FoonLudum Dare ExplorerUsers → Lenon Kramer

Lenon Kramer

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of PowerMagic Chasejam2.202.202.402.802.401.802.60
201738A Small World👥Rift Worldjam5753.052.732.682.893.332.472.78
201636Ancient TechnologyLost Earthjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lenon Kramer

LD36 — Ancient Technology

Nimura by happy30 2016-09-01T13:09:00

Nice game concept, loved the idea of building your own weapon.

But combat doesn't feel good, it doesn't seem to work properly. Especially those red lamps, which seem unkillable.

About your comment on my game (Lost Earth), I've fixed that bug. Now when you die you are taken back to the main menu, instead of freezing.

Gregos Journey by yotam180 2016-09-01T12:41:00

Very nice game and atmosphere.

But you lied to us! You said that the puzzles become harder as one progress in the game, but it is the contrary: the stone age one is by far the hardest, and the middle age one is too easy. :P

Anyway, good game overall, for a jam. Hope to see it continued. :D

About your comment on my game (Lost Earth), yeah, it could've been a compo, but I started working on it only Sunday by noon, because of job. It took me 30 hours to build it. Also, it's a Jam entry because I used music made by my friend (it's on the description).

Aqueducts by Gordun 2016-08-30T13:27:00

Really nice! I loved it!

The building is fun, just a little grinding, but maybe not too much engaging - it's too repetitive.

Also, the music becomes annoying after a time. Try to make it less repetitive.

It would be good if there was a way to know how many stones you do have. And which levels you already completed.

Also, having to go to the top of the screen each time you need to change the building block is tiring.

Other than that, you have a solid playable game. And I like building sims.

Faro by Alkrimil 2016-08-30T11:38:00

I have a problem: the game keeps crashing.

Two times it crashed on the info screen, and other three in game, always on the first time I hit one of the minions. I tried different quality settings, but nothing changed.

And it doesn't work on windowed mode, because of the not-scaling of the canvas.

But the concept looks really interesting. I want to play it!

No Viking's Land by d_goncalves 2016-09-01T13:21:00

Very interesting!!

Good concept and nice implementation.

Just one bug found: the final screen always shows the score as 0000000.

Oscilloschaos by Casevse 2016-08-30T20:33:00

Really really interesting and fun game. Loved the puzzles and the concept.

The white thing on the monitor is annoying, but makes the game more interesting having to "fix" it with the shaking. Makes it more "organic", more "alive". Like the stitches on the side of the game screen, like the To Buy list. The love is in the little details.

Good work!!!

No Pyramid's Sky by DiegoCTorguet 2016-09-01T13:40:00

Geez, it's good.

Definitively a good mobile game. Put some power ups and some variety of things to avoid.

Pharaoh's Diamond by Lojchin 2016-08-30T13:16:00

Interesting puzzle game, but too easy on first levels, and then there is one a little too hard (the one with enemies on all lines and columns).

Settlements by Ragan Frostfall 2016-08-30T12:37:00

The concept is nice, that is the kind of game I would like to play, if sufficiently deep (gosh, I play Dwarf Fortress and Football Manager).

I hope you doesn't give it up. There are interesting things that may come from this.

Naumachia by BlueLlama 2016-09-01T14:20:00

This game is... I don't know how to spell it, but it looks promising, but failed to deliver it.

The physics are a little weird, the pacing a little slow, the strategy a little luck-based.

I won just by waiting the AI to move and let their general unprotected, then I would send one of my soldiers to their general and sink the ship. I did this for all three of them, and won easily.

So the game is just about moving (slowly) your ship, waiting for the enemy to send their waves, and time the launching of your soldier into the enemy general. Not much of a gameplay.

But, anyway, it looks promising, the concept is good. Just needs more polishing and more content to make strategies (on plural) viable.

Arcabuz by ramoncb 2016-08-30T13:01:00

Really nicely done!!

I liked the concept, it gives an interesting twist to the shoot'em up genre. It makes the game more paused and thought out.

The art is nice. Even the lack of colour to the units kind of fits - we don't see enough black-and-white games out there, and that white-ness make the units look like they just stepped out from the sketchbook of a designer. I don't know if it was intentional, but it could do well to the lore of a game like that.

Congrats!!

No Man's Fire by GuillaumeGwi 2016-09-01T13:55:00

It always crashes as soon as I move.

Asteroid Wars by leondryaso 2016-09-01T14:06:00

I only made to level 3... but geez, that's addicting!!! :D

Excellent game, even if it's a remake!

About your comment in my game (Lost Earth), I fixed the bug you noticed about the game freezing when character dies.

Taxi No Roman by Nichii 2016-08-30T11:56:00

Very nice job.

really fun game, art ok, gameplay challenging but rewarding, and with skill involved - to the end I was doing fast turns almost without bashing the chariot on the walls. It's interesting how speed to deliver and quantity of bashes affected the bonus denars you recieved for each run.

The problems:

The game keeps randomly crashing (I didn't managed to finish the game, not even once. The last time it crashed only 45 time-units [was that seconds?] to the end).

The music is ok, but it didn't fit well with the theme or the overall art. Maybe something more "roman-ish". But the pitch is nice.

Overall, it was a good laugh.

No Man's Pixel by sneeuwpopsneeuw 2016-09-01T13:28:00

Lol. This game is exactly the same thing as the original, just with pixel art.

Kidding. NMS, or NML, did a poor job on the expectations. But yours have potential. There could be something interesting coming from that. The controls are fluid, the graphics look good, the random generator is working. Put a couple of baddies to shoot and some power ups and bang, you have an old-school flying simulator of the kind I loved when I was 10yo.

Rolo-Mania by Aree Vanier 2016-09-01T12:52:00

Nice work.

The easy and normal aren't so fun, but the hard difficulty is interesting and challenging, until you discovered all variations on the adresses and discovered which goes where. After that it becomes the same thing as the normal.

It's a solid game, though.

Roma Evolution [Zen Experience Type Game] by Zeriver 2016-09-01T11:29:00

Very interesting idea, and very clever the way you used the basic tools to make your art assets without making the game look ugly. :)

It is fun, I laughed a lot with the "laser mines", and the battle options. The game also feels good, the music was a really nice touch.

I lost on day 8. My army had some good tech, but we were overwhelmed by sheer numbers, it seems. My population was still 1200. But the happiness was 100%. :D

Lost Earth by Lênon Kramer 2016-08-30T11:00:00

Hi steph88. Thanks!

You are free to put it to the video, I'm uploading to indiexpo right now. :)

I wanted to deliver at least a complete level, but the deadline bit it short. I'm thinking maybe I'll try to program a decent infinite sidescroller generator for the game on the next weeks.

Alien B.C. by kapezit 2016-08-30T12:51:00

Really nice UI and very interesting von Däniken theme. Very good for a first try on game making, everything is working as it's supposed to do, which is really hard to do.

Keep going!!! I hope this serves to boost your desire to build more and more games!

Monocular Rift by Ghust1995 2016-08-30T12:31:00

I like puzzle games, but this time I wasn't even able to figure out what the puzzle was or what I was supposed to do. I then started to randomly click things and nothing happened, with or without the monocular put on.

No Man's Clay by Rfdshir 2016-08-30T20:23:00

Really nice art, but I got stranded on the puzzle and got lost on what to do.

Small Civilzation by qikcik 2016-09-01T11:12:00

Nice concept, but a little hard to understand the interface at first. After that barrier it becomes an interesting and enjoyable puzzle. :)

Burning light by GFM 2016-08-30T12:10:00

Nice game, beautiful art, interesting concept.

Sorry for the trouble, I had the same here, my game is still less playable than yours. But c'est la vie.

Anyway, it's nice to see Brazilians around here. I found you from the Will's World Map. I'm from São Carlos. Cheers.

I think you have an interesting and solid concept in hands. Don't give it up, it can yield a good game.

Little God Academia by Linver 2016-09-01T11:39:00

Fantastic!
Fantastic!
Fantastic!

So much laugh with the random elements, so much fan spam-clicking all buttons to avoid the destruction of humanity.

I won on the fifth time and it was so rewarding. :)

Very well done.

LD38 — A Small World

D.A.D.S. (Destitute Agoraphobic Dad Simulator) by chunkybrewster 2017-05-03T13:08:52Z

Ok. I just loved the concept. I guess this is the best rating I gave on this jam yet - the art is very good, the mood is done to a T, the dialogues are very funny, the theme is done on a very charming way.

As a person who suffered with depression and who know people who suffered with panic (though far away from what the character suffers, lol) I can easily relate to that experience. The point of not having much stuff to do is really the whole point of being depressed - and the challenge to last the whole three days is the player's own challenge to go through the mud of "what the hell can I do to make that clock go faster?". I don't know if that was intended, but if it was, then you nailed it - this is what "game as art" is all about, making the player feel, transmit a built experience. :)

Rift World by Lenon Kramer 2017-05-02T13:24:32Z

@scornz, @florian-van-strien, and @svarttand. Thank you very much for your feedback!

About having screenshots on the page, unfortunately I haven't been able to upload images, as the "upload" button doesn't work. I think maybe it's the browser, so later on today I'll try to install a more mainstream one just for that (I use Palemoon).

Also, there aren't health bars for the defenders because I didn't managed to do with the positioning, as they come back and forth (the enemy's health bars are anchored on a general "Rift Canvas" and only get visibility on/off when there are or aren't enemies on the rifts). But I guess I just figured out how to do it. Yes, this is the second jam game I program all by myself on my life, and the first one I got something near playability, as I'm not a full programmer, just a Game Designer who like to try to code. :)

I'll improve the rest of the UI on an "off-jam update" and leave it for the ones who want to try it. Expect something tonight (Brazilian time...).

I'll also try, on that update, to make some form of ingame tutorial to ease the start of first-timers. :D

EDIT: The researcher being able to cure and research at the same time is a bug. Nobody is supposed to multitask here. I'll adress that, also.

Rift World by Lenon Kramer 2017-05-03T12:15:57Z

@cvetk0, @sneakydeagle, @kantieno, Thank you very much for your feedback! It was awesome and very important.

I'm glad you enjoyed the game. I adressed some of your feedbacks on an off-jam update I just released - including the glitches on Nick's checkboxes. Still without sounds, sadly, maybe I'll come up with something on the weekend.

I wanted to have some things added, like different resources, weapon and defenses upgrading, and char progression, but that wasn't possible on the Jam. But I built up the code with that in mind so there are variables which weren't useful on the jam (like the weapon and skill ones), but leave the field open for expanding. Do you people who played the game (and that question is for @scornz, @florian-van-strien, and @svarttand also) think that this is worth expanding and maybe bringing up to steam (or other selling platform, whatever)?

Food Fight by Scornz 2017-05-03T03:05:24Z

The falling food was a really nice touch to the genre, and also falling on the midst of the battle when you die. There was one big problem I noticed: it there is no food to fall onto when you respawn, the mobs will wait for you exactly under the spawn point, thus killing you on the spot, without any chance wor you to avoid it.

The graphics are very cool, but the music felt quite behind the rest of the execution. Also, the shooting sounds felt a bit off when compared with the art of the game.

This is a nice entry, though. Good job!

The Taker by Epicsoft 2017-05-02T11:14:25Z

It is a very interesting concept - that of the camera. It's sad it didn't worked well for me: the camera just wandered about and clicking on castles to direct it worked only some of the time. As others said, it could have a lot of polishing, and some sort of economics. Maybe not gathering resources, but some economy of scale, in which owning territory would give permissions to build some amounts of some things - and then different territories would give different things. That would add a lot to strategy thinking. But that's just if you want to expand it. :)

Unfortunately I wasn't able to get past the second level, and the limitless spamming of units (plus the camera glitches) made it a bit sloggy. But I had no FPS issues.

LD38 - My Small World by Fil089 2017-05-02T12:34:30Z

It feels very interesting at first, the graphics and overall mood from the color palette are cool. But it wears off quickly, as you wander around and only see more of the same. It seems like a good start to something, but no more than that, at this point.

It needs something to keep the player engaged - may it be different things to see, maybe some furniture and some items which could be interacted with and revealed the castle's story and the reasons why the boy lived there on the first place. There is potential, just follow the mood you already set.

Godspeed Mankind by cvetk0 2017-05-03T02:18:41Z

It is an interesting concept, and a quite interesting take on the resource management idea, if I got it right. There seems to be no winning condition, you go on serving the resources until it all die, or you get bored. Whatever comes first. And, as the consumption of resources is regular and stable, and its production only comes on cyclic intervals, it just doesn't matter how good is your strategy: you WILL lose. It is bleak. And realistic. And depicts very well the struggle we are facing on our own planet. And if I'm really not wrong about that analysis, then you deserve a whole 5 out of 5 on mood. :)

Aside that, I think the pacing builds up too slowly... if there was a population growth mechanic that would speed things it would be great. Also, as you can only take resources if you don't have any one on hand, there is no real necessity for you to have separated controls to gather and deliver resources, one button would do the job as well, making gameplay easier.

A solid entry for a first jam, though.

Pale Blue Dot by SneakyDeagle 2017-05-02T11:46:51Z

This. Is. Absolutely. Amazing.

Not much "fun" in terms of gameplay, but yeah, you definitely hit the mood 5 of 5. And this is certainly an innovative way of present a text and a message. The mini-game definitively fits the overall message, and the way it interacts - the collision effect and sound - works very well to keep the player engaged on the experience.

Congratulations!

Libre by DiegoCTorguet 2017-05-03T16:01:28Z

It is an interesting concept and a well built one, but the puzzle tired out very quickly. I had to put some effort into finishing the game just for the curiosity of seen what the end was, and I felt kinda disappointed. The game was too repetitive and the mechanics of the puzzle only slogged its resolution, without adding real difficulty to it. There wasn't any challenge on doing the puzzles, besides repetitively clicking on each piece to see what was there and clicking back to the game screen, and so on and so on and so on. On the third stage I was already bored and there wasn't anything to engage me except for the narrative. The puzzles kind of felt they were getting in the way of learning what would happen next, and it added to the frustration.

Chuck and Bull by CheesyMoo 2017-05-03T12:45:33Z

Well, there is not much of a game on that, but the music sounds awesome and the mood feels good. It is quite well polished, for a jam game, the controls work fine - I just found weird that you could only interact with the objects from certain angles. That made me fail to interact with the booze until I read the other comments here.

What I really didn't liked, on the other hand, was the "hot wife" thing. A lot of people could get offended by that (and rightly so).

Something Something by sgstair 2017-05-03T12:33:57Z

This is a genre I would like to tackle on a near future, so I know the grave challenge it is to deliver even a barebones Minimum Viable Product within so short timeframe. So I'll not dabble on that.

You made a camera and a character pathfinding that feels good, and also created a small map. This is a strong basis over which to build up. Those mini-scenarios on RTS could be an interesting tackle on the genre, bringing the fast-paced strategy to a whole new level, if done right.

Destroy The Dome by SvartTand 2017-05-02T16:07:21Z

It was a really amazing and solid entry. The animations and sound effects are awesome, the graphics do well to the overall mood. It would benefit from some polishing on a better balancing, though.

It was fun to spam-click and watch/hear alien things being hit, and sometimes do some cool chocolate cake nuking. The gameplay feels good and the feedback is rewarding. It remembers me of good old arcades.

Exhaust of Earth by Lipsch 2017-05-07T13:44:52Z

Very nice concept, that Sphere Defense. Sadly, the balance is off, which made it a bit less enjoyable than it would. But yeah, balancing a compo game is hard - I can't say that mine is well balanced, also. :)

The sound effects are ok, the graphics a bit nice, with a clean look. I don't know if it fits so nicely to the theme, though, but it's still ok.

Try to do some waves to your game, that would build up the difficulty, at the same time giving the player some time intervals to rest a bit and rebuild.

The killing of enemies being the only resource puts a challenge on your balancing: if the player makes a bad choice early on, thus giving the enemies an advantage (which means less kills) then the player enters a spiral of doom, because less kills means less money to build defenses, which means less kills, and so on and so on. This makes the possibility of winning even with a bad start e lot less likely, which may frustrate the player. So maybe putting other source of income may be a good idea.

The Final Earth by Florian van Strien 2017-05-03T02:54:11Z

This is simply amazing. A big game for the compo, very nicely delivered and polished. I had to continue playing even though I had already "won" it, just because I wanted to build the last house and the nightclub.

There is not much else to say: it's a very solid entry, which nailed the theme and falls into the game category I love to play. The tutorial is very well built into the game, and the player never feels lost. However, the game feels a bit too easy. If you want to expand it, maybe add more levels (another "planets" to colonize), building on difficulty.

Alienus-Alienas by Brainy_Beard 2017-05-02T11:33:47Z

The music is good, the visuals are ok. I really liked the concept of being an engineer and repair things on the midst of battle, but the controls were a bit clogged, especially to go from the floor to the platforms. Sometimes I lost lot of time trying to jump to the platforms, and that kind of frustrated the experience - as it changed my focus from the objective (to see where I am needed and the strategic best path to fix the most number of engines on the least time) to one a bit less interesting (how do I jump onto that platform?).

With a bit of polish that game would be real fun. :)

World of My Own by kantieno 2017-05-02T12:19:19Z

Okay. You made it.

This game was fantastic, the one that captured me the most up to now: I played it for twenty minutes, had to force myself to stop so I could come here and comment and proceed to vote on other games. But be sure that I'll come back and try to finish it.

There is still a lot to polish, though: there is a lack on visual feedbacks, and a bit more variety on the rooms. Also, it lacks a story - what are those worlds, why is the main character there? Why those things attack him?

And yes, the graphics deserves a whole overhaul.

LD39 — Running out of Power

DraBot by gil4 2017-08-01T16:10:58Z

The visuals of this game are gorgeous, and the music and sound effects are interesting... but the controls are messy and the game is overall unbalanced - your only attack consists of getting in the range of the enemies' attacks and trying to drain them while being hit at the same time. I managed to kill one... once. The controls don't help much, either.

Maybe make your attack stun them for some microsecs, or something like that.

Also, why make the attack button being Q/W/E/A/S/D/Z/X/C if all do the same, attacking "everyone around yourself"? Wouldn't it be best to go for just one button? Or, if I read that wrong, and really each button attacks one different direction, why make the attack animation being a circle around you?

Btw, the concept is interesting and the game could be very fun, but the controls made it too difficult and kind of got on the way of the experience.

PowerLessWorld by Marc Grabow 2017-08-02T11:56:04Z

Very interesting concept, and a game very fun to play. I played it for some time, was about to reach the fifth city, had an overall happiness of more than 80, and zero enemies. But somehow I lost, suddenly. I don't know what happened. So maybe it would be nice to include on the losing screen exactly what was the cause of losing, so a player can adjust his strategy on the next runs.

The sound is interesting at first, but after a while that tick for each day passing became very irritating. I would only remove that, because the other sounds are ok.

Overall, a very nice experience. :)

Robo Nanny by kalyrical 2017-08-02T11:26:50Z

This game is pretty cute. I loved it. I learned the mechanics while losing - first by letting the power run dry, then by letting the baby awake. But I don't think that's a bad thing. I consider that is actually a very interesting way to learn any game. But then the third run was very smooth - as soon as you know exactly what to do there is not any challenge left.

It is a solid entry, even more being it a game made in less than a day. Excellent job!

Bot Beater by SMA 2017-08-01T15:50:18Z

The music is very nice, and the concept is interesting, but the game is, as other people pointed, too unforgiving, too difficult. I didn't manage to kill a bot even once before my power bar went to 0 and I lost, even trying over and over again.

Maybe starting with the bar full, and making it decrease slower would do the job. Anyway, it's difficult to kill a bot before it goes away. More than once I beat and beat a robot just to have it go away with a bit of health left.