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novodantis

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceVogon Constructors Ltdjam9173.092.733.213.213.452.833.453.10
201738A Small WorldMicrospacejam2643.573.003.143.674.003.673.76
201637One roomStormRunnerjam2933.563.003.753.443.693.503.5633
201532An Unconventional WeaponSlingjam1953.623.423.353.583.692.912.7545
201328You Only Get OneLITHjam953.543.302.792.743.743.782.064.1556

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by novodantis

novodantis leaves an average of 10.6 feedback comments each event.

LD42 — Running out of space (17)

Air Dream by wolar 2018-08-23T20:38:58Z ♥ 0

It's been said by others, but I'd like to just reiterate that the ending transition where you actually fly is excellent. I could see it being left out by more utilitarian designers, but I actually think it's pretty important. Apart from serving as a momentary breather, it somehow makes all that frantic fitting together feel like it was worth it :)

Zero Grace Megadrive by triplefox 2018-08-23T19:37:40Z ♥ 1

Love the styling of this one! Nice gameplay and story too. Now I need to look up more about PICO-8...

Populists Land Use Simulator by JulianMH 2018-08-23T19:12:18Z ♥ 1

Plays really well, managed to survive for 6 years just about. The feeling of running out of space is captured perfectly.

Treasure Hoarders 2018 by SuperEndeg 2018-08-23T18:57:34Z ♥ 1

Takes a while for the difficulty to pick up, but that's not necessarily a bad thing. Surprisingly very addictive. I feel like I should have been planning ahead based on what was coming up, but in practice that was much harder than just hammering at matches as fast as I could. Wasn't sure if different items also had additional effects, such as healing you when matched? If not, I think this would be an interesting way to add variety to the items themselves.

THEY CAME FROM OUTER SPACE AND YOU'RE OUT OF SPACE! by DigitalQR 2018-08-23T00:24:27Z ♥ 0

Cleared space for the Vive again, looking forward to giving this a go in the next couple of days

RE:Boot by hollandgeng 2018-08-23T00:22:47Z ♥ 1

Found it hard to figure out if I was doing the right thing, but overall heartily encourage wholesale destruction of planets B-)

Tunnel Racer by legatus 2018-08-23T00:09:38Z ♥ 0

Simple, but very nicely done and an excellent take on the theme. Controls did seem a little rough at the edges, but then they are absolutely core to the gameplay so getting them perfect just isn't doable in a Jam timeframe I think. It was certainly highly playable and nicely complete, but there's plenty of room for expansion on the idea; like recording Best Times and moving beams.

Space is Key by BytingGames 2018-08-20T00:05:23Z ♥ 2

Moving the walls to splat aliens was highly satisfying! I like the balance between crew and walls, deciding what to spend that one precious move on was tough. Once you understand how it all works, you can really keep on top of things for a while through careful spreading out of your crew to cover all bases... but as soon as it starts to go down the pan, it's pretty much time to abandon ship, haha!

In all, really enjoyed it :)

Floating Island by Echo Team 2018-08-19T23:24:59Z ♥ 0

Hey! Thanks for playing my game; tried this back when the link was down, but now I see it's working and thus gave it a go.

A classic use of the theme, the sinking island is a powerful motivator. I'm sure you had many more ideas to implement... always the way of LD. Still, what's here seems to work and forms a loop of gameplay, even if aspects of it still need fleshing out.

Kingdoms Fall by LandoSystems 2018-08-19T23:02:52Z ♥ 2

The combined effects of unit placement on their Attack/Defence was initially confusing, as I couldn't work out how the enemy were always so strong! But the feature definitely adds a large amount of depth to combat. I liked the styling and the UI felt very solid.

Line 42: Space Subway by isubka 2018-08-16T19:09:35Z ♥ 2

One of my favourites so far (and not just for being a fellow alien-intergalactic-transport-system game :) ). The level of polish here is stunning; animations, flourishes and sound design. Nor does the gameplay let it down, either; presenting a tricky balance of needs and interesting exchanges between the alien types. Top job.

Drown Drown Revolution by Sibi 2018-08-16T18:53:17Z ♥ 0

The penalty twist was a great addition to an otherwise-straightforward rhythm game. I found the timing sometimes felt contrary to my instinct, but then I'm neither a drummer nor a dancer. Great use of theme and innovation overall.

Refugee Rescue by William Akins 2018-08-16T18:45:01Z ♥ 1

I found this one to be pretty fun, the variation in voices and the quotes was a nice touch. Overall management seemed to have enough depth but still be easy to grasp. Wasn't a fan of the minimap rotating with the player (especially given that the main view did not); I prefer a consistent north, but it's more the discrepancy between the map and main view that felt disorientating. Other than that small niggle, it was pretty solid!

Commercial Mars: Lunar Lander + Tetris Mash up by Yaro 2018-08-16T17:42:08Z ♥ 1

Combining the lunar lander mechanic with tetris worked really well. There's a few issues, such as the 5-wide blocks causing an unavoidable game-over if they're your first block, but this idea has a lot of potential.

Step into the Void (Web) by Bilzc10 2018-08-16T07:55:09Z ♥ 1

I quite like @Sidnoea's idea. Routing from the start point would leave some element of random failure, but routing from the player's position would mean if you went slow enough, it would always be possible. That might still work well, as you score better by speeding up.

An interesting eventuality to this approach would be if you came to remove a tile and there was no tile that could be removed without blocking out the player. In that eventuality, you could remove the one the player is standing on instead: "took too long!"

In all, it's a simple concept that is actually pretty engaging and addictive.

Space Hauler by Keppu 2018-08-16T02:00:53Z ♥ 1

I love it. There's definitely something satisfying about the movement. Even though the EVA aspect is hard to balance, its great to have the option and really helps to flesh it out into a more rounded experience.

Cluster by Ignacio Zamorano 2018-08-16T01:59:12Z ♥ 1

Really well polished and an amusing concept!

LD38 — A Small World (18)

Outer Reach - LD38 by Sandman1294 2017-05-17T22:32:15Z ♥ 2

I found this one to be pretty interesting. Something about it reminded me of the simple fun I had making space games that got me so into Unity in the first place. It's a shame you ran out of time before you could add in more playable elements, but striking the right balance with how much time you spend on what is exactly the sort of thing you'll improve on as you do more jams!

I'd like to offer a few points of critique that stood out for me: - When making title text, always consider the background! I think light-coloured text would work better here. - Whack up the resolution/tiling of the starfield by a few factors, I think it'd make a big difference - I didn't notice if there was already, but a slight randomisation on even simple elements can add a lot of replayability.

Anyway, good luck with future games! =)

Extraction by Criobite 2017-05-17T17:59:50Z ♥ 1

Short but sweet! As with any other game of this genre, you tend to be either completely stumped or breezing through. It was enjoyable and atmospheric, though.

Rift World by Lenon Kramer 2017-05-17T17:50:51Z ♥ 0

As others have said, it's a very overwhelming game at first. I died a few times before figuring things out, but it seems like there's a lot of potential for strategic nuance here.

Every World Has a Pizzeria by Lucas Trevisan 2017-05-17T17:04:24Z ♥ 2

This is a really polished entry graphically; I had some issues with the controls because I was using a gamepad (the buttons seemed to be keyboard only but movement worked). Great voice acting and the music was just right.

EDIT: So yeah to be fair it works much better on keys, hence you only gave key controls. Still found it a bit tricky to use right/left throws past my WASD hand but the gameplay on here is pretty tight!

MOAR EDIT: Also I think with this beautiful art it would hugely benefit from a thumbnail in the game listing!

SubAttack by RustyRobotGames 2017-05-17T16:51:59Z ♥ 0

A nice looking game with challenging gameplay. The controls were quite tricky, but the concept of saving the fishes being the main objective made it feel more varied than a straightforward shooter.

TARJECTORIES by csanyk 2017-05-17T15:17:38Z ♥ 0

This is really cool! Simple-looking, but there's a lot to play with in the gravitational mechanics. Starts to get particularly interesting when multiple planets are involved.

10/10 would launch shell into neighbouring planet's orbit again

Planetary Assault Self Defense! by alpenter 2017-05-17T11:45:17Z ♥ 0

I enjoyed the music, thought it really fit the art and feel nicely. Wasn't a fan of the way the weapon cooldown only advancing while the fire button is being pressed... took me a while to figure out that's why my cannon fire never seemed ready. Once I'd figured it though, it was very easy to go indefinitely with four cannons and the fire button held down.

The little upgrades/shop dude was also really cool.

Micro Mayor by pizzapranks 2017-05-14T22:05:00Z ♥ 0

Took me a while to spot that drop-down build menu and the info panel appearing when I chose where to build something was a tad confusing, but there's a lot here for so short a time in development. Unexpectedly, the dialogue was my favourite part of this.

The Burrow by Stending 2017-05-14T21:34:29Z ♥ 0

Very simple but wonderfully packaged and felt polished. The camera pulling out at the ending was a nice touch.

ATLANTIS by OccultOne 2017-05-14T19:27:58Z ♥ 3

I enjoyed this one, especially once I better figured out what I was doing. I came close to the end on playthrough 2, but was then informed Atlantis fell; though it seemed to still be okay. Perhaps because one of the towers sank?

In any case, I think I grasped the overall strategy and I think the immersive feel here is spot on. Was pleasantly reminded of Greed Corp (what with all the collapsing hexes), as well as the boardgame Forbidden Island. I'd be interested to see where you take this, given time to tighten the UX and presentation.

Ascension by drkr 2017-05-14T16:33:37Z ♥ 1

A cute world and an easy-to-grasp mechanic make it very approachable. I liked the little touches like variation on the laser sound and the detailed lighting. I think the addition of "destroy FX" on enemy death would go a long way to making the combat more satisfying & clearer, but overall an enjoyable entry!

Murder Mitosis by _for_science 2017-05-14T16:25:10Z ♥ 2

Glad I finally got around to playing this, it's great fun once you get the hang of it. I imagine even better with human opponents, but the AI did a pretty good job.

Ant Detective by Aumbra 2017-05-08T01:09:11Z ♥ 1

This is a rather fantastic example of how great worldbuilding doesn't have to take itself seriously. The length and character in this was hugely impressive for a games jam. This really isn't the kind of idea I'd expect to be able to pull off in so short a time, but you guys did so with style! I'm looking forward to seeing more of this one =)

RASHLANDER by ryguydavis 2017-05-05T00:24:25Z ♥ 1

Rashlander is a superb name. Tells me right away what I need to know: it's a bit like the mechanics of Lander but I will be taking ALL the risks.

A great game, but yeah pretty unforgiving. Area 4 was the furthest I could get.

I do like that saving fuel in early good performance is important, but perhaps some kind of refuelling mechanic (powerups, time bonus etc) so that it doesn't just feel like a lost cause if you have low fuel by area 2.

Colonial Kart World by adamalexander 2017-05-03T13:22:56Z ♥ 2

A lot of fun! Definitely potential in this.

I thought they were human players at first (I took the other meaning of "play online"). But then I started doing well, so clearly they weren't =P

Amoebros by Spinaljack 2017-05-03T13:07:18Z ♥ 4

Well, managed to escape the lab! After an admittedly shaky start not really knowing what I was doing. Main thing that it took me a while to grasp was that the list of microbes (with their three letter names) are *individuals*. And you can only take one of those as the foundation of the next generation, after modifying a few traits as DNA points allow. I especially liked watching for "heroic" ones (bashing the crap outta Flu), noting their name, then going straight to selecting them for improvement at the end of the generation. That soon had them kicking ass, but it takes a while before they start doing notable things.

Too Big For This WorLD38 by joemid 2017-05-03T08:01:58Z ♥ 1

Very cinematic, especially for an LD.

I think I broke everything when I possessed a T-Rex and accidentally stood on my drone.

A Bloody Small World by blinry 2017-05-03T07:41:18Z ♥ 2

I see what you mean; yeah a very different take indeed! I love the implementation of game mechanics around real-world mechanics here. Art and sound are cute; I agree the music loop is maybe too short for the session time (stuff like that is always really hard to pick up on in a games jam). I liked how you introduced the organs gradually with the activity of the day. Going forward, it'd be good to see the day's activities causing strong dips in the oxygen levels of certain areas, maybe with a rough outline so that you could get an element of strategy going, to break out of the "okay I'm at the lungs, what organ's lowest?" pattern.

In all, I really enjoyed it. Also, who doesn't love a punny title? =)

LD37 — One room (5)

Can into space by Ogniok 2016-12-14T23:11:00

Great concept. There's a refreshing feel to it all, but I just couldn't seem to get the interplanetary travel working. I really enjoyed the art stil and effects animations.

Apricot Drop by Nixxor 2016-12-14T22:43:00

What it lacks in replayability it makes up for with cute catchiness!

A Fortress Of Ash by C98k 2016-12-14T22:41:00

It's a tough game, but pretty interesting. Lack of sound prevents the mood from being that immersive, though.

Elephant In The Room by PTSnoop 2016-12-14T12:34:00

Neat idea and pretty well executed. Could have done with some sound effects, but other than that it was a good use of the theme.

1 biT Strike by SamuelSousa 2016-12-14T00:06:00

Great mood and aesthetics. Despite being pretty simplistic, it's tight and very well made.

LD35 — Shapeshift (1)

The Black Crystal by Horsed 2016-04-21T08:46:00

I loved this! Not only did it have a great visual style, the gameplay was rather novel and engaging too.

LD32 — An Unconventional Weapon (12)

Underground Hangovers by GreyShock 2015-05-07T22:35:00

I like the rope tool, the angle threshold made using it a real skill that was great when it worked, although it could get frustrating at times. Look and feel is so spot on; this is one of my favourites here.

Tomorrow by Kate Kligman 2015-05-07T21:53:00

Love the art style. But that sure is one flamboyant stealth drone =P

Quantum Fields by Mathieu Muller 2015-05-07T21:47:00

Very well put together, the audio really helps the atmosphere too

RELIC by CptDustmite 2015-05-05T17:43:00

Would love to see this with more meat on the gameplay bones (the moving platform glitch was also a pain, but it's one I'm all too familiar with from the old days of making platformers). I really loved the story and the mood was great. Nice dialogue, too.

Floats by Horsed 2015-04-28T01:05:00

Really nice concept; pretty inventive style of play and well polished. Didn't have any issue with the camera control. The complete restart was harsh, but then... um, I'm guilty of that one too.

Btw, I uploaded a webplayer version of Sling, you may have more luck with it than the download? (its a longshot, but I'm not sure what the problem was caused by)

Two Scoops by Feyd_Rautha 2015-04-28T00:47:00

Winner of Most Unlikely Divine Rampage award, easily.

Would scoop again.

Time Speed by Scornz 2015-04-28T00:33:00

Tough game, but I like the concept. Pulling off a bullet dodge is satisfying.

GAMUBòRU GUMBALL!! by Robber 2015-04-22T08:01:00

Spent way too long firing out blackcurrent dudes and then trying to flip them into the back of the truck again...

Slam Jam Bakery by DragonXVI 2015-04-22T07:58:00

Superb, probably my favourite so far! Great design, slick implementation and airships, what more could you want?

I like all the little touches too; like the way the high audio frequencies cut out when you respawn.

Holokitten by vidarn 2015-04-21T22:39:00

Slick animation and great humour in this. The controls are tight and the whole thing exudes polish. I agree the levels could use a little more variety and music would be really great, but what's here is all top stuff.

Beak by garlicgamessoft 2015-04-21T19:02:00

Very cool concept; I found the first section very tough though.

Field Doodie by strega 2015-04-20T10:04:00

Really good fun! Hard to hit opponents, though this does make successful hits all the more satisfying.

LD31 — Entire Game on One Screen (2)

Space Docking Sim 2014 by YM 2014-12-12T13:27:00

Love the concept and the challenge of it, but I feel the difficulty is more in the control than the gameplay. The docking ring appeared to be on the upper side of the ship, but the view seemed to be rotated 90 degrees which made it a lot harder somewhat arbitrarily. Despite the frustrations, its a cool concept. Love the Interstellar difficulty.

Astro Conflict by Aisland 2014-12-12T10:34:00

Cool game! Interesting control system and the visuals are tidy.

LD28 — You Only Get One (19)

One Video Game by SoundGuy 2014-01-06T19:15:00

Love it! And loving the cheeky little To Be or Not To Be reference in there, too.

Space Adventures by Rialgar 2014-01-06T19:01:00

Agree with most of the points raised by other players, but I really liked the feel of this game!

The One Fork Restaurant by drludos 2014-01-05T20:18:00

Hilarious, frustrating and highly playable

One Touch Of Music by KumoKairo 2014-01-05T12:06:00

A really superb little music/puzzle game. One of the most fun and addictive in the Jam, for me!

You Only Get Won by ChrisMingay 2014-01-05T11:50:00

It's taken me far too long to get around to playing this, but I'm glad I did! I love the chirpy, upbeat feel and the music reminds me of the Megadrive/Genesis synth chip in the best possible way. Brilliant reversal of the idea of winning a prize, that also fits the theme with a pun to boot. Difficulty ramps up nicely, also.

If I was to add anything, it would be a selection to be Jaden or John. It wouldn't do anything, but you could claim DOUBLE the playable characters =P

One Outcome (is all you get) by bitserum 2014-01-05T11:30:00

Very interesting use of the theme. Thought-provoking stuff.

The Labyrinth of Keys by Martze 2014-01-03T18:20:00

I like the 8 bit feel to it all and the one key mechanic is done well except for one point that confuses me: the K key becomes a warp back after you've used your key. At that point you need to restart anyway as the labyrinth becomes unwinnable (if I'm understanding it correctly), so would it not make sense that k would reset the level too?

Only One Refuel by tyty5949 2014-01-03T18:04:00

That enemy death sound is hilarious

You Only Have One Key by Clayblob 2014-01-03T17:58:00

Simple and easy to play, although it quickly gets very hard. Jumping left in particular felt like a mental reprogram. Overal a nice implementation of the one-button mechanic.

Direction by hannardynamite 2013-12-28T01:48:00

Pretty inventive, but it is indeed rather hard. The random placement after going off the top of the screen makes it very hard to stay in control. I found the most success seemed to be had by holding down the button and hoping for the best. Sound was a definite plus; simple, but effective.

Jim's Night At Work by sahoskins1 2013-12-28T01:33:00

A neat and rather ambitious concept; unfortunately I feel that the atmosphere does suffer for that lack of sound!

YOGO by S0lll0s 2013-12-28T00:03:00

This is a pretty innovative take on the whole "torch and monsters" mechanic. The element of the unknown is deliciously unsettling.

superfrozenkittengetsonlyonesecretbottleforyou by evilindiegames 2013-12-20T18:48:00

Very innovative visuals.

There Is Only One Traitor by LukuluK 2013-12-18T13:41:00

I think this is an idea well worth pursuing, there's a lot that could be done with things like varying threat (you can try to smooth talk a guy or you can shout and wave a gun at him) to try and get different information. The biggest thing it could benefit from is a random element to introduce replayability, but I understand that would have been tough in the time allotted!

FowL Play by Sakuyan 2013-12-17T21:10:00

Dat chicken...

The Vigilante: Single Shot Justice by MagnesiumNinja 2013-12-17T21:00:00

Well written, nice art and very well polished. I thought the theme was really nicely implemented.

License to One by udo 2013-12-17T19:31:00

Neat idea. I actually scribbled down "RTS with 1 unit" as a possible idea, but crossed it off when I had no idea how that would work. But this pulls it off rather well. My main gripe would be that it felt under-paced, but that's minor given the challenge met.

Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty 2013-12-17T17:52:00

I say! Spiffingly funny!

El Tigre Il Assassino by popogames 2013-12-17T08:36:00

Very enjoyable take on the Last Bullet theme! There's a lot of polish here, great characterisation & music and it plays well. Number of ricochets as a score incentive is clever, although not immediately apparent to the player. Took me a while to complete some of the later levels, but it never felt impossible.