our god lives underground by Andrew Shouldice 2014-05-14T01:03:00
Those scuttlebugs! Hot damn!
Foon → Ludum Dare Explorer → Users → petey123567
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2014 | 29 | Beneath the Surface | Dig Hard | jam | Fun | 4.42 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Tanks vs. Bicycle | jam | 497 | 3.24 | 3.34 | 2.69 | 2.72 | 3.82 | 2.97 | 3.00 | 52 | |||
| 2014 | 29 | Beneath the Surface | Dig Hard | jam | 6 | 4.34 | 4.42 | 3.64 | 4.03 | 4.18 | 4.12 | 3.92 | 3.84 | 100 |
petey123567 leaves an average of 77.5 feedback comments each event.
Those scuttlebugs! Hot damn!
Dat wiggle!
More 'splosions!
Jump height was kinda wonky - were you simulating character control with a dynamic body, maybe?
Superfun! Input Protip: Z and Y and flipped on European keyboards, which makes the Z/X/C scheme a little twister-ey :)
that was interesting!
Nice little platformer! Man, double ramp spikes is rough. Want to be able to restart faster though after I die. Music is kinda catchy!
Wow, you get swarmed really fast O__O Great job!
Don't know if you know about this but there's a library for abstracting the gamepad a bit: https://github.com/pbhogan/InControl (makes it easy to support PS3 and Logitek controllers in addition to XBox)
You won my heart when it went bullet hell!
Solid entry! The parallel tracks reminds me of Cookies & Cream, a lost gem from the PS2: https://www.youtube.com/watch?v=OBUwwpaRxRQ
Metal? Check. GREAT ENTRY!
Just needs some juice like flashes and camera shakes to pump the gas -- solid design!! :)
Just needs some juice like kickback when you shoot and it'll really sing -- solid entry :)
Awesome awesome awesome art and mood. Sometimes became lost when the screen changed, because the in-doors are often in shadow :\
SENSORY OVERLOAD O__O
Awesome.
Use of Lazers: APPROVED! Give the weapons some kickback when the shoot and it'll really sing.
Solid entry! Protip: Z and Y are switched on European keyboards - best to sample both.
Awesome awesome awesome! Best in audio!
Like the painterly intro :)
It was really surprising when the lava started leaking out -- I was like "Oh geez, this just Got Real(tm)!!" :D
Great job, dude!
Good stuff! As a player, I wanted to queue up multiple 'special weapons'.
Pretty!
Hahaha, that portrait :)
Really came alive when those bugs came out! :)
"Cat"fish! Nice!
Very polished! Very awesome!
Solid game! The minimap makes it almost too easy, though.
Superfun! The arrow keys did cause the page to scroll sometimes :\
Awesome use of split-attention!
I don't know what I was doing, but I wanted to keep doing it!
Love the game, just wish the clock was faster.
Skulls! Scene wipes! Creatively Avoiding Walkcycles! Lovely!
Took a while to grok - maybe some feedback animations that visualizes how the value is computed?
A submarine with hair? Scandalous!
A solid star - get some hazards in there and there will be real tension!
Great intro and music! Wish I could restart faster though. I would love see this fleshed out into a bigger game, I played through and beat it. I was able to spawn camp the robotsharks and leveled up to 53 pretty fast.
Solid game, one quip: unlock the mouse when you show the restart button :)
Psychonautsy! :D
5 stars for innovation!
The wildcard-star won my heart ;)
Solid game. Nothing the play can do once you get ganged-up into a corner -- maybe have some push-back on enemies when they damage you?
Original! Might need to hitch movement with a little delay - I was able to consistently hit the target blocks by just strafing back and forth.
Original!
Great concept/graphics. The enemies could really benefit from a 'wind up' animation so I have a better chance to dodge.
This is hilarious!
Solid work. Surprisingly easy to pick up, given how unusual the mechanic is.
Gorgeous!
On the one hand, it feels just a little too out of control, on the other hand the input chaos is a bit charming. Very original!
Is this what they call... "Boxing"? XD
Haha, promotion on the first try!
Straightforward, immediately fun. Awesome!
Love the title screen!
Solid kernel of a game :) Just needs something like hazards or time-pressure to make it feel more like success and less like just busywork.
Awesome - the first time that I did several hops in a row to narrowly avoid the triangles I felt like a real champ!
Cute! My only wish is that the cursor panned with the scene, instead of just moving in raw screenspace.
+1 for limbs detaching!
Fun right away! My favorite kind! Great job.
Might wanna swap out controls for WASD -- the page kept scrolling while I played.
Totally rad! Give the guns some kickback and this thing will really sing!
Outstanding!
+1 for Topology!
THe kernel of the idea is solid, but it's hard to correlate changes from frame to frame without feedback; movement especially.
This was a lot of fun!
A memory game, nice!
Nice job on your first LD!
Fun and well put together, but the controls and character movement feels a bit loose.
Super pretty, but we walked around a long time before we encounter anything to attack - get to action quicker!
"... from the studio that brought you Polar Bear Blinking In A Snowstorm Simulator..."
Good start: now throw in some kickback when you attack or take damage and this can go to the next level! XD
Really cool, great art. Would be perfect for the phone!
Wow, kinda dark!
Beautiful artwork and animations, but so slow -- speed up the timers?
Solid submission! Awesome job!
Had to smash every keyboard key just to figure out how to equip my sword :\ How-To-Play would help a lot.
So much awesome, great job!
Needs some kind of time-pressure or hazards. Dem clouds, though XD
Fun! Would love to see this expanded!
Nice little game, infinite arrows seem OP though.
Neat idea, a bit hard to tell when I'm starting to lose though, the end screen comes abruptly.
Nice idea, really hard though!
nice, 1 body disco party here!
Cool art and neat puzzles!
For some reason this remind me a little bit of monty python animations. Pretty neat!
Pretty fun, I kinda want to control in the air and eat dude on the way down too.
Fun, hard on a trackpad though. Love that you have blobfish!
Sweet art, music, and nice style!
Surprisingly tense!
Great art and awesome style/mood!
Nice, I like the little bone piles after I die.
Best score 1660, depth 4510!
Great style, pretty fun too. The birds are hard!
Interesting platforming, but very tough!
Flip it upside down and you're on theme ;)
Nice motion on the surfer dude. The world needs more surfing games!
I too am getting the java exception error. P.s. update your description :)
Beneath the Surface... with X-Rays! Cleverrr!
Confirmed crash on Mac :*(
Strong mix of theme and game mechanics - nice! I did have to restart once when it got stuck on a dialog message that I couldn't dismiss :\
The split-attention was a little tricky - maybe good for local two-player?
Being a miner is haaaard!
Took a while to realize to the use the mouse.
Math! Hecks yes!
Totally rad; it tickles just the right part of my brain. Hack hack hack!
So beautiful! But so quiet! Get some beeps at least!
Couldn't pass the first screen :*(
I recognize abundant music when I hear it ;)
Drill feels great, nice use of sleep()!
Full game loop takes a bit too long; I keep saying "c'mon, c'mon, I know I missed, c'mooon"
Took a while to grok the mechanics; I blew past all the instructional text on the first screen originally. Not enough feedback to intuit if things are going well or poorly strategically.
Split focus was handled really nicely
Nice animations on the dude!
Zip file is corrupted on Mac :(
Holy cow this is hard!
Nooo, I died at the pipes! This game is INTENSE. Excellent mood!
Feels really good when I got a power gem and destroyed blocks really fast!
Nice job on your first LD!
Awesome!
LD32 — An Unconventional Weapon (15)
SideArmed by BPO_Jeff 2015-04-24T04:32:00
Excellent. Needs some difficulty curve tuning, but overall quite excellent.
The Neverending Fountain of Puke by Hjalte500 2015-04-21T17:19:00
Haha wow. This pretty weird and gross and fun!
So I beat the big skeleton boss, want the difficulty to ramp up slightly faster, never felt like I was in any real danger of dying.
Peashooting Funnel by klbrazil 2015-04-21T17:11:00
Interesting to control both things, would be nice with some more 'juice' and smoother ramp up.
Get Rich! by TurboCorp 2015-04-21T17:09:00
LOVE the intro so much. LOVE IT. Fun concept!
Really fun, but couldn't figure out how to get the 2nd player on the keyboard to work.
NOPAEW by Anikki 2015-04-21T17:04:00
Great art and mood, really hard though. Also my ammo is cleared on death but the ammo pick ups art not respawned...
Fathom by Joe Williamson 2015-04-21T02:29:00
Holy crap great art! Pretty fun although could use some tuning (bullets kinda go too fast). Couldn't get past the shielded turret.
Sleep Tight by commodoreKid 2015-04-21T02:23:00
Maybe I'm a big dummy but I can't seem to find the download link for this. Looks super cool though!
BED✰HOGG by 01010111 2015-04-21T02:16:00
Pretty awesome. Needs two player mode so I can fight my friend, CPU is too easy.
RocketStep by gaugepunk 2015-04-21T02:08:00
Pretty fun! I want the enemies to telegraph they're about to attack more so I can better plan my path.
Sling by Novodantis 2015-04-21T02:03:00
Pretty cool! Want more sling/pull action though rather than just tagging the guys like it's a gun.
Concrete Escape by Davikin92 2015-04-21T01:52:00
Interesting idea! Controls and physics can be a bit wonky.
Zombie Splash City by HeyChinaski 2015-04-20T23:13:00
Pretty fun. Would like a score and such. Otherwise great foundation for a game.
Fleet Meat by Destruktorrr 2015-04-20T22:36:00
Played this longer than I should have, nice models for the robot and people. Camera is a bit swim-y.
Stupid Bird by Orava 2015-04-20T22:30:00
Nice art!
Felt a little directionless once I got the sword.
Indifference by Pibeex 2015-04-20T22:26:00
Neat idea and nice art! Could use some tuning and feedback on how far my guy will dodge, had trouble figuring out when to initiate the dodge.