papacheech 2015-04-21 01:44
good pictures
Foon → Ludum Dare Explorer → LD32 → Sling
By novodantis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 195 | 3.62 | ||
| Fun | 248 | 3.42 | ||
| Graphics | 316 | 3.69 | ||
| Innovation | 339 | 3.35 | ||
| Theme | 358 | 3.58 | ||
| Audio | 457 | 2.91 | ||
| Mood | 731 | 2.75 | ||
| Coolness | 1497 | 45 |
good pictures
OS/X version seems to be a bad link. Maybe make a zip file? Empty g-drive folder. Pictures look good!
Good concept,
Too bad the sling acts like a sniper with an integrated hook. The gameplay could be more diverse (use the pull function to resolve puzzle ?). The gameplay could be really fun with more things to do.
The few sounds there are are pretty good.
The graphics are great and gives a good mood for the game.
Pretty cool! Want more sling/pull action though rather than just tagging the guys like it's a gun.
The aesthetics of this games is very nice. But I could not go for the other areas o the game, also the aim you could make a somple change on the render queue of it, to make it always render in front, pretty much what games like COD and BF do with their guns.
Thanks guys! Yeah I wanted to make the pulling mechanism more varied but physics just wasn't playing nice to allow time for it!
Regarding the crosshair, it is a very hacky rangefinder how it currently is. As the aiming point moves down and to the left the closer the target is, it actually helps to show only the furthest relevant dot. Of course, one that is painted on a "laserpoint" raycast would have been even better.
The game is completely white (except the skybox) :-( Can't play. The screenshot make me want to play :-)
Oh, well that's annoying! I'm not sure why that might be; perhaps a problem with PBS rendering? I'll be making some webplayer versions so hopefully you might have more luck with those.
The game is a bit too difficult. And I couldn't restart the game. Graphics, music and gameplay was great.
I really like the way you interpreted the theme of this time! Also nice graphic, well done!
I REALLY want to see more of this. I loved the sling mechanics. I think it would pair really well with a stealth mechanic, maybe... Such as using the hook to hide bodies so patrollers don't catch him.
Fun mechanic, though I wish there was more of a goal
@ironleonem - Yes, indeed! On my original To-Do list (sadly unticked) are for the soldiers to move around every now and then and for them to be alerted by the sight of the clamp or a body. I'd like to add those in post-jam, but then I always say that and never seem to find the time...
Great graphics. I feel like the start of something really great is here, but I agree that the hook isn't really used to its full potential. PLEASE keep working on this!
I thought it was hilarious when I shot a guard. Some of their detection seemed a little strange, I was able to walk right next to one without them knowing.
This is an incredibly good start to a game, please polish it up and release it! I had a lot of fun slinging from plat to plat while avoiding the guys with the guns. It would be cool if you could use the sling to grab them and pull them off the platforms instead of it killing them. Very well done!
Pretty cool concept and the level design is spot-on as well.
I tried the Windows and Web version again and it's still completely white (except the background). I'll give it a try on another machine.
Really cool. I've seen a couple games with a this mechanic, but this is the best so far. i like how it doubles as movement and weapon. maybe add more in air shots/chains. definitely develop further!
nice game, what i didn`t like is that the crosshair isn`t visible most of the time because it`s the same color as most of the environment and even the enemies are half that color.
I loaded it and it was untextured and my grappling hook was far off. Couldn't play properly
Cool game!