technically I'm quite interested in how you model it internally. The game itself is interesting too, but I see the imbalance comments echo my own experience (admittedly only a couple of games). Nice variation from the usual LD fare :)
Love this. A big fan of balderdash / repton, so the nostalgia element with a twist of minimalism lacking control of screen direction felt like a win to me.
Color mixing mechanic was excellent. Skipping through bullet fire with a character with that much inertia was a little tricky though, and the moving bar dodging back and forth was really hard.
It's a nice angle and the movement felt good, but yeah, like the others said, unforgiving! Found it really hard to judge even the first squishing blocks. Felt like I wanted to be able to save!
I found the crosshair a little distracting- perhaps a too thick- made it easy to miss-click. I also tend to dive into games and read instructions after.. was much better the second time around :)
Tight, controls felt spot on to me. The ninja was super and basically this is just ridiculously high quality for a short time-frame compo like this. A+
Seems pretty ambitious for the 48 hour compo- lots of interesting ideas- maybe the extra days for a Jam entry would have seen this to completion. Quite neat!
Pretty neat. The graphics were really interesting and detailed, and I liked the way the little viruses stalked the red blood cells but ran away from the white one. Pretty cool!
Tidy. Agree with comment re first wall- sicne inertia also means easier death immediately after. Tricky doing a platform as so many platform games have set the expectation of controls uber-high but nice- like it!
I liked the red/green distance indicator thing especially- felt like a good way of finding things that could apply to a lot of different sorts of games.
Found it quite hard to control- and obviously I don't play enough FPS since it took me a full 30 seconds to realise that I could move :) AFter that, quite neat. Hard, but neat.
LD26 — Minimalism (49)
Sociales Santillana by Ithildin 2013-05-04T21:54:00
Yes, a proper little thinking game this. I wasn't always sure why I lost the game, but enjoyed seeing the game expand out to bigger polys, and liked the look and feel of it. Good stuff.
City-States by recursive frog 2013-05-04T21:46:00
Impressed to see a card game implemented in Unity - technically I'm quite interested in how you model it internally. The game itself is interesting too, but I see the imbalance comments echo my own experience (admittedly only a couple of games). Nice variation from the usual LD fare :)
MiniCity by ToastyAbraham 2013-05-04T21:34:00
Smart, with a tidy little interface. Very nice indeed!
KiraKiraRetro by Misfit 2013-05-04T21:31:00
Love this. A big fan of balderdash / repton, so the nostalgia element with a twist of minimalism lacking control of screen direction felt like a win to me.
Blox - Return of the Pixel by thequay 2013-05-04T20:58:00
Pretty tidy little platformer. Not a huge fan of reset as a solution though!
xro48 by larb 2013-05-04T20:47:00
Liked the tie-in with music and that famous minimalist work. I think when I next see Mondrian style work, I'll be thinking in piano notes :)
Cube Colors by PabloAlexandre31 2013-05-03T19:24:00
Color mixing mechanic was excellent. Skipping through bullet fire with a character with that much inertia was a little tricky though, and the moving bar dodging back and forth was really hard.
War in a Bottle by JumbocactuarX27 2013-05-03T19:16:00
hilarious. Love the idea too.
QbQbQb by rezoner 2013-05-03T19:10:00
All my stars are belong to you!
True treasure of Kartoffelschloss by mortus 2013-05-03T19:02:00
The art is especially great- enjoy the little bow and arrow too :)
Illuminion by Qaterknan 2013-05-02T21:51:00
Like it. The light effect works well. The idea could easily be extended
Blend by Centauri 2013-05-02T21:39:00
Hard to know what was a good blend and what wasn't, which is a shame because it looks the biz, and shows some higher power programming at work :)
Beware the Tiles by Corofides 2013-05-02T21:37:00
Tidy little game. Quickly showed up the limitations of my memory.
MINIMALIST INVADERS FROM OUTER SPACE by muton 2013-05-02T21:33:00
I love that the take on minimalism :)
How Long Can You Last by foxter888 2013-05-02T21:29:00
Great fun!
BONSAI by NeuronFire 2013-05-02T21:23:00
Was fun. I clearly butchered my bonsai though, so pretty much exactly like a real one would be.
Tetriminodes by chowdy 2013-05-02T21:15:00
Pretty fun and playable. Agree that some more level variation would have been cool, but overall, worthwhile.
Simplyfy by comfycouchstudio 2013-05-02T21:05:00
It's a nice angle and the movement felt good, but yeah, like the others said, unforgiving! Found it really hard to judge even the first squishing blocks. Felt like I wanted to be able to save!
F*** This Job by Casino Jack 2013-05-02T20:59:00
Great job. A lot of fun. I found the action replays every level a little annoying though :)
Chao Ab Ordo by ZeroDivide 2013-05-02T20:45:00
Interesting idea. the difficulty curve got steep pretty quickly- would have liked to see the time counter too so I could see if I was improving :)
Dngncrwlr by thomasklokosch 2013-05-02T20:42:00
very minimalistic and a tidy implementation. Good stuff!
Mondrian Click by CherryNukaCola 2013-05-02T20:38:00
I found the crosshair a little distracting- perhaps a too thick- made it easy to miss-click. I also tend to dive into games and read instructions after.. was much better the second time around :)
minobi by Pixelboy_85 2013-05-02T20:32:00
Tight, controls felt spot on to me. The ninja was super and basically this is just ridiculously high quality for a short time-frame compo like this. A+
Adventure by laaph 2013-05-02T20:28:00
Seems pretty ambitious for the 48 hour compo- lots of interesting ideas- maybe the extra days for a Jam entry would have seen this to completion. Quite neat!
AbbrevsMaster by davidB 2013-05-02T20:19:00
Solid implementation.
City Walk by MaxSzlagor 2013-04-30T22:10:00
Really like the parallax style. A style worth exploring.
Space, Space, Space! by shinestrength 2013-04-30T21:52:00
Top marks for Mood. My space bar has suffered though.
Captain Blowhole by EatYourBeef_Doug 2013-04-30T21:47:00
the destructibility of the stuff is really quite impressive!
The Haunting of the Torus by Zoidbergtron 2013-04-30T21:35:00
I kind of like that the bullets shoot towards the direction you're running away from. Much more sensible than the usual methods :)
Mini-Malice by Starspell 2013-04-30T21:32:00
Pretty neat. The graphics were really interesting and detailed, and I liked the way the little viruses stalked the red blood cells but ran away from the white one. Pretty cool!
hekeri by kunzbe 2013-04-30T21:28:00
Wow quite trippy!
Way Home by CAukamp 2013-04-30T21:23:00
Pretty neat. I fell off a lot!
Line Game by elektron 2013-04-30T14:50:00
Excellent stuff. Light bikes + puzzle for teh win!
MiniCrawl by Elemnir 2013-04-30T14:47:00
Cute and fun. Forced me to download Moria again.
Pipe Dreams by JAH2488 2013-04-30T12:41:00
Tidy. Agree with comment re first wall- sicne inertia also means easier death immediately after. Tricky doing a platform as so many platform games have set the expectation of controls uber-high but nice- like it!
Merkaba by NostraDamon 2013-04-30T12:39:00
Lovely art, especially.
end by Aevek 2013-04-29T22:25:00
48 hours? Crazy.
(Follow the) Line by Chman 2013-04-29T21:07:00
Very tidy little game- nice work!
sn by mikebolt 2013-04-29T21:00:00
On the money, great game.
Composition with Yellow, Red, and Blue by DaveDobson 2013-04-29T20:42:00
Great fun. The gravity control mechanic was satisfyingly imprecise.
Lumiere by Orihaus 2013-04-29T20:35:00
Very beautiful
BareBones by zeelyndz 2013-04-29T20:23:00
Dude, within dropbox, you need to grab the public link and post it here
Blind guy Vs Zombies by vrinek 2013-04-29T20:21:00
I liked the red/green distance indicator thing especially- felt like a good way of finding things that could apply to a lot of different sorts of games.
Bounce me by Norritt42 2013-04-29T20:18:00
Found it quite hard to control- and obviously I don't play enough FPS since it took me a full 30 seconds to realise that I could move :) AFter that, quite neat. Hard, but neat.
Balls Balls Balls by matthias_zarzecki 2013-04-29T19:54:00
Pretty killer little game. Strikes me as the perfect way to implement a golf game too.
Super MiniMan by Alink 2013-04-29T19:48:00
Tight. Good stuff.
PRISMA by Dark Acre Jack 2013-04-29T19:45:00
Yeah, this was pretty wicked.
The Despicable Caverns of Deadly Doom by BumpkinRich 2013-04-29T19:44:00
Felt like an old BBC game. Quite a lot going on for the timeframe. Not bad,
core9000 by dot_sr 2013-04-29T19:41:00
Like it - quite polished and an interesting concept.