morbidbuilder407 2013-04-29 14:55
Neat idea.. The player is fast and very hard to control made it fun and challenging
Foon → Ludum Dare Explorer → LD26 → Ma Mini Slim
By laceysnr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Graphics | 313 | 3.00 | ||
| Fun | 347 | 2.71 | ||
| Overall | 359 | 2.90 | ||
| Humor | 403 | 1.53 | ||
| Innovation | 457 | 2.32 | ||
| Theme | 470 | 2.60 | ||
| Mood | 488 | 2.13 |
Neat idea.. The player is fast and very hard to control made it fun and challenging
Fun! Feels like Monkey Ball hard mode. Would like to see some instructions in game and audio. Bonus points for the quick load in Unity (several Unity games have taken minutes to load for me). Nice take on the theme.
Thanks guys! I did want to make it hard because games are too easy these days, but I'm not sure about the level design. The long jump level is my fave because it really plays on the mechanic. Next jam entry will have audio for sure!
Loved the graphics. I understand what is said about difficult and I do agree but it should start a bit easier in my opinion. Nice job!
I actually think it starts off a bit too difficult. I like difficult games, but I also like a ramp up on difficulty and the hard controls with a narrow path and the fast moving platform at the beginning was asking a lot for the beginning of the game.
I lost all my points trying to pass the first level. Feels like it might be easier with a gamepad rather then arrow keys. It may be because I just woke up, but I couldn't get far in the second level either. Reminded me of the good old days playing Marble Madness.
Quite a fun little one.
It can be a challenge though (I was stuck on that second stage), but I did have a few laughs based on how my little robot did collide into things.
Certainly worth checking out :)
Maybe next jam I'll make the difficulty curve a tad easier then :)
Fun game, but I as so terrible at it xD
This does remind me of monkey ball. Very difficult on the first level, I made it well into the negative points! I got angry and addicted very quickly. Nice work.
Very addictive! I love the mechanic of going transparent/invisible as you speed up, it adds a new level of challenge.
Love the main character! Maybe the fade to invisible thing is a bit too much, I couldn't beat the second level.
The third level is where the invisible thing really starts to hurt ;)
I agree with @Xeke_Death ,the difficulty must be progressive, and grows slowly, add some goals and fx when you pick up things for example (particle effects), try with a trail in the char... It's a fun game, you can improve it
Nice, for a moment I thought the controls were no good until it clicked and I could control the robot off the edge in a much more respectable manner.
Found it tricky to control, easy to fall off, but then I am bad at these plummet at edges style games. Looks nice
I like a challenge, but I felt like the challenge stemmed from poor control schema and not from solid controls and good level design. Still fun to play though.
Broxxar, that's a fair comment. The only level that was really designed properly is the third one, which involves a hard long jump!
Not bad, but as people have said, its a bit hard. Mostly because he accelerates too fast.