jacobrb95 2014-04-29 00:21
Pretty good concept. Some bugs though. Like I could never really get attacking to work.
Foon → Ludum Dare Explorer → LD29 → Trapped
By spacechase0
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 618 | 2.95 | ||
| Overall | 632 | 3.11 | ||
| Theme | 693 | 3.11 | ||
| Humor | 820 | 2.06 | ||
| Mood | 836 | 2.67 | ||
| Innovation | 917 | 2.58 | ||
| Graphics | 932 | 2.58 | ||
| Audio | 958 | 1.80 | ||
| Coolness | 1877 | 30 |
Pretty good concept. Some bugs though. Like I could never really get attacking to work.
Cool game-- could use a bit of stat balancing. For example, you totally nailed the initial running speed, so the player isn't going to want to make it even faster. And upgrading defense and vitality isn't too helpful, since the health regenerates pretty quickly anyway.
But yeah, a bit of polish to the gameplay and visuals/audio, and you could have something really great!
Bit easy but very fun. Could have done with some music and particles.
Neat game! Programmer art A++++++.
Nitpick: maybe I picked the wrong stats but sometimes it felt like the monsters sometimes took too long to kill.
Could be harder I was putting almost everything in strength and didn't have any trouble. Nevertheless fun game
Easy but fun. As mentionned, overall balance is a bit iffy. I actually think reducing enemy HP and dropping the stats system altogether would have improved the experience.
Still, good job!
Neat looking game! It had a nice dark look to it, and I had a pretty good time playing. Like others said, the balancing could use a bit of work and tweaking. I was able to stack most of my points into strength with a bit into agility (just so I could get around faster) and had no trouble going through the game. But it's a nice little game and was straight forward to control. Sort of Hotline Miami-ish! :)