Cube Colors by PabloAlexandre31 2013-05-01T03:58:00
Clean, simple, clever, and well suited to the theme. The introduction taught me what I needed to know quickly and I enjoyed the puzzles and music as well. Great work!
Foon → Ludum Dare Explorer → Users → MaxSzlagor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | City Walk | compo | 1085 | 2.64 | 1.82 | 2.74 | 3.52 | 2.53 | 3.38 | 2.00 | 3.07 | 76 |
Clean, simple, clever, and well suited to the theme. The introduction taught me what I needed to know quickly and I enjoyed the puzzles and music as well. Great work!
Pipes, poop, and potatoes. What more could a minimalist game need? Agreed with the others that puzzle 3 gets too hard too fast. It would also be nice to have more options and ambient audio while you are working out a solution. Thanks for sharing!
Really interesting. Well matched with the theme. I kept mashing that button over and over. Loved the theme joke. Loading in the web player took forever..but it was worth it.
Interesting variation on the tower defense theme and the mechanics tie into the compo theme. Sound effects play at a very loud volume. Thank you for sharing!
Very clever take on the theme. Sound is great and the concept is compelling. If I had 2 requests they would be: shorten the intro and allow for one practice shot on each new type before they kill you. Great job!
A bit odd, but certainly unique. It would be great if you could restart without refreshing the browser. Some audio would help too. You certainly went minimal on this one!
Could not run. It pointed me to an empty browser directory.
Loved the look and music! I couldn't figure out what to do after grabbing the heart and the S shape. I turned on the computer but then I couldn't interact with anything else. Even grabbing the S shape took a lot of clicks to pick up. Thanks for sharing!
Nice work! Bumping into walls was fun because of the animation and sound. I had a good time on the first level and then bumped around for quite a while without finding a flashlight on the second. Suggest adding a single guaranteed flashlight near the player at the start. Interesting concept!
Interesting idea that could benefit from more forgiving mechanics. Some possible suggestions: call out health more clearly, remove loss of health from moving around, make it easier to find a weapon (I couldn't find it anywhere in the 2nd level so I had no way to recover health). Also, the tutorial screens are jarring and I died several times immediately after the one that introduced me to the purple enemies because I was disoriented when going back to the game. Thank you for sharing!
Wow! Graphics look fantastic. Enjoyed playing through the different rooms. Didn't like having to fight enemies a second time when backtracking. Do the doors open randomly?
I wondered how I could go into some of the doors that didn't open. Would like to hear some sound effects.
Continue did not work for me - it just hung on the last screen (I was on a boss like creature wielding 2 swords). Awesome job!
Nice work! I couldn't tell which square I controlled at first. I was also able to eat squares of the same color. Enjoyed the look of the squares as they moved across the board and also liked how you tied speed to the colors. Would like to see some audio added. Thanks for sharing!
Well done! Nice presentation and clever use of the theme. If I had one request, it would be for more audio.
Nice looking game! I enjoyed pushing the ball around until it got stuck against a wall. I thought to myself..needs a reset button. Then I opened the menu and found the reset level option. It would still be nice to have a little more control over moving the ball (a pull maybe? a kick?). Nice job taking the generated content and polishing it up. The initial load on low res is pretty long (running 12 mb/s internet too). Great work!
Love the look! It's also nice to see a multiplayer entry. Couldn't understand what I needed to do at first. Keys didn't perform the same action on occasion - sometimes I would walk backwards and other times I would slash. Would also like to see some audio. Thanks for sharing!
Nice take on the theme. The options are interesting and mix up the gameplay in fun ways. Music is good too and helps establish the mood.
Is there any screen besides the Click to play! one?
Nice job! Love me some screen splitting action (used to love Qix back in the day). It got a little confusing when I had to clear a room with multiple balls, so it would be nice to let you know if you have effectively split one ball screen enough. Would also like some audio and a way to restart without reloading. Nice job!
Interesting idea. I couldn't get the game to start for a while (suggest making the start click area larger and also accepting enter/space as input). I also kept getting caught on the edge of platforms and losing score. Didn't quite understand what the point of the floppy disk is. Interesting idea overall though - I like the idea of minimizing actions.
Couldn't quite understand the objective. I liked carving out the level and I was able to collect a bronze and a gold, but then I didn't see anything else to collect even after destroying a lot of the level. Thanks for sharing!
Interesting take on the Life game. Like others, the I feel like the biggest downer is the speed, but it was fun to check out. Thanks for sharing!
Nice job! The game fits the theme and makes me want to keep trying to beat my score. I didn't understand what to do at first, but the hints helped with that :).
Nice job! Loved the look and audio. I downloaded the web version and ran it in Chrome. I expected the web version to be a website link, but I got a download instead. I also saw the cropping mentioned here, but it was only a problem on the start and monitor screens. Good work!
Minimalist indeed! Nice job on coming up with something unique. The quirks and scenarios are entertaining.
Interesting premise. I couldn't get destroy to work (and right click in a window brings up the Unity web player settings, but even in full screen I couldn't get it to work). Thanks for sharing!
Nice concept! It took me a while to understand what was going on, but then it grew on me as I figured out how to move around. Specifically, I had a hard time understanding the idea behind storing up key actions, and it still isn't clear to me what makes them disappear, which makes planning a strategy harder. Trial and error worked pretty well though, and I enjoyed the experience. Thanks for sharing!
Nice! The game is indeed trippy, in a good way. Love the look and sound. I feel like I'm running around in this weird, happy world. Played it through the web link. The camera feels like it is a bit close to the character. Thanks for sharing!
Interesting twist. I over thought the first one as well, and it was hard to guess the rest. Good way to combine your interests and get people to learn more about yoga.
Thanks for sharing! Enjoyed poking around the mazes. It would be nice if the character could stick to the path a bit closer rather than having to line him up. Audio would be great too. Otherwise, it's a nice minimalist take on the maze game. Good work!
Nice! Fits well with the theme, has unique audio, and the levels offer good variety for the game mechanics. Some of the text is a bit hard to read but otherwise it's a solid entry.
Interesting idea. A couple of notes: I didn't know how to run the game at first. I tried to open the HTML file from Google docs and I saw the raw HTML, and then I tried to download and everything worked fine. Once in game, I didn't know what to do beyond clicking the first couple of letters. Can you string together a longer story? Also, some words only showed the word (microscopic) but had no sentence. Rewind did not work for me either. The screenshot you show above looks interesting - does it branch out in that way in browser? Thanks for sharing!
Fun! Feels like Monkey Ball hard mode. Would like to see some instructions in game and audio. Bonus points for the quick load in Unity (several Unity games have taken minutes to load for me). Nice take on the theme.
Nice! Fits well with the theme. I didn't think it was possible to reach the first platform until I learned about a way to jump higher. Doing all those jumps is a bit painful (literally), but I suppose it's not easy being a ninja. Thanks for sharing!
Doh. Scratch website down until May 9th.
Fun! Enjoyed the different types of jumping platforms and interactions. I wish the character moved with the platforms while you are standing on them to make jumps easier to time. Also, jump does not work when you are holding two arrow keys at the same time (in a diagonal).
Lol. Clever. Well matched to the theme and entertaining all around.
Interesting idea. I would like to read the instructions right side up before printing + cutting out though :).
Interesting. I completed it. Took me a few tries of making different choices. Thanks for sharing!
Thanks for playing! I'll look into the moonwalking. It's a little too bad since I am using the default Constructor 2 platform controls.
Thank you to everyone that played the game. Please consider rating it if you haven't (in whatever categories you feel are appropriate). For those of you that wanted more interactions, what specifically would you like to see? I have a lot of ideas for expanding the experience, but I'm curious what your thoughts are.
Minimal indeed. Thanks for sharing!
Nice aiming mechanic, art, and audio! It would be nice to have an easier way to recover and some way to track score, but otherwise this is a unique entry that matches well to the theme.
Graphics fit the theme nicely. Sound effects are a bit loud (had to turn down Windows volume quite a bit). Good work and thanks for sharing!
Beautiful game. Perfect fit for the theme in all respects. If I had one gripe, it would be that catching the fish seems a little too random and unresponsive, but everything else about this entry is pure joy. Thank you!
Interesting idea. If you could host it in a way that didn't require installing multiple files that would be even better. Thank you for sharing!
Mood is excellent - the graphics and music match well. I had a hard time knowing what to build and I couldn't figure out how to make extra astronauts (even though I built the building that makes them). Enemies also seem to take a lot of hits to kill. Nice job on creating a minimal RTS - seems like you put a lot of depth into the game given the amount of time you had. Nice work!
Nice work! Went straight for the cake and enjoyed the story. One thing that would make it a little more convenient is allowing you to use any key to advance text. Thank you for sharing!
Nice! Enjoyed dodging the missiles and stomping some tanks. Couldn't hear any audio.
Nice death messages and fitting music. Thanks for sharing!