FoonLudum Dare ExplorerLD42 → Treasure Hoarders 2018

Treasure Hoarders 2018

By superendeg

View on ldjam.com

CategoryRankScoreCount
Overall9333.0722
Fun7503.0722
Innovation8922.8722
Theme6963.3722
Graphics10242.7123
Audio7562.2621
Humor6372.5021
Mood8992.7220

Comments

greenbluebit 2018-08-16 08:47

:D Nice idea, would be great to see it in html5 or on a phone. Though I understand it's a hassle, been putting mine on my phone and it's a bit of an issue to handle the ui and sound.

jajo 2018-08-16 15:26

Really creative take on the theme and seriously great art. Gameplay is great, but if I had one suggestion it would be to put the window with the champion collecting items somewhere more visible when you're looking at the inventory, considering that's where your eyes will be most of the time. Adding some sort of music over the game would also be nice. Overall though, this is a genuinely great entry.

gonzalol 2018-08-16 15:34

It's a funny mix between the inventory management theme and the classic 'Diamonds' games. Maybe it's a little too easy at the beginning.

cbdevilla 2018-08-16 17:41

This game is dangerously addicting. A satisfying twist on the match-3 genre that has a rather unique take on the theme, based on other games I've seen so far. I noticed that there were times where you were collecting fewer items, giving you time to clean up your inventory, and other times where items came quickly, pressuring you to work fast and keep up. This is good, but I feel like the latter bit could be pushed a little harder, as it seemed like it actually took effort to lose the game. (For the record, I stopped somewhere at level 9 to see how losing the game happens.)

I'm definitely keeping a copy of the game to play for later.

wejna 2018-08-17 15:33

Great idea and a fun setting! I would personally like to see a faster progress to more challenging speeds and items. Perhaps some music would have been nice, too. Good job!

zicboy 2018-08-18 08:30

Awesome game! I enjoy the art and mood of it. Keep up the good work!

balka 2018-08-19 19:27

It's too easy, I went to level 10 and that took about 20 minutes and it didn't got harder. I was ready to play with 20 different treasures, sadly that didn't happened. The gameplay was really innovative for me, and liked how my ninja collected the loot.

bobismijnnaam 2018-08-21 11:27

First thought: nice spin on bejeweled, and good for you for using something else than Unity!

The game looked nice and the sound went well with as also. Controls were a bit unclear sometimes as I usually did not see clearly if I had selected something, and if so which one. However the mechanic is very interesting and I definitely would see a bigger game based on this work very well. I also liked the subtle customization of choosing your own hero!

coda-highland 2018-08-23 02:44

I have to agree that it's too easy. I never had my pack more than three rows full. That said it's a good idea, and I think you could really soup it up by introducing some additional bonuses, like combo rewards for clearing items with every move without having to make a move that doesn't clear anything.

novodantis 2018-08-23 18:57

Takes a while for the difficulty to pick up, but that's not necessarily a bad thing. Surprisingly very addictive. I feel like I should have been planning ahead based on what was coming up, but in practice that was much harder than just hammering at matches as fast as I could. Wasn't sure if different items also had additional effects, such as healing you when matched? If not, I think this would be an interesting way to add variety to the items themselves.

2018-09-03 11:26

Cool idea! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/KKcNeeBfE6w