greenbluebit 2018-08-16 08:47
:D Nice idea, would be great to see it in html5 or on a phone. Though I understand it's a hassle, been putting mine on my phone and it's a bit of an issue to handle the ui and sound.
Foon → Ludum Dare Explorer → LD42 → Treasure Hoarders 2018
By superendeg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 933 | 3.07 | 22 | |
| Fun | 750 | 3.07 | 22 | |
| Innovation | 892 | 2.87 | 22 | |
| Theme | 696 | 3.37 | 22 | |
| Graphics | 1024 | 2.71 | 23 | |
| Audio | 756 | 2.26 | 21 | |
| Humor | 637 | 2.50 | 21 | |
| Mood | 899 | 2.72 | 20 |
:D Nice idea, would be great to see it in html5 or on a phone. Though I understand it's a hassle, been putting mine on my phone and it's a bit of an issue to handle the ui and sound.
Really creative take on the theme and seriously great art. Gameplay is great, but if I had one suggestion it would be to put the window with the champion collecting items somewhere more visible when you're looking at the inventory, considering that's where your eyes will be most of the time. Adding some sort of music over the game would also be nice. Overall though, this is a genuinely great entry.
It's a funny mix between the inventory management theme and the classic 'Diamonds' games. Maybe it's a little too easy at the beginning.
This game is dangerously addicting. A satisfying twist on the match-3 genre that has a rather unique take on the theme, based on other games I've seen so far. I noticed that there were times where you were collecting fewer items, giving you time to clean up your inventory, and other times where items came quickly, pressuring you to work fast and keep up. This is good, but I feel like the latter bit could be pushed a little harder, as it seemed like it actually took effort to lose the game. (For the record, I stopped somewhere at level 9 to see how losing the game happens.)
I'm definitely keeping a copy of the game to play for later.
Great idea and a fun setting! I would personally like to see a faster progress to more challenging speeds and items. Perhaps some music would have been nice, too. Good job!
Awesome game! I enjoy the art and mood of it. Keep up the good work!
It's too easy, I went to level 10 and that took about 20 minutes and it didn't got harder. I was ready to play with 20 different treasures, sadly that didn't happened. The gameplay was really innovative for me, and liked how my ninja collected the loot.
First thought: nice spin on bejeweled, and good for you for using something else than Unity!
The game looked nice and the sound went well with as also. Controls were a bit unclear sometimes as I usually did not see clearly if I had selected something, and if so which one. However the mechanic is very interesting and I definitely would see a bigger game based on this work very well. I also liked the subtle customization of choosing your own hero!
I have to agree that it's too easy. I never had my pack more than three rows full. That said it's a good idea, and I think you could really soup it up by introducing some additional bonuses, like combo rewards for clearing items with every move without having to make a move that doesn't clear anything.
Takes a while for the difficulty to pick up, but that's not necessarily a bad thing. Surprisingly very addictive. I feel like I should have been planning ahead based on what was coming up, but in practice that was much harder than just hammering at matches as fast as I could. Wasn't sure if different items also had additional effects, such as healing you when matched? If not, I think this would be an interesting way to add variety to the items themselves.
Cool idea! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/KKcNeeBfE6w