FoonLudum Dare ExplorerLD29 → Escape to Below

Escape to Below

By loneshark

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CategoryRankScoreCount
Coolness366
Fun4242.92
Audio5322.61
Overall6212.74
Graphics6452.58
Humor6511.57
Mood6802.31
Innovation7062.17
Theme7481.68

Comments

wheelsx 2014-04-29 05:58

The sound effects were a bit too loud and drowned out the music, but the music decided to stop anyway. Otherwise, the sound and music are pretty good.

The graphics are decent, but they are a little incongruent. I love the way the buildings look, and the ground looks reminiscent of the ground tiles of old, but they don't exactly compliment each other or the gun towers.

This game is a pretty fun Missile Command clone with a few differences, however, it completely misses the theme.

petey123567 2014-04-29 06:05

Flip it upside down and you're on theme ;)

sakuyan 2014-04-29 06:59

I really like the way the building crumbles down per hit starting from the lights. Plus there are a lot of variants on the enemies!

loneshark 2014-04-29 08:39

In regards to the theme, we originally wanted to make it so that bunkers, turrets, and other structures could be built into the ground (which would expand the screen and create a surprise scroll bar in the process). Unfortunately we ran out of time in our endeavor and the only hints of the theme are the title, the destructible dirt, and an unused HUD in the foreground.

comicsans 2014-04-29 17:29

Really awesome! I love how it feels like the missles are anticipating you. I don't *think* they are, but it sure feels that way. If it got harder as you progressed, and had an ending, I'd play this a bunch. :)

vandash 2014-04-29 22:56

The game got a whole lot more fun once I realised I could machinegun the aliens by clicking really fast :D Good effort!

moartis 2014-04-30 07:26

A classic but with nice variations on enemies. But the fact that you have unlimited ammo makes the difficulty pretty trivial. :)

pancakecity 2014-05-01 16:03

I really like the enemies' pathing, this is a visually appealing game.

elliottd 2014-05-02 01:32

my missiles were a little unpredictable, sometimes going a bit further than the cursor and sometimes just continuing on without detonating, not sure if this was by design.

lostautumnguy 2014-05-03 03:53

Reminds me of Missile Command, which is one of my favorite gaming mechanics, so lots of love from me here. Keep up the work!

sim00n 2014-05-03 15:05

I liked the simplicity but I was expecting some kind of closure when my city was wiped out. Good game overall.

greatbigjerk 2014-05-03 15:17

Rad old school arcade experience!

magicrat 2014-05-04 02:49

Missile command clone, pretty well done! I like the sound effects, and the flashy graphics, as well as the interesting paths the missiles take.

ceosol 2014-05-05 01:46

Good job on this. I agree with the others that the enemy pathing was the best part. Even if there wasn't an end, it would have been nice to see points or something.

pikkpoiss 2014-05-06 02:59

Nice take on missile command. The difficulty ramped up really quickly! (Or maybe I'm just really bad at missile command) The "hopping" missiles were pretty cool, but a huge pain to hit.

karaajayde 2014-05-06 02:59

Cool bgm, but the SFX were a little loud. I love missile command, so thought this was cool, though not very relevant to the theme. The unlimited ammo and rate of fire made it very easy, I purposely let myself die a few minutes in and even with two layers of dirt gone didn't get a lose state. I assumed that was a glitch or the game was unfinished.

penguincat 2014-05-09 22:41

A nice old-school style game! The sound was kind of annoying, and the music a bit repetitive. It also doesn't suit the theme very well besides the name. The main problem was that the missiles would often not explode exactly where I clicked, and would sometimes completely fail to explode and just keep going into the sky. However I really liked the look of the game and the way the incoming enemies would change paths.

loxo 2014-05-18 16:08

Nice game with good sound effects. The moving patterns of the attacks are great and making the game more challenging. But something seems to be missing, what I don't know. With some more work this could be an awesome game.