cogentinvalid 2013-04-29 04:45
Pretty simple game, but the inability to see far-away walls is interesting and the controls are responsive.
Foon → Ludum Dare Explorer → LD26 → One Crate Sokoban In The Dark
By stqn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Theme | 498 | 3.59 | ||
| Innovation | 766 | 2.86 | ||
| Humor | 957 | 1.68 | ||
| Fun | 1009 | 2.46 | ||
| Audio | 1057 | 1.42 | ||
| Overall | 1161 | 2.52 | ||
| Graphics | 1197 | 2.13 | ||
| Mood | 1231 | 1.83 |
Pretty simple game, but the inability to see far-away walls is interesting and the controls are responsive.
good controls and maps, nice and funny casual game
I pushed the crate towards the green spot but nothing happened.
Did I do something wrong, or is there no actual win condition?
Not bad.
Haha, a minimalist take on the sokoban indeed. :D
The visibility square really makes it work.
Thanks for the kind comments :).
@Xgor, ZeroDivide: indeed, nothing happens when you win. (Well, there is a "WON" message in the javascript console…)
This is indeed minimal :p
I like how it actually forces you to explore a little before you begin pushing, unfortunately I'm not patient enough for this game...
Would be good to have an actual win message, although the javascript console is close enough :)
Cool simple game;) good job
it's minimalistic, it's playable, it's fun.. pretty cool!
I like the exploring that becomes necessary to be able to figure out where to push the block to. Nice, but even after placing the crate on the green spot it doesn't trigger a new level or let me "win" the game..
Nice little game. :) Kinda wish it had sound though.
This is pretty fun :) I don't think I have played a puzzle game before that required scouting! Clever ^.^
Thanks again to everyone. I'm trying your games ;).
@spacechase0: to be honest, after making most of the game on saturday, I spent sunday trying to find a way to make it fun and didn't think of adding sounds or a score or some kind of progression. I don't think Firefox 20 supports the WebAudio API yet anyway...
As far as games fitting themes go, this is very minimalstic :D I love sokoban one way of another, so i found it quite easy.
A win condition may have been nice.
A very minimal entry indeed. I like the exploration aspect the short line of sight imposes in the player. The levels generated were mostly okay, even though some couldn't be completed. The "minimality" seems to be reflected even more in the gameplay than in the graphics - good idea.
I'd like to point out that you didn't include the source which is /required/ for LD48, but since it is HTML5 you can inspect the elements on a browser.
I loved the game. Limiting your view makes it kinda unique and I loved the fact that you made a random level generator.
@Pabo: all levels *should* be completable! The generator is not guaranteed to find a "good" level though (meaning it's possible that the crate starts on top of the target, for example.)
I liked the minimal view and the randomly generated levels. The only thing it really needs is multiple boxes and goals.
@Zim the Fox: yes, I didn’t put a source link because the source is in the page. It would be the same link. Glad you liked the game! :)
@CloudiestNights: I experimented with multiple boxes (I wasted a few hours on that) but decided to keep only one, partly because of the theme. If you want you can increase the numOfCrates value in the source code; it should work.
Great game! And I didn't see any game (yet) that did fit more the theme than this one. Minimalistic gameplay-options, minimalistic graphic, but absolutely challenging by reducing the view, resulting in 100% fun. Very good job...
Simple game. I was unable to load a new level in Chrome and couldn't even run it in Firefox. Could have really done with some sound and a win screen!
Nice twist on a classic game. For random generated levels, they are pretty much playable. Sometimes they are very easy, but nice job on providing a level generator that generate valid entries. The only quick suggestion I'd make is to add a check to see if the orange square is over the green one to advance levels automatically. Other than that, a nice entry.
@pighead10: sorry about that, I have only used Firefox 20 to develop the game so at least Firefox should work!
Automatically generating a new level (and increasing a level/score counter) when the crate is on the target is a good idea, and adding a few sounds too... Maybe I'll work on that for a post-compo version :). I'd like to improve the generator too.
Hey, I forgot to thank you for commenting on my game! :3
Well, it works! Would be nice if it would advance me to a new level automatically though.
Nice title, the small field of view makes it really interesting.
Evil programmer hahahah =O)
be nice to players
loved the idea! =OD
are maps randomly generated?
Well, I guess I should have known what I was getting myself into from the title. :) I wish it at least had said something when I succeeded!
I really like the concept behind this. My colourblindness is a hindrance, but not an insurmountable one. I may not be patient enough to explore the whole level before pushing the box. At least not more than once.
I am not currently in a very good patience to be talking about games requiring too much patience.
I loved it. In a way it was like my game. It would have been nice to be congratulated on my awesomeness when I won.
The visibility range and procedurally-generated levels are neat features - this definitely should be fleshed out into a full game.
Simple, and fun. But the generator can sometimes generate impossible levels. Also, maybe when the crate is at the green spot you should generate a new level?
Notes:
- Ooh, randomly generated.
- Are these all solvable? Seems so.
- Could've used cleaner visuals.
- Level generation is slow. Can I blame JavaScript?
Things I would change:
- Make the player visual cleaner. Smoothed, heavy black border?
- Add level completion transition. Generate new level asynchronously.
propaganda.pyongyang@gmail.com was here...
Good in-theme entry.
Blind procedurally-generated Sokoban? I'm impressed. Good work!
I liked this a lot actually, but a level transition when you reach your goal would be really nice.
Levels should change on their own, needs sound. Nice idea, however! :)
I also think the levels should change on their own. It's a good concept, but I think it needs a little more.
Cool concept, but a more intelligent algorithm for creating playable levels would be cool - the lack of visibility makes it challenging enough, without creating impossible corners.
Simple and nice idea, just need the fancy polishing and you can make this one take off =)
Had a nice feel as a puzzle game. I liked the idea of only being able to see so much of the map.
Having no music or sound effects really took away from the experience, and the lack of any response after accomplishing the goal was very anti-climactic. It was a nice idea, but could have used some polish.