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ZeroDivide

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismChao Ab Ordocompo7582.983.163.193.412.511.471.962.5577

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by ZeroDivide

ZeroDivide leaves an average of 15.0 feedback comments each event.

LD26 — Minimalism (15)

Infinitesimal by Daniel H 2013-04-30T18:03:00

For some reason, the music was really distorted for me, so I can't rate it. Otherwise, it's a fun maze game; I especially liked the illumination effect.

Newborn by Lowlet 2013-04-30T12:28:00

HALP! As many other people, I'm stuck. I found the hammer and the object from the lower room of the tower (I don't know what that was supposed to be), but what then?

That little detail aside, this game has an excellent(ly unsettling) atmosphere, to the point that my palms began to sweat. Awesome job.

Steam-Cube by Monoquartz 2013-04-30T11:48:00

An enjoyable platformer, however, I'm going to be a little harsh here: the level "Impossible!?" is a design nightmare. There are several reasons for that:
- the spikes (or their hitboxes) are too large; it's way too easy to slide onto one while simply trying to move to the edge of a platform
- since bullets aren't erased when losing a life, and the spawn point is in one turret's line of fire, dying sometimes spawns you right on top of a bullet, meaning one or more insta-deaths
- and finally, the player's momentum isn't nullified when respawning, either. That, combined with a spike right above the spawn point, meant 4-5 extra deaths each time I died while jumping.

OptiWars by therealeek 2013-04-30T11:34:00

The concept is good, but diminished by the lack of balance: I've beaten the game with a single rocket tank (or whatever it actually is).

Buggers! by recursor 2013-04-30T11:25:00

There seems to be an issue: to me, every sprite just displays as a magenta square, which makes it impossible to tell different kinds of bugs apart, among other things.

'moeba by Oliver Simon 2013-04-29T16:49:00

The controls make sense at first, but once you lose a chunk or two, it starts to make no sense. It seems it still depends on the "missing" chunks' weight.

Disposable Rockets by the.vaber 2013-04-29T14:05:00

I like the simple graphics, and having the screen darken as the game progresses is a really nice touch.

MUBIC by Hadyn 2013-04-29T13:45:00

It's a really interesting concept, but in practice, it's terribly hard. I think making the cube semi-transparent would help a lot.

Pete Hated Circles by bgr 2013-04-29T13:32:00

An interesting take on good ol' Xonix. A slight issue that isn't mentioned above is that the sides of the game area are cut off by the frame, so the circles sometimes go out of sight.

One Crate Sokoban In The Dark by stqn 2013-04-29T13:28:00

Did I do something wrong, or is there no actual win condition?

SUMOMIMAL by Conve 2013-04-29T13:23:00

Interesting concept, and the music is nice. The controls, however, are confusing: the rotation directions seem to be reversed (pressing A rotates the cube clockwise, and D counter-clockwise), and there's no indication of which was it's facing.

Serendipity by AnnaGavaldaKedavra 2013-04-29T13:08:00

I'm... not quite sure what I'm doing.

IN MALI SOMMI by Capro 2013-04-29T12:44:00

The spiral level is way too hard to get right. Maybe if the mirror turned in increments, not freely?

Tale of MiniMale by finefin 2013-04-29T12:36:00

How does he take all those potatoes home without making them explode? Did the curse have a secret clause about potatoes? :)

Tiny Ninja 26 by Tbaggi 2013-04-29T12:23:00

The controls behaved weird for me. I use a QWERTZ (European) keyboard, and to me, the alternate left was Q, not A. Also, there seems to be a slight bug that makes the motion-trail shadow images erroneously appear at the center of the screen at times.