ehtd 2014-04-28 03:26
Damn... killed by an ogre. Liked the leaderboard!
Foon → Ludum Dare Explorer → LD29 → Forsaken Pit
By afrosatan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 912 | 2.59 | ||
| Graphics | 1077 | 2.32 | ||
| Theme | 1115 | 2.32 | ||
| Overall | 1136 | 2.50 | ||
| Mood | 1164 | 2.05 | ||
| Fun | 1166 | 2.14 | ||
| Coolness | 1930 | 26 |
Damn... killed by an ogre. Liked the leaderboard!
Cool that you put in a leaderboard, it was hard to tell movement, due to staying centered on screen, and the plain background, but nice job:)
Fun, but moving can be a little awkward.
Needed a labyrinth and more content.
Needs a bit more work if you ask me, but the beginning is there!
THe kernel of the idea is solid, but it's hard to correlate changes from frame to frame without feedback; movement especially.
The idea is nice, but the game is a bit laggy. Impressive that you used a Java backend.
Totally impressive for 48 (especially multiplayer/leaderboard), yet the long range attacking and being able to spam attacks is a little odd. It's not so much that you can spam, it's that you need to right-click every time I think (and move like that too).
Still super cool! Being able to choose a color is a good touch.
I coulnd't tell where I was going because everywhere I went looked the same. It would also be nice to not have to do two clicks to move somewhere.
Like others said: it's impressive that it's multiplayer, but it doesn't play very smoothly.
Its really cool to see some online multiplayer games in LD.
I think you could be on to something if you could develop a more polished interface.