Farming Simulator by spacechase0 2012-04-23T15:52:00
Oh yeah, forgot to mention the controls. :P I've already added that.
You can hold O to decrease the time rate, and P to increase it. L sets it to the default.
Foon → Ludum Dare Explorer → Users → spacechase0
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Trapped | compo | 632 | 3.11 | 2.95 | 2.58 | 3.11 | 2.58 | 1.80 | 2.06 | 2.67 | 30 | |
| 2013 | 27 | 10 Seconds | Swarm | compo | 10 | ||||||||||
| 2013 | 26 | Minimalism | One Chance | compo | 835 | 2.91 | 2.65 | 2.41 | 3.17 | 2.67 | 3.17 | 1.86 | 2.72 | 77 | |
| 2012 | 25 | You are the Villain | On the Run | compo | 460 | 2.81 | 2.81 | 2.54 | 2.37 | 2.19 | 1.81 | 2.35 | 50 | ||
| 2012 | 23 | Tiny World | Farming Simulator | compo | 875 | 1.93 | 1.80 | 1.67 | 1.54 | 2.13 | 1.75 | 1.18 | 1.78 | 53 |
Oh yeah, forgot to mention the controls. :P I've already added that.
You can hold O to decrease the time rate, and P to increase it. L sets it to the default.
xBlinkedx: Make sure they're fully grown (top row in the screenshot). If not, I'm not sure what the problem would be.
Sanguine: Yeah, it probably could use some more instructions next time. :P
I actually developed it on a Mac. :P It's up now.
I've never been original. :)
lorancou: Thanks. :) But yeah, I'm quite happy with the "art", even though everything uses polygons without textures (text doesn't count :P).
I did notice the level issue while playing, especially since the yellow orb doesn't always appear on the road, but I didn't have time to work on it the second day (hence no audio).
zenmumbler: SFML 2.0. I'm using a version more recent than the prerelease, but it should be fine.
The other library (although it is mine) is here:
https://github.com/spacechase0/Utility-Library
When I was trying to get it to work, most of what I had to change in the utilities was related to my use of "auto" and using a string instead of std::string::c_str() for the std::fstream constructor.
Very unique. :)
I'm guessing the problem with the window not appearing for a lot of people is due to ATI graphics card combined with SFML 1.6. SFML 2.0 fixes that issue though.
Actually, I just remembered that linking statically with SFML 1.6 fixes the ATI issue (if I remember correctly).
Hmm... It won't run for me either. I'm getting an error about it not being able to find "CultLib ...".
The key is for another dungeon. I'll post some more instructions in the description.
Seemed like level 5 was harder than 6 for me, but it was very fun. Needs more levels. :P
Nice, but I didn't want to play it long because of the blood.
It's a little hard to play on a Mac laptop (probably because of how the clicking works), but it was still pretty fun. I only got to level 5 or 6 though.
The gauntlet is evil. :P
This is fun. One time I managed to get it cleaned up completely when over half the board was cleared, but after pausing for a second and coming back, it exploded, so I lost anyways. :P
I like what this is based off of. :) I wish there was sideways placement though (or more inventory space).
I got about 35,000 points. :)
Maybe you could speed the ship up a little, and add some pentagons (or something) that shoot back?
It's a little hard to aim for the powerups. I wish they were 3x3.
It's really fun though, but I only managed to get 14,000. :P
Nice little game. :) Kinda wish it had sound though.
The giant spider was very hard to get by, but I managed to figure it out. :P
It was a little hard to move a color with a single component somewhere else, since you can't see where the box is, but other than that it was great.
I missed the first lever in the circular room the first time through. And then I fell off and died. :P
Very nice graphics though.
Very entertaining! I killed myself so many times though. :( One time I even shot myself right when I landed at the end.
Nice. :) It was neat some of things you could find underground.
The music got a little annoying by the end though.
Nice! I managed to get to level 21 with a score of 355 before dying.
I did discover that you can destroy multiple squid with a single torpedo if you clump them together. I managed to get 212 squids with only 69 torpedos like that.
The "survive" level seemed a bit strange since you have to survive for other goals as well. Other than that (and not making it past 4/5), I enjoyed it. :)
Neat! :) The last level scared me pretty quickly.
It seemed a bit slow as far as gameplay, but it seems like it has a lot of potential. I sure did run out of fuel a lot though.